KM Riku Posted November 22, 2010 Posted November 22, 2010 (edited) *see Rachel CT->CS* and I wouldn't get my hopes up because of the Challenge Mode, she still has combos like 5B->6A(2 hits)->JC->j.B->j.C->etc, 5B->6A(2hits)->236A->2D->etc and a lot of useless shit they can use for challenge mode. I can even bet they'll do a 3C->RC->5D~6 challenge. However I still have some hope for the final build. EDIT: I was testing random shit in training mode, 5B->6A(1hit)->5D~6 works fine against every character (for my surprise, even Hazama and Litchi). 5B->6A->5D~6->j.C->...->9D->2D~C->j.C->9D->3D->j.236Bx5 (3080) However, I don't know how much it'll does because of her drive same move proration and that we'll have to use j.BB instead of 3D Edited November 22, 2010 by KM Riku
Cryingvoid Posted November 22, 2010 Posted November 22, 2010 So all Tao's are crying now... Riku, change your pic into a crying/sad Tao as well. Since I'm a Tao player, my nickname suddenly gets a new meaning
kairless Posted November 22, 2010 Posted November 22, 2010 lmao you kittens need to man up. Playing a hard character only makes you stronger (i still dont think she is bad)
GKHiryu Posted November 22, 2010 Posted November 22, 2010 Kairless has a point. We shouldn't cry untill we see the final built (final changes aren't known yet are they?). Maybe she'll still be playable.
KM Riku Posted November 22, 2010 Posted November 22, 2010 Taokaka is already a hard character and according to Arcadia now they want her to be easier to play...this is bullshit And I'm going to be sincere, she already was pretty bad in the 4th loketest, they still nerfed her even more in the 5th and gave her another useless buff...I wouldn't be surprised if they nerfed her even more in the final build and give her another useless buff like they did in every loketest. Also it's not like they will do extreme changes in the final build, it'll be one thing or another...but I still have hope that she won't be so bad.
Stomoman Posted November 22, 2010 Posted November 22, 2010 I didn't think she was THAT hard to learn.
CakeWasBannedd Posted November 22, 2010 Posted November 22, 2010 lmao you kittens need to man up. Playing a hard character only makes you stronger (i still dont think she is bad) tao was already one of the hardest to play in the game before CS2, shut the fuck up I didn't think she was THAT hard to learn. tao is easy to play badly, hard to play well edit: and judging by your videos you're horrible at tao, please also shut the fuck up
Stomoman Posted November 22, 2010 Posted November 22, 2010 edit: and judging by your videos you're horrible at tao, please also shut the fuck up LOL yeah. I keep forgetting to upload some new ones. Those are from a while ago, before I really gave a half of a shit.
GKHiryu Posted November 22, 2010 Posted November 22, 2010 So anyway people, let's not get too depressed until we get our hand on the final version. Who knows, maybe ASW was really just checking how bad Tao can be made for dem lulz, and we'll see none od the changes from loketests applied to CS2?
KM Riku Posted November 22, 2010 Posted November 22, 2010 So anyway people, let's not get too depressed until we get our hand on the final version. Who knows, maybe ASW was really just checking how bad Tao can be made for dem lulz, and we'll see none od the changes from loketests applied to CS2? The last time I read that was in CS1 loketest from Rachel players...and they nerfed her more in the final build. That's why I'm saying that it's better don't really expect that ASW really buff her decently.
Cryingvoid Posted November 23, 2010 Posted November 23, 2010 Well, they did fail in Raichel's case significantly. And that is one of the very reasons they ever decided to reballance everything in the end. So she mustn't be changed all THAT badly, otherwise the whole reballance thing misses sense. As xDest always used to say, even if all the old combo stuff is freaked up, we never know what new gatlings might appear.
kairless Posted November 23, 2010 Posted November 23, 2010 tao was already one of the hardest to play in the game before CS2, shut the fuck up lol tao was not hard in ct -she had 4ks from 5b -5ks off 6c -knockdown from most combos -her combos were less time restricting -better 2a -etc She basically has the same shit in both games. She just did more damage and had less health in CS. Please explain to me how she is so hard in CT but not so hard in CS.
KM Riku Posted November 23, 2010 Posted November 23, 2010 Try to read again what he said. And unless she had any buff that wasn't listed, she probably don't have any new gatlings since she didn't get any buffs that allow it like most of characters did.
Cryingvoid Posted November 23, 2010 Posted November 23, 2010 KM Riku I thought they were willing to change her drive mechanics and new j.b etc. If so it may bring forth something new and interesting... hope so :3 kairless In my opinion her hardness (good word) was most for her specific drive usage games and combos, impossible without the perfect usage of the drive, than for her tier status. She, together with characters as Carl, Arakune, is considered to be a difficult to master character for her/their very unique drives and abilities, without perfect knowledge and usage of which it is impossible to score the said 5k/6k from comfy starters.
CakeWasBannedd Posted November 23, 2010 Posted November 23, 2010 lol tao was not hard in ct -she had 4ks from 5b -5ks off 6c -knockdown from most combos -her combos were less time restricting -better 2a -etc She basically has the same shit in both games. She just did more damage and had less health in CS. Please explain to me how she is so hard in CT but not so hard in CS. stay illiterate, dumbass
KM Riku Posted November 23, 2010 Posted November 23, 2010 (edited) KM Riku I thought they were willing to change her drive mechanics and new j.b etc. If so it may bring forth something new and interesting... hope so :3 None of those changes will really make her to have a new launcher after 5B. Probably we'll have to do something like 5B->6A->JC->j.2D~B->22C/5C->2D~6->j.BB->j.C->j.9D->j.BB->236Bx5 Edited November 23, 2010 by KM Riku
Stan McJeeves Posted November 24, 2010 Posted November 24, 2010 None of those changes will really make her to have a new launcher after 5B. Probably we'll have to do something like 5B->6A->JC->j.2D~B->22C/5C->2D~6->j.BB->j.C->j.9D->j.BB->236Bx5 I'm not sure if even that would work. I think somewhere in the Loketests 6A got slowed down, not to mention (not exactly sure on this), but I think 6A doesn't work on certain characters, kinda like Tao's challenge 4 pt 1. Either way, I think our best bet is to see what Arc gives us in challenge mode, then work out better combos from that.
KM Riku Posted November 24, 2010 Posted November 24, 2010 6A got slowed down, but the reports says that just 2B->6A doesn't combo anymore. 6A just doesn't hit Hazama, Mu and Tsubaki crouching. In theory, that combo works. And Tao challeges in CS1 were pretty much useless, it's better waiting to see what combos japanese Tao players will do than waiting an useless challenge.
XDest Posted November 24, 2010 Posted November 24, 2010 lol tao was not hard in ct -she had 4ks from 5b -5ks off 6c -knockdown from most combos -her combos were less time restricting -better 2a -etc She basically has the same shit in both games. She just did more damage and had less health in CS. Please explain to me how she is so hard in CT but not so hard in CS. Her difficulty was mostly figuring out spacing techniques. The better you did at mid-range, the better of a Taokaka player you were. Of course having good execution was needed, but not always mandatory. You look at all the movement options to provide variety of movement, and you can see a lot of things. 3 Jumps, 2 Dashes, a variety of pouncing drives, and 4 cancels (including RC) to each of those drives. All of those are fast and have little recovery in CS. But since it's a LOT of options when you put everything together, the more specific you are in choosing the right option, at the right place on the playing field, at the right time, the better off you are. There were times where my execution was off, but my spacing was proper, and I still ended up being a really annoying opponent to face. Since Taokaka had an extremely above average damage output on a lot of things, as well as all these movement techniques, if you could master both she might have been the best character in CS1. Possibly above Bang/Litchi, even with how fucked up they were. And of course, SBO results and ArcSys going overboard with changes backs up that theory. And of course, you because your best place was at mid range, that means you could pick your fights and play runaway whenever you want. Things are less predictable when you don't know when they're coming. 5B wasn't and isn't her BnB starter by itself. Why? Because she wasn't supposed to be right in your face very often. I'd say that air-to-ground j.C/j.B, CH drives, and airgrabs hit more often than that unless your opponent leaves gaps in his blockstrings, is getting punished, or is getting IB 5B'd. And 6C does not hit good players by itself very often, since it's slow and has to be planned out. The damage for both of those moves has to be put into perspective. 2A was only better because it was easy to confirm a combo from 2AA, but I'd say Makoto's CS 2A is much more annoying than that ever was. Even in CT, Tao's 2A only did about 2200-2500.
Cryingvoid Posted November 24, 2010 Posted November 24, 2010 ;_; CS2 Tao In their new opening video Arc showed us that CS2 Tao can do nothing but getting hit, this is what your pic says... T_T Are there no CS2 optimists at all? T_T
XDest Posted November 24, 2010 Posted November 24, 2010 No, not unless ArcSys comes out and says "I take that back, you're un-nerfed now" when it officially comes out.
Stan McJeeves Posted November 24, 2010 Posted November 24, 2010 In their new opening video Arc showed us that CS2 Tao can do nothing but getting hit, this is what your pic says... T_T Are there no CS2 optimists at all? T_T There are none because there is nothing in the Loketests that buffed Tao (aside from getting CT cat2 as a new B). All we've had is nerf after nerf, and as XDest said, unless Arc magically takes back what they've done, we're screwed like a light bulb. Still, I'm going to hope that the powers that be will see how lousy Tao is, and that they'll remove a large amount of the nerfs in the final build. My friends are still convinced that the changes to Tao were to check what would totally destroy her game, and that none of this stuff was intended to be put into CS2, but rather to see what to avoid putting in.
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