Jump to content
Dustloop Forums

Recommended Posts

Posted

hmm yeah i haven't had alot of luck with 2b as anti air either in this matchup... i agree with inspector0da though.. litchi will usually use JB as air to ground since it goes into JA or JC.. JC is mostly used as air to air.. not much you can do about JC though but if your spaced correctly j214A teleport can make it whiff allowing for a free air throw from behind

Posted

-litchi 6D is punishable with 5A>6B if they dont' RC

-when you setup clouds/bells they will use 2D staff set then throw the stick at you which will go upward and back along the ground

Unless you're talking about inbetween the hits of 6D (which I'm not even sure you can punish even with IB), then no, 5A will not punish 6D. 6D(2) is +2 on normal block, even if you IB she's only -3. 6D(1) - ItsuuD (the cancel) done as fast as possible is +1, so on IB it's -4. Both of those situations can not be 5A'd.

You mean 5D staff set, not 2D.

Posted (edited)

sorry yeah i mean between the two hits of 6D, but i guess im wrong and they didn't cancel into itsuu

Edited by kousaka
Posted

EDIT- I know it's fun, but don't do those random 2C's in tourney. lol.

You should never use 2C unless you hit with 2A/have a guaranteed punish on something.

EVER. rofl.

lol i usually dont do it so randomly unless i got curse but this was when i was at the point of not caring anymore cuz litchi jus makes me really depressed lol

Posted
lol i usually dont do it so randomly unless i got curse but this was when i was at the point of not caring anymore cuz litchi jus makes me really depressed lol

Hey, I've won last chance matches with my opponent at like 90% health lead off of FCH 2C lol.

you play arakune!

Haha, touché.

Posted
hmm yeah i haven't had alot of luck with 2b as anti air either in this matchup... i agree with inspector0da though.. litchi will usually use JB as air to ground since it goes into JA or JC.. JC is mostly used as air to air.. not much you can do about JC though but if your spaced correctly j214A teleport can make it whiff allowing for a free air throw from behind

Well, let me express this.

How often does your Arakune is in a ground vs air situation vs Litchi?

Posted
sorry yeah i mean between the two hits of 6D, but i guess im wrong and they didn't cancel into itsuu

You shouldn't try to do a non-invulnerable move in between the hits anyways, I'm pretty sure that there's no gap if the shoulder-tackle part of the move hits later in to the active frames.

2B isn't going to work against j.B[m] unless it reaches really high up. You have to hit Litchi's legs and the staff hits pretty far under her.

Posted

2B low profiles before it hits, I've been able to consistently 2b all of Bang's air approaches and Bang's j.c is a god of air to ground, at worst, the 2b will get Litchi on block

Posted

Bang's jC is mediocre at best as a jump in

Arakune 2B won't beat Litchi's jB[m] jump in, just force them to block the 5C when she lands. She shouldn't even be approaching Arakune at that angle anyways.

Posted

Looks like some things need clearing up. 2B vs air attacks is only to anti air your opponent's air to ground attempts. jB for Litchi is air to ground, while jC is air to air. jB will always beat 2B no matter what. Low profile won't affect it, and even CT 2B was cleanly beat it out by jB. Therefore, 2B was useless in this matchup, and still is useless in this matchup. And that's not even factoring in j2D~BC approaches.

And Litchi is one of the best characters to force Arakune to stay on the ground. So yeah, you'll be in air vs ground situations a lot.

Posted

I personally found 2b useful vs her, but that's just me. I won't push it on anyone anymore, but so far, I've gotten neutral results at worse.

Posted

Souji?! He's just to crazy! He practically made a fuking zonin carachter a fucking rush down character! Wtf! Or is it just me and I have no idea wtf im talking about?!

Guest
This topic is now closed to further replies.
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...