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Posted
can we get a list of of good tao players to search on youtube? :]

i was gunna start a new thread asking but i figured this one would be just as fast

so far i got kazu, rin, xdest and taoftw

maybe we should start a thread for this?

Go to Nico and search タオカカ, you can find some good videos for learning new things. It helped me a lot.

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Posted

Tsujikawa and Keita also (if they were not mentioned in Kanji above).

PS: But Kazu is still the best! The BEAST!! :3

Posted

so i decided to pick up tao because ive always like her since i first saw the game and i never played CT but i picked up CS and i feel so overwhelmed with trying to learn her is there any tips from where to begin? cause im thinking i should learn some of her non loop combos before even thinking about doing the taunt loops and all that crazy shit so any help at all is welcomed please! :D o and im just wondering do you guys have a hard time transitioning playing from home to playing at the arcade because the taunt button is placed in a different place and usually not with all the other buttons?

Posted

DopeSauce

Dude, her full non-TL combos, especially with CAT2 loop application are way harder to perform, than the Tauntloop itself. Keep that in mind.

Train her challenges 8 - 10, and TL at the same time. Those are, without any doubt, CS Tao's basics.

Posted

have you guys seen this

Taokaka:

new jB, cat motion 2's animation for 2 hits

old jB is now j2B

taunt loop's been nerfed bad. it's now a joke.

drives are more stiff(?), increased hit stop.

health increase [i think.]

taken from http://http://shoryuken.com/content/balance-changes-blazblue-continuum-shift-ii-location-test-version-1713/

apparently they are nerfing tao again, man thiis is going to suck. but also i don't see anything about the nerf to her j.236b thats used in the ab2 combos that you guys are working on.

Posted

I think most people will see that^^^ its in the Gameplay discussion section. No more tloops needed I hope her new j.b is good.... I wounder if i should play tao differently now though

Posted

I don't see the changes from CT->CS as bad. 3C, 6A, j.B and drive hit stun buff was fucking great, I prefer Tao CS than Tao CT even without the taunt loop.

Well...about those changes...I don't think it's something we can really comment right now because we have no idea how the new j.B and her drive work now, also this isn't the full list of changes and it's just the first lock test. A brazilian friend made a better translation of the changes and it seems the taunt can reach 30% prorate now, but I don't think it's really bad if the first taunt still have the 110% prorate, we would have good single taunt combos like we have in CS (~3800 from 5B starter)

Posted

Yeah, seems we'll be forced to single-double taunt combos, like mission 10 and the like. The plus here is online friendliness increase though. Offliners do fine either way, but adjusting your TLoop online to each opponent with his own connection lag is a pain with 80% loop failure. I mean, it is true, that you can TLoop at level 2 and even level 1 connections (I myself felt a lot of fun doing so), but should you face different opponent with different lag (even with better one, no matter), you would drop the loop, since the loop's point is rhythm, and the rhythm differs due to the lag. 1-2 taunt combos must be different, since all you have to do is to push the taunt input asap or even slightly before, and only once or twice.

The whole thing most likely allow CAT2 loops in the end, and probably some more spectacular stuff, so, say Tao might become more showy, more flashy and generally truer with one of the hardest combosets to perform in the game :)

Posted
Yeah, seems we'll be forced to single-double taunt combos, like mission 10 and the like. The plus here is online friendliness increase though. Offliners do fine either way, but adjusting your TLoop online to each opponent with his own connection lag is a pain with 80% loop failure. I mean, it is true, that you can TLoop at level 2 and even level 1 connections (I myself felt a lot of fun doing so), but should you face different opponent with different lag (even with better one, no matter), you would drop the loop, since the loop's point is rhythm, and the rhythm differs due to the lag. 1-2 taunt combos must be different, since all you have to do is to push the taunt input asap or even slightly before, and only once or twice.

The whole thing most likely allow CAT2 loops in the end, and probably some more spectacular stuff, so, say Tao might become more showy, more flashy and generally truer with one of the hardest combosets to perform in the game :)

Well...they don't make the characters thinking "let's make them lag friendly" in the first place...but I would like her normal combos to be less character specific now...I get salty when I miss a combo against Hazama and Litchi in a real match (and there are A LOT of Hazama and a good number of Litchi in Brazil)

Posted

I hope they make her easier for beginners and onliners to play. Just give her some moderately damaging noob-easy BnBs, like she had in CT. Give her health again (seems like she will), and then I'm golden :)

Posted

This befuddles me. So basically the one thing that kind of makes Tao.. Tao, is irrelevant now? I understand a fair bit of the buffs they gave her.. but isn't Taunt Loop her primary form of assault? I don't really see anything else on that list that they made better barring health that would change her assault.

I'm still only mediocre with Tao, so I'm not completely unignorant. Enlighten me!

Posted

She didn't have taunt loop in CT, she do two taunts for around +200 to +300 damage, it wasn't required. Her non-taunt combos already do around the same damage (or more for throws) than CT. Her drives are getting more recovery, just like CT Tao had. She's getting back her old cat2 from CT possibly (in addition to the one we have now).

Loketest 1 CS2 Tao = CT Tao, for the most part. Except she has 9500HP still (possibly), and retains her j.2B (j.B in CS1) buff.

CT Taokaka was mid tier too, I think we'll manage just fine.

Posted

I hope this means we can use the CT BnB again (jC>j236B>j2D~B>Vertical Loop) replacing j236B with j2B.

Posted

CT Tao combos were fun.

CS Tao combos were long.

CS2 Tao combos are w/e.

I don't have a problem with tauntloops or driveloops, but I wouldn't say she's getting the nerf stick. We don't know anything until we play the revised BB. So let's just keep the speculation to a minimum.

Posted
CT Tao combos were fun.

CS Tao combos were long.

CS2 Tao combos are w/e.

Truth. I only play Tao for the sheer fun of her combos. So far, it sounds like she has some of the CT combos with CT cat2. That, plus the funness of her CS drive-cancel spam combos = Super mega ultra fun character.

So I'm hoping for CT combos + CS combos = CS2 combos

Posted

And I miss CT CS2! I'm gonna like that its coming back in. Fun-ness is all about Tao, IMHO.

Also, one of these days I need to get around to uploading vids of my gameplay or something. I fear something is severely lacking because I just got wrecked in mirror last night.

Posted

yeah, first loketest Tao looks a lot like CT Tao by the changes described so far. Although I haven't quite grasped whether the "more recovery" on her drives was referred solely to her drive moves or if it also included her drive cancel followups (in which case that would honestly be an unneeded nerf).

Anyway, it's good to see that the taunt loop is gone. It was really too much autopilot once muscle-memorized and was dumb easy to hitconfirm off a lot of situations.

Posted

Pretty halfhearted about the tauntloop being gone, mainly because people complained about recieving it, but I always had fun doing it, it never got boring for me. And for her HP-Damage ratio it was fair. But of course thats just personal opinion. Im sure the removal of the tauntloop was requested by like half the world lol.

Now that they upped her HP, and changed something random about her drives, im sure we'll have to completely redo her combo's.

Btw thinking about it now, since old CT cat2 might make its return in a different moveset, CT cat2+CS cat2 mixed mid-combo possible hypeness :3

I fear something is severely lacking because I just got wrecked in mirror last night.
Tao mirrors are pretty painful.
Posted

Although I also hope she has decent combos that dont involve drive cancels on hit. I find those hard too.

Its sad that my Lambda can do 5BB > 5Cxn > 6C > 236B for almost 3000 damage, and I can barely get that with CS Tao on combos I cant pull off consistently >_>

Posted

I honestly like Tao's difficulty in her drive-cancel combos, and hope they won't be gone. One can say they are more difficult than the tauntloop itself, but this is exactly what makes her HERSELF. I'm happy to notice that almost no multi-character players use Tao. I'm happy to notice that almost no Tao-users use other characters. This makes her somehow special and I'm not looking forward for this status to change. Though it will seemingly not, since even in CT the situation was the same as I have described.

Posted

She's getting a same move proration on j.2D, but nothing is stopping you from using one j.2D~any (before the end), one j.D~any, and the rest as 8D's, j.B's, j.C's, etc... As well, other unannounced nerfs on this loketest according to the Tao forums were j.B/j.C being leveled down (less hitstun I think), and crawl being slower.

Examples currently that escape same move proration on both j.2D and j.D (but still do damage) would be:

5B -> 3C -> D~B -> 22C -> 2D~6 -> .. -> j.2D~C -> 6D~6 -> j.C -> .. -> 9D~9 -> j.C -> 9D~9 -> 3D~3 -> j.236Bx5 (it uses two j.2D's, but doesn't use the second until the end, hopefully it wouldn't screw it up too much).

5B -> 3C -> 6D~6 -> .. -> 8D~A -> 2D~5 -> (j.)6D~6 -> j.C -> .. -> 9D~9 -> j.2D~C -> j.C -> .. -> 9D~9 -> 3D~3 -> j.236Bx5 (Same here, 5D doesn't = j.D, so no same move there. We just run into trouble at the very end.

If we run into trouble with 3D~3 -> j.236Bx5 after we've already used a j.2D, we could somehow do j.C -> JC -> j.236Bx5 to end off our combos instead of j.C -> 9D~9 -> 3D~3 -> j.236Bx5. It all depends on which works, and which will still do damage.

And of course we don't know how much the new j.B (CT cat2) will change things up, it might be drastic.

And AB2 combos still work fine, so finding more midscreen ones would be a great idea (another was found just recently with AB2 -> 6D~6).

But that's what we know about Taokaka comboing in CSII so far. We won't know any more unless we get videos. But there might be more nerfs or more buffs by the time the second and further loketests come around.

Posted

how often does loketests happen, like is there specific dates or is it just random ? and about the info gathered, is it someone random or someone that's affiliated with the company thats posts something up?

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