raekw0n187 Posted October 24, 2007 Posted October 24, 2007 ^Thanx bro Hey thats just how it goes sometimes. Hope to see/play ya soon.
Pezzuti Posted October 29, 2007 Posted October 29, 2007 raekw0n, really good play at SER2! That one vs Marneto was just insane, gotta congrat you for the gameplay! ^^
PozerWolf Posted November 12, 2007 Posted November 12, 2007 Just wondering, is there a list out there of Pot's 100% damage combo with the guard guage normal? Wanted to know some crazy kill combos if they are possible...
Greedy One Posted November 13, 2007 Posted November 13, 2007 I see this on a match, and If there´s a way to pull this out, game over. 6P (CH), S, 2S, 623HS > [Walk up a little for get on the right distance] 623S, 632146+HS > 4123641236+P, P, c.S, 2S, 623+HS (RC), 2+HS, 623+HS 63214+HS http://www.youtube.com/watch?v=Qq0vBHfik_Y FAB does it here, but he does not link after the super. I was wondering if it´s cause it´s not possible, or maybe you can get to the 623+HS from the wallbounce after the overdrive and then spent the remaining tension on the finisher. I´ve never played Potemkin, but this looks like a badass combo (if it can be made) and I want to know if this can be dne without recovey. What do you guys think? Actually its Burst-bait setup with throw attempt that was failed at the end.
F-12 Posted November 22, 2007 Posted November 22, 2007 I managed to understand the combos posted in the first post but...I'm a freaking noob so chances are I'll be able to pull RCs more than FRCs, but for the time being what are some combos I can use until I get enough Tension to do bigger damage?
Koozebanian Fazoob Posted November 23, 2007 Author Posted November 23, 2007 Stick with the basics if you don't have any tension. K 2S 2H Heat is pretty solid for a knockdown and tons of tension. CH H into Slidehead also nets you a free slidehead combo. Mainly when you don't have tension, you want to get yourself some ASAP. I tend to just poke a lot and walk forward if people try to run away.
F-12 Posted November 24, 2007 Posted November 24, 2007 OK, so that's St. K-->Cr. S, Cr. H-->Heat right? Funny I've been using that combo a lot last time I played XD I don't understand the 2nd combo but I believe it's H-->QCF+S? Will try it. BTW I found the Potegaman combo vid rather resourceful, but want to know how I can get his P. Buster to connect as an OTG
Koozebanian Fazoob Posted November 24, 2007 Author Posted November 24, 2007 On a Counter Hit, Heavy Slash will combo to Slide Head. Since HS is such a good poke, you can frequently score that combo and get yourself started.
Henaki Posted November 25, 2007 Posted November 25, 2007 you should really put JG CH combos. Most of the time you hit with JG they are either retarded or you get a CH. It's mostly: CH JG, K, 2S, Heat CH JG, 2S, 2HS, Heavenly i believe CH j.S combos are fairly important as well. dont forget you can do RC 2S Heat off a 2D if they're close enough.
F-12 Posted November 26, 2007 Posted November 26, 2007 OK, but damn what's the timing on FRCing or RCing his P. Buster, A. P. Buster & H. P. Buster?! I tried pressing 3 buttons at certain frames when he lands and releases, but nada!
Henaki Posted November 26, 2007 Posted November 26, 2007 frcing pot buster: go to training mode, turn input display on, when the bar flashes white, thats the FRC timing, it's when he BEGINS to throw the person. he has no heavenly or air p buster frc.
F-12 Posted November 26, 2007 Posted November 26, 2007 Ah I see, BTW does the white flashing occur to show that 'this is when u must FRC/RC' or does it appear when I do it?
JackG Posted November 26, 2007 Posted November 26, 2007 The white flash is the time at which a particular move CAN be False Roman Cancelled, or FRCed. To get a really easy picture of this pick faust and do his 236236S super. When he finishes swimming he gets up and does a pose which has the longest FRC in the game at like 60 frames (or 1 second) The command bar is completely white the entire time for that.
Pezzuti Posted November 29, 2007 Posted November 29, 2007 Yeah, usually FRCs that are not instant (like dizzy's 2HS) tend to be more difficult, at least for me. But a lot of practice and Pot Buster FRC timing will just be automatic, like dizzy's ice spike.
holy potemkin Posted December 9, 2007 Posted December 9, 2007 Thanks a lot Gwyrgyn Blood These combos have really improved my potemkin major..... now I could easily destroy guys at my job
eien_tsubasa XD Posted December 24, 2007 Posted December 24, 2007 Bread and butter i always use <25%TENSION>(close)5P->2K->c.S->5S->5HS->HF FRC 2HS-HK EXTEND <50% TENSION>(NEAR CORNER)HF FRC 2HS HK EXTEND FRC->6HS->236P->2D <50% TENSION>c.S->2K->5S->5HS->HF FRC 2HS->HK FRC (IN CORNER)5P->5P->c.S->5S->(delayed)HF
Henaki Posted December 30, 2007 Posted December 30, 2007 is there a comprehensive list on the midscreen Pb followups per character?
Mike Z Posted January 2, 2008 Posted January 2, 2008 From before, translated by POScrub: http://www.dustloop.com/forums/showpost.php?p=133561&postcount=154 Some of that is outdated, for instance you can do PB FRC HF FRC Giganter on May and Millia as well. As for what's possible in matches pretty consistently: Use 2s Heat on: Eddie, Testa, Sol. It's the best you can do consistently on them. Use 5s 2s Heat on: Millia, Dizzy, Slayer (walk forward and WAIT before the 5s), Anji, May (walk forward a slight bit, also if you do it too fast you get a close 5s that whiffs), Baiken (hard for me, for some reason), Johnny, Jam, Ky, and Faust. Use 5s Heat (which does 2 pts more than 2s Heat) on: Axl. Also you might want to use it on May as well since the 5s 2s tends not to combo. Use 2s 2h Heat on: ABA (easiest!), Robo (easy), Chipp (need to wait before the 2s, easyish), Bridget (easyish), Pot, HOS, Zappa, Venom, and Ino. I think I got everyone there.
POscrub Posted January 3, 2008 Posted January 3, 2008 Note, the 2nd post a bit lower down than the wiki post, from Zepp, Kawin's site, might be more accurate. See the midscreen potbuster stuff. Shrugs. And Mike Z is right, it is pretty outdated, and I've never actually proofread/confirmed ANY of the listed combo notes, so take it with a grain of salt.
Henaki Posted January 3, 2008 Posted January 3, 2008 i know some of those are innacurate though, you can do may and slayer S 2S without walking :/ but i'll try them all. thanks!
Mike Z Posted January 3, 2008 Posted January 3, 2008 Yes, you can, but I was listing what I've found to be the easiest way. If you walk, it makes your far 5s hit earlier in the animation, so if you do it once they get to the proper height it gives you more leeway and you have less of a chance of missing. Since I started holding 6 before FRCing through hitting S, I tend to miss less on everyone.
eien_tsubasa XD Posted January 3, 2008 Posted January 3, 2008 thanx for the info Mike Z. these'll help me out.
Henaki Posted January 4, 2008 Posted January 4, 2008 yeah, holding 6 before the PB FRC S 2S HK combos REALLY helps, thanks man. on that note, I've been seeing abegen do this a lot when he has 75% tension and the enemy has burst: 6K, Giganter, FDB, Hammerbreak, PB (I see people escape stagger but still get hit by the PB, which is actually better but still, escapable), FRC, standard followup. The interesting thing about this is, once the giganter starts, its pretty much 100% burst safe till the followup. edit: completely burst safe unless they do the burst as soon as you start hammerbreak, during the followup, it doesnt combo if they do a level 2 stagger break but does on a level 1.
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