Hatred Edge Posted April 5, 2008 Posted April 5, 2008 Excellent. More combos. Variation is always a plus.
bucklemyshoe Posted April 11, 2008 Posted April 11, 2008 http://www.mediafire.com/?mm03hbp4vmp Justice combo I put together. lol 125 tension but if done correctly you'll gain the extra tension in the combo. I took tension of infinity to demonstrate this point in the vid. Does 290 damage against Justice.
Finkledoodoo Posted April 12, 2008 Posted April 12, 2008 Well, it has been forever since I posted... I'd like to think that my I-no is coming along pretty well, I wish I had a set up for some vids. My defense sucks tho... I checked out those vids of vegta and he can handle his own pretty well. Keep it up vegta!!! Anyways, I'll get to the point... I wanted to put up a strat guide and pretty much just wanted permission from the rest of the I-no players. I want to make a kinda all in one guide with the most up to date combos and all the strats that apply to ac (even some of the old reload and slash mix-ups!!!) It'll have pressure strings from 0-max tension, mix-up guides, non-knockdown combo follow ups for all recoveries, options for follow ups to dropped combos, suggested zoning patterns, links to tutorials, tick throw suggestions and a couple other things. But the most important part of the guide will be the forum input. I would like for you guys to put your input on match ups and the success rate of certain things (like mix-ups, oki's, zoning and ect...). I think that if all the knowlege we have is in one specific place, we wouldn't have to dig through few threads we have (I'm guessing though that this would pretty much be that thread) or search through youtube to find new things to up our game. Tell me what you think? If you guys are for it, I can start working on this thing monday. I have plenty of time because I can post during work. Laterz!!! PS, I'm pretty sure that most of you know just about everything you can know for I-no, but don't you think it would be cool if you found something new that might be of decent use? I mean, at worse, it would help new I-no players get the tools they need to practice immediately.
Hatred Edge Posted April 12, 2008 Posted April 12, 2008 A Guide for I-no? Why not? Sounds like a good idea.
bucklemyshoe Posted May 8, 2008 Posted May 8, 2008 okay, i never use dust. when I say never, I mean if I do use it, it was an input accident. with that being said yesterday I tried to put together a dust combo and i would like if you guys could help me improve it. I really don't have a clue what to do in dust. it's pretty weak, only 163 damage http://www.mediafire.com/?bvamxjxweic
Hatred Edge Posted May 8, 2008 Posted May 8, 2008 eh... weak? I say opt for an ID instead. Too bad I don't know what the combo is.
bucklemyshoe Posted May 8, 2008 Posted May 8, 2008 it's D > VCL > jk > js > jh > pdive > 66 > js> jh >pdive > ddive > pdive > 66 > js > jh > VCL
bucklemyshoe Posted May 8, 2008 Posted May 8, 2008 corner, (im refering to the combo in my vid, not the ID combo because I don't know it either)
mynusdono Posted May 8, 2008 Posted May 8, 2008 corner ID: 5D > Js > vcl > land vcl > 5S > js > jh > Pdive > ad.S > ad.H > Kdive. midscreen: 5D > ad.vcl > vcl(extend....6321466+S) > 5S > jS > jh > Sdive > 5P > 5S > vcl.(combo puts them in corner). midscreen: 5D > FD.H > 5H > j.H > sdive > 5P > 5S > sjP > sjS > sjH. Use dust!! its great for when you have an opponent in the corner and the *happen* to block your godly 50/50 mixup and either you (1) dont have tension to frc a hcl to dash in again, or you think they are expecting it and will CH you. (2)you think they might anticipate your STBT and throw you out of it or CH you, or (3) you dont have the tension to frc a note to dash in again and maybe catch their jump with a throw, or (4) your not stupid enuf to try and just dash in again unless you actually want to get 5/6p'd into CH death combo (especially if your fighting slayer/anji who will make you pay so hard for it, or worse, johnny .....).
bucklemyshoe Posted June 1, 2008 Posted June 1, 2008 anyone been able to gattling 2D into a TK UF? know if it's even possible?
Hatred Edge Posted June 1, 2008 Posted June 1, 2008 I-no's 2D isn't JCable. Which means that you have to wait for her to recover unless you try to do HCL FRC UF.
bucklemyshoe Posted June 1, 2008 Posted June 1, 2008 ha, UF out of a FRC CL is so fucking hard to do. I've did it one time. thanks for the info, i'll give up trying to do the impossible
bucklemyshoe Posted June 12, 2008 Posted June 12, 2008 anyone have any really big and/or flashy combos? you know the ones, not for practical use.
bucklemyshoe Posted June 12, 2008 Posted June 12, 2008 well i want them for a combo vid. it would be kind of lame for me to make a combo vid filled with the same exact combos in other combo vids.
bucklemyshoe Posted July 22, 2008 Posted July 22, 2008 I have this combo for my vid I want to make better. Kind of stuck though. (Against Johnny) so far it's Dust, JH, JH, JH, P-Dive, 66, JS, VCL, FRC, D-Dive. After the D-Dive I can't figure out anything to really do. Need help.
drunkenchicken Posted August 16, 2008 Posted August 16, 2008 im having trouble comboing after inos throw frc from mid scree. I just cant seem to dash into j.s quick enough to keep the combo goin, ne suggestions?
stinkymonz Posted August 16, 2008 Posted August 16, 2008 6FRC6? And are you trying to combo JO or PO? They are the tightest to dash j.S after Throw FRC. Easiest to do it would be May or Testament so try on them first.
bucklemyshoe Posted August 17, 2008 Posted August 17, 2008 That combo does complete shit for damage so you wont be lacking much if you cant get it. It doesnt even put you in a good position most of the time. I think midscreen throw frc into oki note is much better.
drunkenchicken Posted August 19, 2008 Posted August 19, 2008 thats actually what ive been doing. But i buffer the dash (6frc6) and the char still falls before i reach them with the j.s
bucklemyshoe Posted September 24, 2008 Posted September 24, 2008 anyone have a better follow up than 5k HCL for throw frc js js jh hcl frc sdive? by better i mean tensionless since the combo is already expensive as hell for the damage, especially off a stbt throw reset. edit: i'm talking about midscreen.
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