MisoSowee Posted July 30, 2010 Posted July 30, 2010 Oh c'mon you're telling me you can avoid any and all sparkbolts? Gimmie a break man. ....can you? D':
Big Red Tie Posted July 30, 2010 Posted July 30, 2010 super jump throw some steins unless you are magnetized then you should sit in the corner and feel bad
MisoSowee Posted July 30, 2010 Posted July 30, 2010 after you super jump he can spark bolt you lol. That's usually when a good tager will. It's guaranteed.
Big Red Tie Posted July 30, 2010 Posted July 30, 2010 but the super jump goes higher than spark bolt and he can't spark bolt with lasers on him (while you're falling)
MisoSowee Posted July 30, 2010 Posted July 30, 2010 When you're falling spark bolt is guaranteed. Spark bolt eats up all projectiles. Lasers are no exception.
Big Red Tie Posted July 30, 2010 Posted July 30, 2010 if he is in hit/block stun, he can't even shoot sparkbolt also you can stall for a really, really long time doing more steins + 236D he's going to have to guess really well, many times in a row to catch you
MisoSowee Posted July 30, 2010 Posted July 30, 2010 Lasers don't have that much hitstun... what laser placement are you trying to do in the air? Since you're so far away only 1 214d will go towards him. If you're not doing that then the lasers will probably shoot as you land. He can spark bolt, get hit, and still continue the combo. Depends on what stein placement you're doing though.
Big Red Tie Posted July 30, 2010 Posted July 30, 2010 depends how far he is 5D 6D or 5D 2D also stalling/jump canceling into more mostly fakes people out and wastes their spark bolt
MisoSowee Posted July 30, 2010 Posted July 30, 2010 Again, I meant Good Tagers. If you're jump cancelling stuff that most definitely means the lasers will have been shot by the time you land, which means spark bolt.
Big Red Tie Posted July 30, 2010 Posted July 30, 2010 ? jump cancel and then do another set of steins, 236D and throw two more while falling to stall above sparkbolt range. then you can 236D again or if you're close enough, instead of JC, dash at him with j.C or something. you have so many options and he has one bullet where he can't be interrupted while firing just tested it right now: you can block from JC range stein. so. Good Tager does not equal Psychic Tager
MisoSowee Posted July 30, 2010 Posted July 30, 2010 I'm telling you he can still spark bolt you. I'll test it out now then.
Big Red Tie Posted July 30, 2010 Posted July 30, 2010 oh, here's what i meant to say (ahem) you can do 3 sets of 2 steins out of sparkbolt range, and can do 236D at any time. also you can dash instead of jump canceling and you can do 236A?! also you can do charged steins for even longer delay and to screw with his timing/guard libra and if the j.6D is under almost any condition it's shooting him in a way that sparkbolt can't negate
MisoSowee Posted July 30, 2010 Posted July 30, 2010 You do know that you can't do ANYTHING after 236d right? You're absolutely free game. Once he spark bolts you he gets a CH and he gets hit by 1 laser, whoopdeedoo. You get hit into a combo into painful resets.
Big Red Tie Posted July 30, 2010 Posted July 30, 2010 try this super jump charge j.5D charge j.6D jump cancel charge j.5D j.6D falling j.5D j.6D 236D or you can dash if he gets hit by a laser (if he is spark bolting he will!)
Synthesis Posted July 30, 2010 Posted July 30, 2010 If Tager gets hit when attempting sparkbolt by a laser, it cancels his sparkbolt. I didn't think that was possible, but it happened at least 3 times when I was playing score attack today. I confirmed it because I watched as it happened and put his bolt meter to 0 without a sparkbolt. This match just got ugly for Tager. If he isn't POSITIVE of the laser timing, he could end up wasting a sparkbolt.
Big Red Tie Posted July 30, 2010 Posted July 30, 2010 and he'll never be positive (unless he's psychic) because of how many times you can switch it up each stein can be charged or normal, you can throw 236D at any point and you can dash cancel or perform differing sets of steins also that's happened since CT. my brother frequently complained since he would misjudge jin's j.B and lose his sparkbolt also you can just jump cancel and fall blocking if you aren't feeling adventurous
Aginor Posted August 1, 2010 Posted August 1, 2010 Tager - between 5.5-4.5 and 7-3 in Mu's favor Oh, this matchup. Tager has no response to Mu's zoning. If he sledges, hit him with 5C, if he charges, dash in and pressure. Be safe, though with 6B. Tager can spark bolt, but if he gets hit with lasers during the startup sparkbolt will fizzle, and he'll have no sparkbolt left. With 214D on sparkbolt trade, since 214D has so many hits, even on trade Tager can't combo from it. Counterhit 214D also has untechable air time, but I'm not sure if you can combo off this. This matchup is pretty solidly good for Mu. Discussion transfer.
mundus Posted August 9, 2010 Posted August 9, 2010 Coming from a Tager main, i don't really see how zoning is any good in this match up. I fought a Mu that tried, just some voltic charges, and thats the end of that. Her rushdown was much more annoying. But when you rushdown, do not chain 5C to 6C since, IB> A-sledge beats out that every time. I wouldn't say huge advantage to Mu, definitely more beatable than Lambda, Hazama and the top 3 (for Tager).
Synthesis Posted August 15, 2010 Posted August 15, 2010 Do you know what keeps Tager out especially well? 63214C. If you 5C 6C, and you see him sledge the 6C, just cancel into DP or 63214C if you think you can hit him out of it in time. Tager can't punish a blocked 63214C unless he has sparkbolt. On wakeup, just space a max range 6C. If he sledges, cancel it the same way you do again. If he 720s, you get a FC and get to do stupid damage. Never rush him down. Just hit him from max distance using your pokes to beat him out. He won't be able to get to you and any time a 5C, 6C or 63214C connects, you knock him down on the other side of the screen and reset the gauntlet. I'd say this matchup is at least 7-3 in Mu's favor. Tager has no options, but the only reason it isn't an oh my god I'm losing matchup for Tager is because he still has the opportunity to get in if you make a mistake. Also, 2C beats all of his air options.
MisoSowee Posted August 15, 2010 Posted August 15, 2010 7-3 is really really generous. I can't see it being any more than 6-4, MMAYYBEEE 6.5-3.5 if Mu evolves in an odd in this matchup.
kro_ Posted August 16, 2010 Posted August 16, 2010 I don't see why anyone thinks this is remotely close to even. You can approach this matchup the way a zoning CT Rachel would. Set up traps and fish for counter hits. Stay at a range where nothing but B sledge or spark bolt can reach you. Throw out a couple steins in such a position that an explosion will land if he stands still or tries to jump forward. You can do this easily with 6d 4d or 5d 4d IAD back. If he blocks, set up those steins again and either a) detonate again or b) jump back and wait to punish his B sledge. If he blocks while in the air, you can do 4d 214d safely immediately because he has to be on the ground to sledge. If he does spark bolt while you detonate, you get a fairly even trade in damage and he loses his meter. Then just backdash or walk back and wait out the magnetism. DP eats B sledge and 2d on reaction and sends him flying back to square one. At full screen range when he has no spark bolt meter, charged steins can whittle away his guard primers fairly easily. Basic 5c 5d jump back j.c footsies and the threat of 6c FC should be really difficult for him to break. Rushdown with 236d laser oki setups is not totally out of the question either.
TD Posted August 16, 2010 Posted August 16, 2010 ^ Pretty much. lf you don't take chances, there is literally no possible way to lose in this matchup if you know what you're doing. This is exactly like CT RC v. TG. Exactly. Most def. one of her lopsided matchups.
Heroic_Legacy Posted August 16, 2010 Author Posted August 16, 2010 Rachel never ever had to zone Tager in CT. I don't see the point. Double gadget makes you our bitch btw.
FlyingVe Posted August 16, 2010 Posted August 16, 2010 Remember Mu has a DP, Gadget isn't the best against her if she has meter. Besides, unlike lambda Mu can throw her rocks and run why they keep Tager suppressed, whereas lambda must commit to the projectile. This is an awful matchup for Tager, Mu is only in danger if she's mag'd or she gets greedy (my problem).
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