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Everything posted by The Noble Clap
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
The Noble Clap replied to Akira-Shiro's topic in Carl Clover
Dangit. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Inb4 Secret Boss. I don't know why, but maybe that's what Mori is trying to figure out. How to write it in to the plot without creating a massive plot hole. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
The Noble Clap replied to Akira-Shiro's topic in Carl Clover
Carl could do that in CS1 too. So yeah, fuck Mu. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
The Noble Clap replied to Akira-Shiro's topic in Carl Clover
Can I say fuck Mu yet, or is it too early? -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
But the worst part of that match-up is gone now, so that's something. That combo must have been so hype if you were in the arcade. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Chip is the new thing in this game, because they noticed it didn't exist in the last 4 games in most situations. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
The game is new, everyone is trying to figure out how to butter their bread. People will come out with swag/troll/cool looking stuff later, I'd imagine. Bullet does look very boring right now though. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Ada still has low attacks. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
The idea was to prevent losing too much barrier over time so you don't go into danger state and if actually getting hit does less damage than blocking those chip monster drills. I can't test it yet with lab no jutsu so that's why I'm asking. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Theory fighter, but what if we take the level 1 floor drills to the face instead taking the chip, because proration will most likely make it do less damage at the end compared to the brolic chip damage(Like Chris Redfield's flamethrower) and use the barrier to not die from high level drills, because they seem to do about 2~2.5k on hit and about the same on block if not more. Dontkillmetheoryfightersorry -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
That's in story discussion already. So yeah. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
The air dashing moves you faster, and being Tager might help too, but you lack sufficient strut. The strut would make them Ragequit and run outside of the arcade, hanging their head in shame, never to return from their disgrace. This might be simultaneously the easiest and hardest kill combo I've ever seen. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
None of that happened in the arcade ending of CS. Character interactions are notably different in them. All that happened is Yukianesa doesn't control him anymore.(At least that much.) Jin got a new move, a new DD and new properties on some of his moves. He also got a buff to Sword Wave during OD, which is also a combo monster. That seems like a lot. And Ragna got slightly worse but that may just be the game speed and people trying to figure out what to do with Blood Scythe and the new Dead Spike. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
6A. But that's only one attack, so whatever. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
If I had to take a guess, the Hakumen dropped Barrier on and off during the middle of the Sky Drill. His barrier looked funny at the end. Did a truck load of chip anyway. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
The best way to win a mirror match is to use the other player's color. They will be so disorientated they will put their inputs backwards and drop blocks. This really just makes it a race to get out of the character select screen as fast as possible to get this huge advantage. No streams up tonight? -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Same here. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Slapslapslapslapslapsliceysoundslapslapslappityslap twing: the sound of most combos. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Well, you would have to Green Block it anyway, wouldn't you? I don't think it's unblockable like Fermata and Old Clap though, even though that would be great for punishing up back holders. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
So, has anyone seen anyone Izayoi's Astral yet? -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Yup. I was joking in the second post. The first one I kinda meant though. I just like 5A's. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
I know I'm wrong. I'm talking out of my ass and saying scrub things on purpose. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Gonna get IB GETB'd. Safe/Not Safe is pretty much all you need to know regarding moves not 5A. Knowing if you have Upper or Lower body is nice too. The speed of your 5A is what lets you punish mostly safe moves and do frame traps. If you have a slow start-up, you can't hold or change pressure as easily. Edit: And the best Reversal is just blocking and doing a Counter Assault. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
The only frame data that matters in Blazblue is how fast your 5A is. Everything else is just fluff. Azrael's 5C is almost as good as Ragna's 5B, the All-Kick, except you can't cancel it into another normal with good range. Looks safe though. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Does Mu's astral start with hug.exe or the floor crystal thingy?