Lord Knight Posted July 24, 2010 Posted July 24, 2010 Matchup discussion. Post will be edited with general strategy. Enjoy your timeouts.
soujiro seta Posted September 22, 2010 Posted September 22, 2010 Matchup discussion. Post will be edited with general strategy. Enjoy your timeouts. ROTFLMAO, yes this match can timeout easily. It's hard for carl to zone her, and if she's just content on poking there's nothing he can do. It's a match of who loses patience first and gets in or who takes a big risk and goes in any way. It's harder for carl to get in on her than it is for her to get in on him. This match is definitely in litchi's favor. One hit confirm from her, with his measly 9.5k health, is practically auto-lose, and she can break his primers easily. She also has nothing to worry about when pressuring him, cause his main concern when away from nirvana and under pressure is to escape, which can be baited and punished.
ril213 Posted September 22, 2010 Posted September 22, 2010 To add and elaborate a little. Litchi's 5B beats Carl's 5C but it can lose if its up close or mistimed. 3C [m] to itsuuD is a good way in zoning nirvana. As mentioned the key to this matchup is patience as Litchi does have the advantage in neutral situations.
ZONG_one Posted September 22, 2010 Posted September 22, 2010 For the record, everything beats/trades with Carl's 5C. Hit hitbox goes out so far, it's ridiculous. I'm not sure, in Litchi's case, how she can take advantage of this, but yeah..
severin Posted September 22, 2010 Posted September 22, 2010 3C the doll, ittsuA an airborn Carl. It feels amazing.
The Noble Clap Posted September 22, 2010 Posted September 22, 2010 4D the 3C, B Block the ittsu, 5B (2dd 2B [D] ) 6B (623C ]2D[) (2D hit) A vivace (loop) Pretty good counter counters right. Unless its pole 3C. Or we did something first in air.
Recommended Posts