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Posted
236236B > adjust 214D~C > 5C > 2C > 6D~A > 4D~A > delayed 623D > jump forward j.6D~D > 2C > 4D~A > 4D~D > j.214B# (character specific)

just a new variation. i think it will work

Wait this works? I thought there was too much recovery on Jakou or something like that...

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Posted
Wait this works? I thought there was too much recovery on Jakou or something like that...

Just barely, on certain characters. Might not be worth practicing if they're gonna nerf Haz's Drive speed with the upcoming patch (meaning this and a couple of other combos will no longer work, or work as they did before).

Posted

I see. Well, it's good to know.

If you don't mind me asking, which characters does it work on?

Posted
I see. Well, it's good to know.

If you don't mind me asking, which characters does it work on?

Fat characters. Tager, Taokaka, Rachel, Arakune and Hakumen.

If you fight a lot of Tagers there are easier combos you can do that still deals tons of damage, that will also (probably) function if they nerf Haz's Drive speed.

Posted
You can actually do 3x 4D's on most of the cast (gonna check tomorrow if it doesn't work on say, Carl, and I'll edit this post).

Also, the "Adjust" part doesn't have to involve any movement on Hazama's part, you can just stand still and get pushed back by the grab until you reach the range at which 4D will cause long hitstun.

Edit: Yup, 3x 4D works on everyone. Does 2895 dmg.

Thanks for the find, I'll edit this out within a few days. And I put adjust there just in case Hazama isn't at the right angle at the given time.

Posted

hazama can do 3x 4Ds on -everyone- in the cast from corner f.throw

( haven't tested valk/mu, but I've done it on everyone else so unless valk has a gdlk hitbox then yeah )

Posted

im not sure if this has already been posted or if its even useful but...

neutral throw > 6D-A > 8D-A > 623D

i havent tested it against everyone but it works on jin

Posted

:HZ: Here are a few Neutral Throw/Backthrow to Air Throw combo's that work well on Tager. (If they work on anyone else, please let me know)

Backthrow > 5D-D > Air Throw

Damage: -2060

Backthrow > 5D-A > 5D-D > Air Throw*

Damage: -2304

Delay 5D-D for about half-second, then continue.

Also, this throw does not link into 2D-D > etc.

Neutral Throw > [6D-A x 2] > 6D-D > Air Throw*

Damage: -2679

*This Air Throw links into:

Air Throw > 4D-D > 5C > 2C > 4D-A > 4D-D > j.214B#

Air Throw > 2D-D > 2B > 5C > 4D~A > 4D-D > j.214B#

I even made a video so you can see for yourself. Crappy, but you can see what's going on, lol.

Posted
umm.. wouldn't they pink throw?

Yeah, totally forgot that.

Posted

Question! Sorry if this one's been answered before but these 64 pages are a hassle to go through ^^' here goes:

236236B (FC) > (Back Dash) j.9D~A > (Land) 623D > (Back Jump) j.6D~D > 5C > 4D~A > 4D~D > j.214B#

Damage: ~5755

This one above, one of the combos in the FP, I just CAN'T get the Back Jump j.6D~D to hit. I'm trying against Ragna, I do a neutral 8 jump to j.9D~A and the SRK-D hits, but then, I just can't get that part to work. This would be ownage if I could get it to work since it seems as if it's the most damaging FC-combo :o please some advice or even better, a vid of someone doing it would be the best ^^ Thanks!

Posted

@ SolBroken

On Neutral throw on Tager, try:

B+C, 6D~A, 6D~A, (6D~A), 623D, 66, 5C (don't cancel the dash into the 5C), j.c, j.Cx5, 2C, 4D~D, j.214B#

Solid damage and doesn't depend on pink throws. It's also pretty easy to do.

This one above, one of the combos in the FP, I just CAN'T get the Back Jump j.6D~D to hit. I'm trying against Ragna, I do a neutral 8 jump to j.9D~A and the SRK-D hits, but then, I just can't get that part to work. This would be ownage if I could get it to work since it seems as if it's the most damaging FC-combo :o please some advice or even better, a vid of someone doing it would be the best ^^ Thanks!

It's very difficult to do.

Here's some useful pointers

Personally I'd hold off on learning this combo atm, since if they will indeed nerf Hazama's Drive speed with the upcoming patch, this combo will most likely not work anymore, making all the time you spent on learning it useless.

If it's still there after the patch then by all means learn it, in the meantime there's tons of other stuff you can learn.

Posted
@ SolBroken

On Neutral throw on Tager, try:

B+C, 6D~A, 6D~A, (6D~A), 623D, 66, 5C (don't cancel the dash into the 5C), j.c, j.Cx5, 2C, 4D~D, j.214B#

Solid damage and doesn't depend on pink throws. It's also pretty easy to do.

I'll be sure to try it out.

Thanks.

Posted

so, can you get relaunch off command grab on taokaka/arakune? anyone know the exact combo to do so, if you can?

also.. here is a 5.2k gold burst combo

burst->[4d] x3->623d->3c->236236b->[6d] x3->623d->632146c

Posted

I found out you can Red Beat a simple 5D with his "Eternal Coils of The Dragon Serpent" distortion.

Input i used was 5D > (While the snake was latched on) 632146C.

Its a 12 hit and i thought it was a good move to pull when just long distance poking, also a good way to use the attack outside of a combo, and a good way to do damage while keeping some distance.

I wasn't sure if anyone knew this, but iv had a few guys yell going "You can do that!?"

Posted

chains are special cancellable so naturally they're distortion cancellable.

It gives less damage than a BnB but it's unburstable so it may be worth using at times..

Posted
I found out you can Red Beat a simple 5D with his "Eternal Coils of The Dragon Serpent" distortion.

Input i used was 5D > (While the snake was latched on) 632146C.

Its a 12 hit and i thought it was a good move to pull when just long distance poking, also a good way to use the attack outside of a combo, and a good way to do damage while keeping some distance.

I wasn't sure if anyone knew this, but iv had a few guys yell going "You can do that!?"

I do that a lot sometimes.

Posted

Mizuchi's not really practical unless it's going to kill. Plus you're wasting knockdown opportunity by going for the DD instead of BnB.

Posted

2300 damage seems like a good poke if your going against something like a good Valkenhayn. I find myself snake pokin at Zero hour so it seems like a good thing for a trump card. Makes em feel a bit more fear from my snakes.

Posted
3. Drive Starter Combos

5D~D > j.2C > (Land) 5B > 3C > 214D~C > (Dash) 5C > 2C > 4D~D > j.214B#

Damage: ~2381

5D~C > j.B > (Land) 5B > 3C > 214D~C > (Dash) 5C > 2C > 4D~D > j.214B#

Damage: ~2366

j.6D~C > j.B > (Land) 5B > 3C > 214D~C > (Dash) 5C > 2C > 4D~D > j.214B#

Damage: ~2432

j.D~D > j.B > (JC) j.C > (JC) [j.C x 5] > j.214B

5D~A (CH) > 5D~D > (Any Drive Starter Combo starting from j.2C or j.B)

They do about the same amount of damage except one you gain like ~30-40 heat and the other you use 50 heat. Maybe if they might burst you can go for it but I think rekkazan is negative on hit but they're really far away so it kinda balances out.

Posted

I'd say Mizuchi Rekkazan is only practical if you're killing them with it and winning the round. Wasting 50 heat instead of gaining 30-40 and knockdown is simply a bad idea. But hey, flashiness is awesome. So if you can manage to win everytime doing it, go ahead.

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