mAc Chaos Posted August 3, 2010 Posted August 3, 2010 How exactly do I make sense of how to set up her lasers? Like... when do I want to set them up, is there a specific order that I want to do it in, are some better than others, etc. I'm kind of lost. Also apparently just throwing out another one activates the lasers for the rest?
A.4.Awesome Posted August 3, 2010 Posted August 3, 2010 But it only makes me more and more discouraged when "similarily powerful" continually whipe the floor with me... I know about this "practice practice practice" but I dont really ever seem to get anywhere... Its been like a week and I cant even get past ANYONES challenge 3! I cant even do a distortion drive whenever I want! I probably sound like a whiner now... W/E. I suppose training is the only way. I just cant ever get any good combo's down without trying like 5 million times continually.
mAc Chaos Posted August 3, 2010 Posted August 3, 2010 That's what it takes! It's like playing an instrument. You don't just pick up a violin, pluck a few strings, then go to play a concert. You have to condition your hands and reflexes, and your mind to follow the flow of what's happening to the point where you don't need to put effort into it anymore.
A.4.Awesome Posted August 3, 2010 Posted August 3, 2010 True. I understand. Its just that generally dont fare well in fighting games no matter how hard I try... I WILL NOT LET IT HAPPEN FOR BB!!! *Off to training*
Mr. Hammerfist Posted August 3, 2010 Posted August 3, 2010 Tager player here. I haven't picked up CS yet, but I've played a lot of it, and I've made up my mind to make Mu my main alongside Tager. How is her playstyle similar/different from Nu's? I've noticed that she's like Rachel where she needs to set stuff up, and in this case, lasers.
Mizzet Posted August 3, 2010 Posted August 3, 2010 Just thought I'd mention that j.2c does function as an extremely ambiguous crossup. You can iad over their head and it will actually hit behind Mu.
MisoSowee Posted August 3, 2010 Posted August 3, 2010 Yeah lol. The tip of it like nips them in the butt o_o I can't really find a way to combo off of it though :<
Neriam Posted August 3, 2010 Posted August 3, 2010 You can actually combo 2B from a normal j2C, but the j2C must hit right before landing. Kinda impractical and maybe character specific but yeah ...
A.4.Awesome Posted August 3, 2010 Posted August 3, 2010 Yep ive frequently used j.2C and it managed to hit the person dashing fowards and under me. It doesnt have terribly good reach so I also frequently find people AA'ing me with ease if I try.
Aginor Posted August 3, 2010 Posted August 3, 2010 Just thought I'd mention that j.2c does function as an extremely ambiguous crossup. You can iad over their head and it will actually hit behind Mu. It's not really worth doing that. First off, whether it crosses up or not is very spacing dependent and if it gets blocked, you have to spend a lot of meter to make it safe. Better off to use the meter for supers or dead angles. In the end, it's just a gimmick.
TD Posted August 3, 2010 Posted August 3, 2010 Having trouble doing anything without a knockdown... Can 6b be comboed from, on a crouching op (not doing tsurugi though, something more damaging)? And what is the general situation after 5c - 6c - 5d - 6d oki? lt seems so unsafe... and people just jump right out of it. What is some effective oki setups? Lastly... 236a. What is it's purpose?
A.4.Awesome Posted August 3, 2010 Posted August 3, 2010 Lastly... 236a. What is it's purpose? Well, to me, it makes for a good anti-air if you time it right. Doing it in the air shows no real purpose for me however.
FlyingVe Posted August 3, 2010 Posted August 3, 2010 Could it be okay as a safety move? For example, after a blocked 3C usually you would cancel to stein for safety. Could 236A work as well?
A.4.Awesome Posted August 3, 2010 Posted August 3, 2010 Ive never tried that actually. I would only assume that it'd be next to useless. Id most likely go with a 2C after 3C rather than 236A. It mixes up and still allows for continual pressure.
A.4.Awesome Posted August 3, 2010 Posted August 3, 2010 Scratch that. I mean 2B is good for after 3C. It can launch the opponent high enough for a 5B then 2C.
FlyingVe Posted August 3, 2010 Posted August 3, 2010 I meant a blocked 3C. That move is really bad on block, so you do a stein to make it safer (steins can be jump and special canceled) I thought 236A might work to. I tested it a bit in training mode. It appears to be a spacing thing. The gap between the 3C and 236A was big enough for Ragna mashing 5B to get a hit. However, when spaced properly against characters with shorter range normals (like Hazama), it worked much better. Also, in every situation where 236A didn't work placing a stein and doing a quick chicken block also didn't work. Somebody else can test it to make sure I wasn't doing things wrong (I'm bad with the playback function). The conclusion is, that 3C just plain sucks on block. I had the most luck with, 3c>61234C, delaying is slightly (to make a better frame trap), but that move isn't exactly safe either. Another random thing. Most of the corner loops can be ended with 2B>5B> Omohikane. It's much easier that doing 2B> Omohikane (which takes a 612B34C motion) and adds a tiny bit of damage. However, you have to be a bit closer to your opponent to do it.
TD Posted August 3, 2010 Posted August 3, 2010 lnstead of setting a stein after every blockstring, and you expect that their mashing will beat it (lol it often does), start using furu no tsurugi. l can't tell you how many time l get that move to CH online after a string. I wonder if you gain/lose frame advantage after that, too, is blocked though...
FlyingVe Posted August 3, 2010 Posted August 3, 2010 I mentioned that too, but you need to watch the opponent. Lots of characters can punish with a super, and I believe some characters can without (I'm almost positive Ragna can).
TD Posted August 3, 2010 Posted August 3, 2010 Only if he IB's and you don't charge it. Probably. Since you can gatling tsurugi into the string, l doubt that in particular can be punished... the recovery looks bad though... eh
FlyingVe Posted August 4, 2010 Posted August 4, 2010 Fair enough, I try not to throw 3C in block-strings anyways. With lazers on oki you can usually hit confirm a bit. Also, does anybody find it really fun to guard crush Tager.
TD Posted August 4, 2010 Posted August 4, 2010 omg no l don't even know any primer breaking setups anyway...
FlyingVe Posted August 4, 2010 Posted August 4, 2010 I only know a few oki setups. If he blocks the LAZOR mix-up I 61234C (charged) he can't do much about it at range. Plus guard crush lazors.
MICHAEL419 Posted August 4, 2010 Posted August 4, 2010 Just watched a replay of a Mu doing 8k. Beautiful
TD Posted August 5, 2010 Posted August 5, 2010 Well l see no mu critique thread, so l hope this is appropiate! Anyway, as i've said in the tsubaki thread, DJhoushen recorded my mu. Now this is my second - third day with dat ass, but l FEEL that l should know her. >_> l dunno. Anyway- http://www.youtube.com/watch?v=VN6M3F_x4qg http://www.youtube.com/watch?v=YVsRpEHhTmQ I feel like CT Litchi with mu, but with zoning. I need help because that is not a good thing =(
MisoSowee Posted August 5, 2010 Posted August 5, 2010 You shouldn't end all of your blockstrings with 3c, as much as you may want that hit (we all do :<) Also you should be more conscious of where your steins are to use as explosions in combos. They do great damage. And use more explosions in general. They're great tools when used right and impart some of mu's best damage combos.
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