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Posted

Sooo has Mu completely lost the ability to land 6C's after laser oki mixups without a crouching it? (usual way is 3C -> 2B etc.) I have no idea how I'll ever play Mu if I can't figure out how to do this.

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Posted

Mu has lost the fact that her basic BnB allows for 6C oki, but in exchange almost everything else is improved. I'll take it.

Posted

my play style allows me to win without using meter but i will return all of her basic bnbs using Rapid cancel btw is that meter penalty still in effect?

CS2 setup from CS1

( j5c j2c dash 2b 5c 6c 5D 2b cross-up 5b 3c Rapid 2b 5c 6c 214d 5c 6c oki)

Posted

waste of meter.

better off doing sod ender, saving the meter, and keeping them away from you. 6c oki is ridiculously overrated (and used) and no proper conditioning mixed with meager (at best) oki, is a deathwish.

whatevs.

and yes, meter penalty made it into cs2.

Posted (edited)

i agree SOD is a better ender only if i know you will hit the corner when i do it

at this point, i feel any kind of oki is a plus for Mu, especially she is no longer versatile, she seems to be more of a heavy (zoner/spammer)

and on a nice tip the only time i use meter is for my distortions and depending on the situation i only use it in a combo (no random Blessed of Mirrors for me unless its Tager doing j2c) my matches end too many times with me at 100 heat or even 50 because i finish with 1 distortion.

i feel this a great way for me to still be physical at midscreen when i want to plus 2.9k is awesome for CS2 midscreen rapid combo since Mu normally gets 1.6-8k midscreen (no steins) 2.2-5 with steins already placed but setting steins nowadays is risky even with jc

Edited by MainG_Jago
Posted

mu's pressure got a buff... she does everything better now.

her zoning is emphasized in cs2. but by no means is it the only way to win in said game.

Posted

hmm u do have a point, ill give u that lol

play style buff chart 100%

Rushdown/Mix/Zoning/(spamming or to be nice spacing strategy)

25% 25% 50%

the %s is how i feel they focused their time on improving Mu

Posted
Mu has lost the fact that her basic BnB allows for 6C oki, but in exchange almost everything else is improved. I'll take it.

See this is my problem. I play Mu with about 100% Oki mixups and rushdown. I thrived off the fact that any mixup off a 236D setup would get me another setup. I have to figure out someway in CS2 to get someone to crouch for a crouching combo or something. It'd feel weird to completely change my style.

Posted

the thing is, that style is highly punishable. even in cs2 her pressure won't be stellar (like, say... rachel's >:3 ). lt's simply a bad habit and you need to break it. cs1 has been lenient, but arcsys is showing us the direction mu is supposed to go.

lt's up to us whether we'll take it, or disregard it. until 6c gets another 7k going, it's uses should be limited in both cs's.

Posted

While I think Tempest is underrating Mu's oki mixup a bit, hes still right. Her Oki is not bullet proof, it's all just an elaborate show. I have shifted my game from oki pressure and mix-up to a very spacing heavy style and have been much more successful. While the advantage you gained off the old BnB's are nice I think Mu-12 CS2 is a stronger character. It's actually alot like playing Sim in SF, it's all about positioning (as opposed to simply keep away like Lambda).

Also, Oki off a grounded 6C hit wouldn't be the same as the air hit 6C we get now any ways. We still get to play games off of throws and other stuff. Plus it's easier to get corner pressure which was always a real strength for Mu anyways.

Posted

With all this discussion about oki and stuff, it's not like ending a combo with sod is bad. It gives you time to set up steins and set up positioning. In certain match ups you may just want to end with 3c now just to keep your opponent close but it's really match up dependent.

Now that I think of it, I think I enjoy it more because it requires more solid play and knowledge of match ups rather than just practice set ups and combos, e.g. cs1 carl and arakune.

I'm sure some setups will still be there and some new ones will probably pop up. We'll see.

Lastly, I don't think it's easier to get corner pressure. I think it'll probably be the same in terms of corner pressure and carrying an opponent to the corner. Just it's a lot scarier if Mu gets a corner hit.

Posted

It was annoying to get disrespected in CS1, but I think her 6C oki will be a lot better in CS2. She has a lot of air-unblockable moves (6B, 5C air unblockable like woah) and the steins come out much faster for 236D. Plus with the IB nerf they can't just "lol IB and superjump out" of the lasers. In that way, it's probably better that we can't get 6C everywhere...then she might be TOO good. :v:

Posted

Well, It should be easier to get corner pressure because you can combo off a corner bound SoD from quite a distance from the corner. Also, comboing off her overhead legit-ly near the corner helps too.

Posted
It was annoying to get disrespected in CS1, but I think her 6C oki will be a lot better in CS2. She has a lot of air-unblockable moves (6B, 5C air unblockable like woah) and the steins come out much faster for 236D. Plus with the IB nerf they can't just "lol IB and superjump out" of the lasers. In that way, it's probably better that we can't get 6C everywhere...then she might be TOO good. :v:

your Mu got disrespected,:( i hope its not from the laser lights show because those are awesome. Is my Mu really a legit Mu? Everyone likes her :(

not sure how use 6b will be as an air unblockable attack but 5c is definitely worth it unless its jin j5b for some reason lol

Americans always fall for overheads, even me lol

Posted
It was annoying to get disrespected in CS1, but I think her 6C oki will be a lot better in CS2. She has a lot of air-unblockable moves (6B, 5C air unblockable like woah) and the steins come out much faster for 236D. Plus with the IB nerf they can't just "lol IB and superjump out" of the lasers. In that way, it's probably better that we can't get 6C everywhere...then she might be TOO good. :v:

You got disrespected because it's netplay. If you go to an actual tournament or play tournament players, they'll only disrespect when they think the time is right. Otherwise, they'll respect your stuff. It's all about conditioning. Problem with netplay is that you don't really have enough time to condition people since you're pretty much playing a FT1 online in ranked. Unless you're playing in a player room, then you can condition.

I think with the IB nerf it's more like they can't "lolol ib5a" or "lolol ib DP" as well as they could in CS1.

As for 6c, she still has her corner setups with 6c. It's not too hard to get either just there aren't really any JP players that are actually doing them. Though the timing might be different now since steins come out faster but we'll see.

  • 2 weeks later...
Posted

What are examples of frame traps you can do with Mu, and are they character specific? Is there one that works against Bang's 5A? I keep reading I should use them to punish mashing, but I can't seem to find what they actually are specifically.

Another thing I can't find, what's the optimal combo to do after a guard break? I'm guessing fully charged SoD 6B... but then what?

Posted

Mu has alot of capacity to setup frame traps with her lasers, but the only one you can really abuse with her normals is off her 2B. 2B has great range and recovery so properly spaced 2B>2B can be really good. Up close 2B>2A creates a 6 frame gap which will beat most low pokes, however this is not enough to stop bang 5f 5A. Typically against any character with a really skewed damage output (like bang), I would just do a block string and get the heck out of there.

Check the combo thread for combos, if memor servers the GB combo is (from zeromus):

Males:

63214C (fully charged), dash 6B, 6A, 2C, jC, j2C, [2B, 6A, jC, j2C] x2, 2B, 5B, 632146C (~5.5k, builds 45 heat)

Females/Bang/Hazama:

63214C (fully charged), dash 6B, 6A, jC, j2C, [2B, 6A, jC, j2C] x2, 2B, 632146C (~5.3k, builds 42 heat)

Posted

Thanks for the fast answers! I've been tying out the GB combos. The Female one I can do no problem, but I wasn't able to do the male one, always dropped at the super... then I realized I was doing it wrong and forgot the 5B at the end:vbang:... Is there an easier way of inputting it than 2B63214B6C?

Can't wait to try the frame traps against an opponent though :)

Posted (edited)

Here some versions that do practically the same damage, but build a bit more heat and are easier to corner carry:

M:

SoD guard crush, (dash) SoD, dash 6B, (dash) 6A, JC j2C, (dash) 2B, 6A, 2C, JC jC, j2C, 2B, 6A, 2C, JC jC, j2C (5B 6B 632146C) (3.8/5.5k, builds 47 heat)

F/BA/HZ:

SoD guard crush, (dash) SoD, dash 6B, (dash 6A), JC j2C, (dash 2B, 6A, 2C, 9JC jC, j2C, 2B, 6A, 9JC jC, j2C, (2B, 632146C) (3.7/5.3k, builds 43 heat)

About the super at the end of combos. Input it as "632B146C". That way you'll buffer the hcf motion while you do 2B. You can also press B when you get to 3 or 1 and still get 2B, so there's a lot of room to buffer the motion this way.

EDIT: OH, I just realized what you were asking for help with. With 2B 5B, you can start inputting 632146C right away after 2B, as you press 5B. You can't gatling into 6B from 2B, so there's no problem in doing it this way.

Edited by Zeromus_X
Posted

can we get some experienced offline info into the matchup boards, please? alot of the suggested strats just aren't working.

l know this is so random but honestly besides from combos l feel like the mu boards isnt giving much insight on how to play her, and though im more than capable of finding things out myself the only way l (and everyone else) will get better is with other mu expertise.

Posted

Alot, of that has to do with how few people play her. Do you have anything specific, that someone (not necessarily me) might be able to help?

Otherwise, yeah i agree, we're too quite. All the CS2 stuff isn't helping... making me bored of this shitty old game... :vbang:

Posted

Yeah, I kinda agree with Tempest. I lack actual offline comp, and I really don't like online...so I'm good with my general execution when it comes to combos but not much else. orz Toss me in an actual fight and watch me die real fast.

Although nothing very specific comes to mind at this very moment...maybe he was just asking for a general strategy that you should always have in mind? (Give or take changes against specific matchups and all...)

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