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Posted

Yeah, the author in his blog is a little vague regarding the changes to Tao's jump Ds. I hope to have more detailed infos later.

Posted

The only thing left to us is to believe, that all of that nerfs lead to brand new combo ways, meaning, the forthcoming new combos WERE the reasons for those nerfs. Otherwise there are just no damaging combos possible for Tao at all...

Posted

Don't forget this is just the second loke test. Although some of these nerfs are pretty harsh, I think not all of them will make it.

Anyway, the fact any kind of aerial D won't connect with CAT2 removes a huge chunk of damage out of her combos. If they're going to decrease her damage output they have to either buff her health and defense, or just change the other moves and still maintain a reasonable damage. Of course there are other ways to end a combo with CAT2 without having to use an aerial drive, however that was the most popular ender.

I also wonder how much damage is the former CAT2 going to deal now, considering that become her new (actually old) ender in BBCSII

One thing we can safely confirm is that AB2 combos are definitively gone. +2K damage on any combo was really good on top of her already nice meterless damage. Pity because they could just find a way to decrease the damage by tweaking proration and still allow AB2 to be used like that.

Posted

- Slidedown on cat2x5 simply means we now get our oki back on most of our combos, I believe.

- Slidedown on 6C means that it will only combo near the corner. But it will still wallbounce with 2C->6C apparently.

- 6B->5B works on everyone because the hit level of 6B was raised I believe. That means more hitstun, obviously.

- Even if 3D~3->j.236Bx5 is gone, j.C JC j.236Bx5 will still work. And any combos that get the opponent low enough (with the new j.B that's probably quite possible), will also make j.236Bx5 work fine.

- If all goes well, Taokaka will still do 3.5k + new oki opportunities, once the new combos are found. I wouldn't worry that much about it.

The only thing I'm worrying about is what they're doing to j.D. I still don't know what's going on there, I'd have to see it in a video...

Posted

3D~3 -> j.B -> j.236B might work.

Same move proration on j.2D was not confirmed, so that's possibly a small loop, or a combo component. Remember that j.B is the CT cat2.

Posted

More (from http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1281638361/601) , I don't translate very well at all, somebody will probably have to go over this.:

- D moves have loads of hitstop, feels awkward

- D moves have a different effect on CH

- 6A still has head invicibility, CH 6A->6C still works

- new-j.B is jump cancellable. It now differs somewhat from the CT cat2. Doesn't say how.

- 3C->5D is still fine. 3C->5D~C->j.2D might be possible with j.2D's new angle?

- j.D got screwed with. It's slower, has more landing recovery, and is now a poor aerial in general.

- j.2D's angle goes almost completely vertical, instead of diagonally forward. Looks like it doesn't have same move proration, since somebody is still talking about doing j.2D~C j.2D~A/C.

- C/6 drive cancels possibly got more recovery, and more hitstop.

- Something about cat2's slidedown and high/low altitude.

- 3D~3 -> j.236B is still shown in this guy's combos, weird. I thought that cancel was taken out? For example, he put 5B->6A->j.2D~B->5C->2D~6->j.D~A->9D~9->3D~3->j.236Bx5 [3300] into the post.

- j.D changes really, really suck. Everybody is hating it.

Posted

New j.B has almost no landing recovery apparently. Although it looks like it can't be done really low to the ground.

9D~9 -> j.B -> j.236B is apparently a great combo component in the loketest.

Posted

I cant believe these changes what they are even considering, j2d more verticle what the hell, not only will it kill her combo game slightly but mixup as well, all they had to do was remove taunt loop problem sloved, 6c no more combo unless in corner, it wasnt a easy move to hit with at the best of times, now its pointless all together, 6b slower its her only low crush unless u count cs3 they both are slow either way, GOD DAMMIT what are you doing to us,

Posted

"6b slower"

Nope, it just has more hitstun. That's a buff. 6B is the same speed.

Posted

Hun...the only thing I'm really worried about is the j.D nerf...I can't see why they would nerf it like that. Everything else seems fine, even the j.2D changes can be interesting.

Posted

3rd loketest, I guess

+ Throw range increased. Still not at CT range, though.

+ He's wondering if Tao ever had 2C -> 3C gatling? Well she has it now.

Posted

She always had that gatling, but only reliable in the corner due to major pushback, less pushback off 3c would be a good buff tho, still interested in how her combos will turn out in final edition

Posted

I only wish her not to become boring and casual. Let them change anything they want, just leave the combos' principal difficult and exceptional as it has always been.

Posted
I only wish her not to become boring and casual. Let them change anything they want, just leave the combos' principal difficult and exceptional as it has always been.

I doubt they will ever change that...but I wouldn't complain if combo against Hazama and Litchi was easier. Anyway...are those the only changes in this loketest? It's pretty obvious that the person who wrote those changes don't understand Tao at all since he wrote the 2C->3C thing, so I expected to see other changes.

Posted

It is probably just a first glance on the whole changing list. More detailed information and translations are yet most likely to follow?..

Posted
Taokaka:

+6C CH wall bounces (in shinjuku it only sent them flying)

-6A start up increased, 2B>6A won't combo

-5D's hit stun has decreased or DA recovery has increased? on crouchers 5DA>5B won't combo

-Damashinku speed has weirdly slowed (someone help me on this, i don't main tao)

-Only DD can cancel from 3C (in corner can combo with 5B though)

-After 6B normal hits won't combo (up till shinjuku 5B could)

-CA motion changed to 6C, sends opponent flying, slides

Errrr...what the fuck?

Posted
Im no expert but could someone explain on that lol, i heard of nerfs but christ did she get anythin good

In this loketest, basically she only got nerfed since the 6C CH wall bounce is a retarded buff. In general, the only real buffs she got is the new j.B and grab range increase...and I loved the 6B buff...

This loketest changes means that:

-No more 3C->5D~B ou 5D~6 combos or oki after 2A/2B->5C->3C

-Our only combo after 5B now is 5B->6A->JC->2D~B or 5D~B...at least I hope the 2D changes don't affect this...but since 6A doesn't hit Hazama, Tsubaki and Mu crouching...and Hazama already was a pain in the ass to combo.

-Taokaka 6A as anti-air won't be so good anymore...but it wasn't that great anyway and the damage was low .

-Her CA sucks now

-If the D~A cancel recovery has increased, there's a possibility that 2D~A combos don't work anymore.

...I think they overdid with the nerfs this time. I don't see the point of most of those nerfs.

Posted

No flippin way, i cant use tao without 3c combos, thats my game, plz dont make is like this, 6a combos never look as cool, hmmmm shall i break my disc now or tomorrow

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