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Posted

Now, I don't know a whole lot about Murakumo, but she seems to have alot of the stuff that gives Arakune trouble with Litchi and Lamda, if I'm not mistaken.

So, everyone repeat that in this thread and we'll call it good:vbang: (just kidding)

Posted

Mah niggaz, dis Mu-12 bitch SEEMS annoying to fight for mah boy Arabees. BigBoobs and cyba-nerfed can't handles dat ass neither.

Dis match be hard. Best remember dat.(just kidding)

Posted

Let's post some actual, useful information in this thread, or I'm going to have to delete it and start it again. Word of warning:

DO NOT JUST BITCH ABOUT THE FIGHT. POST SPECIFIC INFORMATION.

Posted

Well i haven't played arakune against mu-12 but i've played mu-12 for a couple of hours...

Her D's are not so much used for "reaction" tools but are more for setups. They take time to come out, time to aim, time for lasers the travel... they also disappear if i am hit even if the laser is shot halfway... Noel i played against came over and jabbed me to stop the lasers when i summoned them...

More on arakune's side... he probably won't have the same problems with her as lambda... as in he can safely summon clouds and jD from full screen away, because i highly doubt she can shoot the Ds and have them hit arakune's cloud/jD recovery on reaction... if she predicts then maybe... if the laser aimings dont suck.

her far ranged moves (5c/6c) have some pretty horrible recovery on whiff... even on block if you don't cancel it with a D or a move... so those shouldnt pose litchi like problems...

Maybe i just suck with her, but thats my first analysis.

  • 3 weeks later...
Posted

Okay this is my first post and after eating lasers for the past hour or so this is what I have noticed. zoning seems to be the way to go with cloud tossing and j.d games . it's easier to do this at full screen since you can tele to escape laser spam rather safely. umm get the curse meter to about 70% cause around this time the clock should have run out considerably and you can start the assault. i'll add more when i have more info. o hi btw ty dustloop

Posted

This match should be even if not slightly in Ara's favor but uh... I'm still unsure. Ara can't really spam or zone full screen, but Mu can. The good thing about Ara is his teleporting airdash at the edge.

Posted

I have 1 quick question...........

WTF IS UP WITH MU 12's HITBOX!!!!? when shes on the ground and the d bug comes up from the ground it fly's past her without hitting her and she techs after that. It like goes through her fucking head!

Posted
If you do a 5c, between the down and up of the d bug, you can helicopter loop mu. So the inputs would be like whatever > 236c> 6cd bug > 6bug hit > 6d bug down > 5c > 6d bug up > continue

Thank u so much!

Posted

Lol yea, I probably should have posted that in this thread instead :psyduck:

Anywho, that works well for me, kou said you can also do 2b to allow the d bug up to hit, I am not sure which way does more damage or is more stable or any of that since I have not unlocked Mu yet :/

  • 4 weeks later...
Posted

beware of 2C as it will cleanly beat out j.4B. also i would say maybe 7 out of 10 times her j.C will beat ur 5C due to spacing, not really sure about this i may need to dbl check but i remember being very frustrated with this atk. also i think shes a bit tricky to DC for some reason. cant remember. gunna test some stuff against her now...

edit:

yea she is a bit tricky to DC, shes in the same category as noel and tsubaki so i use....

5C > JC > j.A > j.A > j.C > j.2A > DC > 5D > HJC > j.A > j.C > j.D

note: the main difference is you have to use 2 j.As instead of 1 in the beginning.

Posted

Any advice on dealing with lasers? As soon as two or more are called out I'm fucked. The mix of lasers plus her far reaching normals gives me no space to set up for curse.

Easily my worst matchup...

Posted

If you keep moving the laser's tracking will have a hard time hitting you. Most of the people get hit when they try to summon a cloud or the like. As you play against more mu's you will get a feel for the timing on the lasers and you will have an easier time getting around them. Don't rush through the lazorz.

This is definitely a good matchup for Mu, she can zone kune, and she's much faster and can run very easily.

Posted
If you keep moving the laser's tracking will have a hard time hitting you. Most of the people get hit when they try to summon a cloud or the like. As you play against more mu's you will get a feel for the timing on the lasers and you will have an easier time getting around them. Don't rush through the lazorz.

This is definitely a good matchup for Mu, she can zone kune, and she's much faster and can run very easily.

Thank you. As a Mu player what gives you trouble in this matchup?

Posted
Thank you. As a Mu player what gives you trouble in this matchup?

To be perfectly honest, the only thing that truly gives me trouble is just me being overly greedy. I don't know much about playing Arakune, but how would you feel about playing the match up close? Mu destroys kune at long range and in the air (Air grab, jC, j2C), so perhaps an up close fight could be a better option?

In my experience the Kune's that give me trouble are willing to give up a lot of life to get me cursed, knowing that they can kill me when they do. It could just be a really messy sort of match.

Posted

I feel that this is one of the matchups where 236A can be used decently against arakune, what do you think FlyingVe?

clearly an advanage for mu in terms of her ability to control more space. I usually can get a way with fishin for jC's from a distance, and 236A can help limit options in the air, where Ara seems to excel. I tend to try to bring him back to the ground with normals and try to place a stien high in the air, so if i do use ame no totsuka (236D) i get a chance to pop him out of the sky. Im sure if I'm cursed its another story, but so far it rarely happens if i just space decently.

Posted

Uhh, you do know there are 100% curse combos for both 5C and 2C FC for u-12, right? :v:

Sorry I can't repost them here though, I hardly ever play against u-12 since there's no local u-12 player around here so I don't remember them. I do remember though that you either have to use a delay jB (1 hit) or a 2 hit jB during the combo. I'm sure someone else here knows the combo though.

By the way, a little question of my own. Is u-12's hitbox just really glitchy in general, or was her hitbox designed to totally screw over Arakune and /\-11, and who knows who else?

Posted

She's got a hitbox that everybody hates, her and makoto screw up all kinds of combos. I still think my previous assessment stands, be willing to trade hits for that curse, you're just not gonna get it for free.

Also, Mu's 236A is good in this matchup. But this is the arakune forums not the Mu forums, and that doesn't really help them.

Posted

No way in hell is this match up any more than slight advantage for Mu.

Her zoning isn't that good, and it leaves holes for Arakune to zone her instead.

The lasers pose little threat unless Arakune completely lacks patience, and the lasers are way easier to dodge than, o, idunno, swords, snakes, lobelieas and the like.

In fact, at long range, Arakune has the advantage given that the right cloud comes out.

Mu may get some ground on a melee approach what with having a pretty good ground v ground compared to Arakune's, and autopilot 2c always give Arakune trouble, but those would have to be her only clear advantages. As long as he's dodging lasers, Arakune has absolutely no need to approach Mu, just wait for a moment to breath and get a cloud out, maybe a jd to scare Mu.

Bait her Dp, backdash out her pressure, her zoning isn't that good, out of all the zoners, I say Mu's tools gives Arakune the least amount of shit, and that includes Litchi's pole, Bang's nails and Hakumen's barrier.

I wanna ballpark it around even, but the fact remains that Arakune is an easily zone-able character, so it does present a problem, albeit a small one, just play smart, play patient, and dodge lasers. In a game of long ranged patience, Arakune will get more out of it than Mu.

Posted

@Skye

Any advice for when Mu has lasers out, you j6 whatever for the dart attack to cover ground (or edge of screen teleport etc) but the Mu backdashes leaving you open to her normals? Blocking seems to just give her the ability to safely get in position for more lasers or if I try to punish I end up eating a C attack. I know I need to play this matchup more patiently but I still don't see the holes in her game to capitalize on which makes playing patiently a death wish.

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