EasyModeNub Posted October 16, 2007 Posted October 16, 2007 Hammer Fall is a slayer pressure killer in my experience. A well timed Clockwise heel will beat it but that mean your would have to predict the hammer fall if you were at a range where you could put the pressure on pot. Really though, I find that the hammer falls for most pot players you can see coming, it's just a matter of being able to react. Then again, maybe I play some bad pots. lol I don't like trying to be too offensive vs. pot... but you can't expect to win that fight on the defensive alone.
Zaido Posted October 16, 2007 Posted October 16, 2007 5K x2 works good against hammerfall, 6P will hit Pot and hammerfall will miss you if you time it right, Cross wise can beat Hammerfall hands down, unless he brakes early so you whiff or what not..
AleXander Posted October 16, 2007 Posted October 16, 2007 S dandy PB those DP's! i get grandvipered:(
Arvandor Posted October 17, 2007 Posted October 17, 2007 I did some testing, and BBU beats Hammerfall clean and easy. If you do it too late or too early, you'll get munched, but the timing is pretty easy unless he's right in your face and does it outside of a string. If he does something like 5K 2S Hammerfall, you can FD the 5K (which you should always do against Pot anyways for the pushout), IB the 2S, and BBU straight through the Hammerfall for free pain. I want to start seeing this more in Slayer vs Pot matches pronto. Simply making Potemkin players think twice about just throwing out Hammerfall against Slayer will make the matchup a lot easier =)
MacArthur Blunts Posted October 17, 2007 Posted October 17, 2007 i get grandvipered:( Yeah that happens when you cross them too early.
Zaido Posted October 17, 2007 Posted October 17, 2007 doesn't Hammer fall have super armor that can absorb one hit? or did you hit him before it even started up?
Arvandor Posted October 17, 2007 Posted October 17, 2007 Nope, BBU invulns through the Hammerfall hit and bashes Pot after the super armor is over. You should try it. It's all kinds of sexy ^_^ Gauranteed it'll mess with the Pot player's FRC timing too, as you move forward just enough to end his Hammerfall early. And even if he DID manage the FRC, I'm not positive if he'd be able to save himself from BBU or not. I'd have to experiment further. I'd make a quick vid showing the different situations/timings you can BBU through Hammerfall, but I can't make vids =( You'll have to figure out how to beat HF with BBU and make one for me, Zaido.
Villainous Posted October 17, 2007 Posted October 17, 2007 Seems kinda risky where as if you KNEW he was doing hammerfall you could just do undertow and save meter AND get a CH combo off of it. Now if BBU was useable for special cancels, then that'd be awesome. Throw out a 5K and if you see it hit some super armor, BBU through.
Arvandor Posted October 17, 2007 Posted October 17, 2007 Yeah, it's mainly only good if you're on the receiving end of the pressure. If you're corner pressuring Pot and he tries to Hammerfall through your stuff, you're best off NOT using BBU ^_^ However, when you're on the defensive, it absolutely ruins his 5K 2S Hammerfall cancel + Pot Buster / Hammerfall FRC more pressure mixup. I don't know if you can get an Undertow in quick enough in that situation, and if you CAN, it's certainly not going to hit CH.
kleio Posted October 26, 2007 Posted October 26, 2007 I noticed that Slayer was different from most of the GGXX:AC characters. Slayer's gattlings are different from just quickly pressing c.S->5S->2K->2H. It seems that there's a slight delay. Any suggestions? I just can't seem to be used to it.
Shazay Posted October 26, 2007 Posted October 26, 2007 Thats because most of Slayer's "gatlings" are links. Any suggestions? I just can't seem to be used to it. Practice until you get used to it.
Zaido Posted October 26, 2007 Posted October 26, 2007 kleio:just like what Shazay said Arvandor: i think i wil pass on that, cause i can just beat it with 2x 5K-> whatever.. cause i have a feeling i will probably BBU him too early and end up getting hit :V..
kleio Posted October 26, 2007 Posted October 26, 2007 Thats because most of Slayer's "gatlings" are links. Practice until you get used to it. Ohh ok. I get it. Thanks! Back to practice mode.
darkpanzer Posted October 26, 2007 Posted October 26, 2007 Hey kleio, its all about getting used to how Slayer plays. In about a day or two, you'll get used to it. Just practice. i'm no expert but ever since I got used to Salyers style, hes fun, easy, and exicting to play around with. After awhile though, practice those crazy combos, use 5k all the time, beats alot of things, and get those FRCs down so you can mess with your opponents head, thats basically how his FRCs work. Atleast I think so. Good luck playing Slayer kleio!! So I try to rush people down with Slayer, I try to be patient and punish retarded moves but then I get really anxious and go and attack and get punished myself. I think I found a good strat to mess with people. After a regular grab, I either teleport and grab again, or I might 2h and launch them for BBU. I also might try to iad and combo off of that or combo off the 2h by jumping in normally.
Villainous Posted October 26, 2007 Posted October 26, 2007 Yeah the links are annoying at first but then you realize it actually makes him better. Gives you time to think about your options as well as hit confirm so you don't do stupid stuff. IE: if you do 2K 2H, you can start hit confirming 2K so if it doesn't hit you can link into 2S -> mix up of your choice. 2D is an amazing move for mid screen. It comes out fast as fuck and has a ton of active frames. As long as you don't do it right in their face, it really stops people from approaching you. I've been using it a lot lately with good success when I think they're going to try to approach me from the ground. Once you get down the RC combos, it's extra good. Oh and I found out that undertow is actually good against baiken. If you do something like block string -> undertow when you think she'll counter, it's usually free hits. Nice to use to deter her from spamming counters when you try to pressure her.
darkpanzer Posted October 26, 2007 Posted October 26, 2007 Great strats. I think I might have to change up my style. I'm playing in a very risky way for Slayer but I never really played that many people in it. I guess my strat of rushing in is good, but I feel that its still in need of alot of work. My strats: I try to rush in with Mappa either cancel it or just let it go. I then try to either crosswise heel you into a combo and then BBU or the otherwise same say with 2H and then BBU. I just hope I get lucky and combo off of you with his kicks in the air. I need to do more combos. Better combos infact. And I also need to get his FRCs down better. I always mess up trying to FRC his 6P, 6H, and sometimes I can get DOT FRC'ed but sometimes I mess up the timing.
Villainous Posted October 28, 2007 Posted October 28, 2007 Yeah I have a habit of being overly aggressive too. Slayer is at his best when he just sits back and plays it safe and capitalizes when he gets the chance. As good as he is, you really don't have to take risks to win.
MacArthur Blunts Posted October 28, 2007 Posted October 28, 2007 Yeah the links are annoying at first but then you realize it actually makes him better. Gives you time to think about your options as well as hit confirm so you don't do stupid stuff. IE: if you do 2K 2H, you can start hit confirming 2K so if it doesn't hit you can link into 2S -> mix up of your choice. 2D is an amazing move for mid screen. It comes out fast as fuck and has a ton of active frames. As long as you don't do it right in their face, it really stops people from approaching you. I've been using it a lot lately with good success when I think they're going to try to approach me from the ground. Once you get down the RC combos, it's extra good. Oh and I found out that undertow is actually good against baiken. If you do something like block string -> undertow when you think she'll counter, it's usually free hits. Nice to use to deter her from spamming counters when you try to pressure her. 6P beats all of baikens counters. 2H beats the run-around for BIG TENSIONLESS DAMAGE. Airthrow beats jump over counter. 5K is JCable and gatlings 6P. 5K vs. baiken is god. Any [good] baiken will wait until they know their counter will work. That's why 5K is so good. It's either another 5K or 6P her counter.
MacArthur Blunts Posted October 28, 2007 Posted October 28, 2007 Yeah, it'll beat it. Go try it. 5K (P counter) 6P CH for BIG damage.
Esayah Posted October 28, 2007 Posted October 28, 2007 So I did a quick search on the thread, but didn't come up with much help. What the hell do I do against Testament? I can't get in on ground cause his frontal exe beast eats everything (and trades with everything else). Air game? No, his P anti-airs are more than enough to beat me out. Must admit match vids aren't all that amazing either, cause SL usually loses in them :X
darkpanzer Posted October 28, 2007 Posted October 28, 2007 Well, what I do for Testys is I try to teleport in and not do Mappa as much because you can get badly punished for that. If Testy does a badlands and lands in front of you, try to teleport as fast as you can for he can grab you right out of a blocked badlands. If you can't, just try to grab break or you'll be put into a badlands loop. If you think hes about to throw out a beast, be ready to jump and block all while trying to aviod the beasts. Be really careful when you do a dandy step because thats where Testy's beasts can come in handy and give him the upper hand. Be ready to counter his attacks at all times, thats where Testy fails. You can counter alot of his attacks if you know when and where to counter. Those are my strats against Testament. I've fought 2 really good testaments to learn that and thats how I think Slayer can beat him.
Villainous Posted October 28, 2007 Posted October 28, 2007 Yeah, it'll beat it. Go try it. 5K (P counter) 6P CH for BIG damage. Even at point blank range? That shit comes from the ground. If that's true, that's good info though.
darkpanzer Posted October 29, 2007 Posted October 29, 2007 Oh, let me add to the strategy of beating Testament. 5K, thats alot of help by itself. Gets rid of traps, and its pretty long in range. Testament's P attacks can get annoying, just double jump and try to get over him. The trees are easy to get rid of, just remember the locations of all his traps that he sets, pretty hard to do when you focus on the battle though. Also, BBU when you get the chance so you can combo off of that with a stupid strong combo and kill him with it. BBU and DoT have priority on alot of Testy's attacks and traps. If hes not that far and tries to exe beast, DoT, lays a web in front of you, DoT or BBU. If you have meter, make sure you take advantage of it when Testy is doing something. He can be easily punished for setting traps and such. But never try to DoT when he FRCs a exe beast, most likely your execution will be slow and you'll get hit by the beast and be put into a badlands loop and you'll die easily because of that. Trust me, I know what I'm talking about because I've fought a crazy assed Testament before, multiple times, and multiple users. But there are still other Testy users who use him differently.
Zaido Posted October 29, 2007 Posted October 29, 2007 So I did a quick search on the thread, but didn't come up with much help. What the hell do I do against Testament? I can't get in on ground cause his frontal exe beast eats everything (and trades with everything else). Air game? No, his P anti-airs are more than enough to beat me out. Must admit match vids aren't all that amazing either, cause SL usually loses in them :X Be patient
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