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Posted
Well obviously i know 5B isn't a literal projectile and know what you were referring to in the first place, also you can stop thinking about it being projectile property, cause it doesn't have projectile property, or it couldn't have beaten Sledge at all.

And saying Nirvana blocks 5B, i dunno how she gona block it? i think maybe ur 5B just didn't reach Carl ?

Might be because the hitbox extends outwards and hits nivana before it has time to reach all of the way to carl. I'm assuming that's how it works.

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Posted

Then that isn't blocking, it just delaying the extension. Blocking means it preventing it from even reaching in the first place.. so Nirvana can block projectiles but most Physicals she doesn't actually block it.

Posted

I'm pretty sure Tager's 6a beats out Tsubaki's uppercut (during 22d oki) but confirmation would be nice.

Posted

It can, reason being tager's 6a has a guard point(to projectile or melee or both not sure) within the move, and also because tsubaki's dp being utter crap.

Posted

Tager's 6A has projectile guard point iirc. It also catches backdash attempts and leads into a giant fat combo.

Posted

Well put it this way, either tsubaki's DP beats it out and you get a small/okayish bit of damage or 6A hits you and you get bounced around like a basketball at the NBA finals.

It's a pity her sweep attack doesn't seem to go underneath it either.

  • 2 weeks later...
Posted

Tip! based on my experience! Keep using 5b and 9cc if you fail your dead. ^^

and Tsubaki's 2c can spark against Tager's 236a.

  • 1 month later...
Posted

Does 236B Make for good spark bolt baiting? With meter to RC if you guess wrong of coruse.

Posted

No, that's the most unreliable of all moves to go through spark bolts. It has the worst projectile invincibility and it's only doable on reaction. Also, the distance covered by 236B is about half a screen, so not really too reliable haha.

  • 2 weeks later...
Posted
It has the worst projectile invincibility and it's only doable on reaction.

Bah, that explains quite a few things actually, I'm keen to have a look at the Frame Data when it's finally put up to find out those hard-to-judge properties of her moves.

  • 1 month later...
Posted
At least Tsubaki has some of the better options regarding being Fingered.

A good thing indeed.

Posted

Actually not really, Tager's 6A beats most of your options after you get gadget-fingered. It will suck you in while jumping, beat your backdash, beat your DP, and it will also beat your 5A unless you dash in (for some reason the 5A whiffs unless you dash in). Same deal with sledge and other stuff. It's basically yomi/mindgame heavily in Tager's favor.

Posted

That was actually meant as a joke. /ahem/ G-finger makes me sadface. If the Tager thinks it's a good idea to Magna Tech, does 22B beat it out? Not sure if first part of Mag'tech' counts as a projectile or not, but it'd be lols worthy for a CH... despite the fact that you could just block and punish.

Posted

I like to try and build charge (not hard really) then harass him with 5b and try to bait a whiff. Then you can punish it with 236d into combo and repeat. Obviously shit can go wrong pretty easily thanks to magnetism, but at least having tons of charge means you normally have a real DP for his 2d and 5d and can go into j.214d for damage depending on where you are.

Posted

Oh yea, it's important to punish Tager's 2D when you're magnetized. It's almost always his choice of closing in, and blocking it without IB leads to close up pressure that you don't want. Jumping over it and punishing each will make the Tager do hj.C more often instead, which is a great time to AA him with 2C or air throw. You can't 2C too early though or air throw if he does j.2C at the peak of his jump, which is what screws over your AAing most of the time.

Posted

I don't know if this even remotely helpful but 236a seems to eat tager's 2d, although I haven't tried when magnetized. It also seems to eat his 720 once again I haven't tried this magnetized, but it should punish if he's trying to close in or throw a random 720 in the mix.

Posted

Using 236A as a punish isn't the best idea for damage considering it's unsafe on CH hit, and there's not much you can do after it besides following up with the rest of the specials, which will lead to only a bit over 1k. Just avoiding and punishing with something else is probably more recommended.

Posted

^damn your right, I just kinda thought of it as a quick get away from me for aggressive tagers. Probably best like you said to not use like a staple, desperation move maybe?

Posted

Whatever works I suppose lol, best option when Tager is really in your face and you're magnetized is to block and pray you don't get 720'd lmao. DP isn't a reliable way out so the next best thing is to block.

Posted

I gotcha I think we are slowly chipping away what works and what doesn't, until then I guess I'll have to remain very wary of Tager match ups. :vbang:

Posted

how come in this match up...every time tsubaki runs up to apply pressure I can IB 360A everything.

and on her wake up I can throw 6A out for free to get free damage, I mean even if she blocks she is still in a shitty spot.

feels like tsubaki has to respect tager but tager never has to respect her, even with meter.

Posted
how come in this match up...every time tsubaki runs up to apply pressure I can IB 360A everything.

Because it's Tsubaki. Her Revolvers are based around hit stun, not speed, which makes them very easy to IB 360A, especially thanks to it's terrible range.

Today, I got Atomic Collidered out of a 214C. I think I died a little inside.

Posted
how come in this match up...every time tsubaki runs up to apply pressure I can IB 360A everything.

and on her wake up I can throw 6A out for free to get free damage, I mean even if she blocks she is still in a shitty spot.

feels like tsubaki has to respect tager but tager never has to respect her, even with meter.

Cause Tsubaki is ballz. Her normals are ridiculously easy to IB reversal, and her mix ups are slow enough to react to. Think of this like Haku vs Tager in CT, minus the counters, huge range, spacing, and damage for Haku.

You can 6A on wake up for free because she has no answer to it. DP gets eaten up cause 6A destroys projectiles, and she can't mash out a 2A or something if you do it as a meaty. Tsubaki is virtually screwed if Tager gets in unless she can capitalize off a mistake in the Tager's pressure.

Posted

You know what I just realized I'm an idiot that post a while back I said 236a but what I meant was 623a eats tager's charge forward move and 720. I don't know how practical it is so if someone could test it out more extensively.

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