fanatiq Posted July 29, 2010 Posted July 29, 2010 Hi people, I just bought this game yesterday. Played it today and realized, this is going to take a while to get good at, unless I have someone teach me to streamline the skill building process. I decided to read threads but the notation did nothing but piss me off. I can understand it, just not fluetly. I'm very familiar with the older notation which is perfectly valid for this game as well. Is there anyone who knows old notation and lays Litchi that is willing to train me? I learn fast...
Urichinan Posted July 31, 2010 Posted July 31, 2010 [m]= With Staff [D]= Hold D ]D[= Release D Staff 1= First Hit Of Staff Return Staff 2= Second Hit Of Staff Return ItsuuA/B/C/D(41236D hit A/B/C/D for the follow up)= A with staff special, A makes her shoot it to the air, B make her shoot it straight forward, C makes her throw it to the ground and D will end the stances faster RiichiA/B/C(63214A/B/C)= A staffless special, A will make her jump on the staff (A stance named Ippatsu) B will make her jump on the staff and throw it accross the screen, C makes her jump on the staff and throw herself across the screen Tsubame Gaeshi(623D)= A with staff special, she will throw the staff up in the air and then it will fall back down (Her DP) Haku(236A)= A staffless special, she does a low sliding kick Hatsu(236B)= A staffless special, she will do a rising kick Chun(236C)= A staffless special, she will do a jumping flip kick IppatsuA/B/C/D(A/B/C/D While on the staff)= A staffless special, the stance after RiichiA where she jumps on the staff, A will make her do a small kick, B will make her do a uppercut kick while falling off the staff(Falling Hatsu), C make her do a falling flip kick (Falling Chun) and D is her Astral Hopefully that will help you understand what people are talking about when doing combos.
Lord Knight Posted August 2, 2010 Posted August 2, 2010 Grind a bit, play a bit, watch a couple videos, then come back with some questions. It's way easier to help that than just asking for a trainer or something. If you really do learn quickly it's just best to learn her notation, it's helpful in the long run.
fanatiq Posted August 2, 2010 Author Posted August 2, 2010 Grind a bit, play a bit, watch a couple videos, then come back with some questions. It's way easier to help that than just asking for a trainer or something. If you really do learn quickly it's just best to learn her notation, it's helpful in the long run. I've been playing FG's for 10 years. I don't want to spend time learning a brand new notation when the notation I've used for 10 years is perfectly viable. I know there have to be some marvel players or at least players that knew the common notation that would be willing to train someone who clearly has the potential...
Cornix Posted August 2, 2010 Posted August 2, 2010 I've been playing FG's for 10 years. I don't want to spend time learning a brand new notation when the notation I've used for 10 years is perfectly viable. I know there have to be some marvel players or at least players that knew the common notation that would be willing to train someone who clearly has the potential... Clearly has the potential? You haven't done much other than bitch about a perfectly acceptable change in notation to help reflect a unique quality of this particular character. If you want to get just flat basic notation you can play ragna. And all of the 'weird' notations are explained in their 'normal' notations and have been pointed out to you, if you can't associate phrases like ItsuuA to 41236D~A then you either don't have the mental faculties or the desire to put forth the effort to learn this character, and either one is a lack of potential. The only thing that LK really does differently than most 'normal' notations is using JC for jump C instead of j.C and jc for jump cancel. This is of course ignoring your 'clear potential' that we haven't seen, nor have you demonstrated, particularly not in this game.
Lord Knight Posted August 2, 2010 Posted August 2, 2010 Cornix fanatiq is a really good marvel player, you don't have to go in that hard
fanatiq Posted August 3, 2010 Author Posted August 3, 2010 Clearly has the potential? You haven't done much other than bitch about a perfectly acceptable change in notation to help reflect a unique quality of this particular character. If you want to get just flat basic notation you can play ragna. And all of the 'weird' notations are explained in their 'normal' notations and have been pointed out to you, if you can't associate phrases like ItsuuA to 41236D~A then you either don't have the mental faculties or the desire to put forth the effort to learn this character, and either one is a lack of potential. The only thing that LK really does differently than most 'normal' notations is using JC for jump C instead of j.C and jc for jump cancel. This is of course ignoring your 'clear potential' that we haven't seen, nor have you demonstrated, particularly not in this game. I was only saying clearly has the potential because I've done very well with competitive gaming. That includes fighting, puzzle, rhythm, adveture w/e. The only 'normal notation' with numbers in it that I've ever been exposed to is Tekken and that was in reference to attack buttons, not directions. Of course there is the MK series which never used the number notation either. Fact is, I'm trying to transition to this new game and having communication barriers is not going to smooth it out. I could force myself to adapt to the notation, I'm pretty good at languages anyways, but I figured it'd be easier to find someone who plays both marvel and this game to circumvent that need. Lets not forget the fact that I'm already predisposed to a marvel slanted perspective. Someone else who also has a marvel perspective would be able to relate to my take on the game, and express things in a way that I can grasp more easily. Given that I explained I had a background in marvel, anyone could easily assume that what is 'normal quotation' for me, would be the pervasive qcf, hcb, dp, style notation. I don't understand why you're so upset at me making this simple request. Mike Z is very familiar with the notation I'm familiar with and he's very good at this game. Hsien Chang is another person, do you think they are the only ones? Surely there is someone who plays Litchi and is also familiar. That being said your response was rude and unnecessary. You can kindly pretend I don't exist, and I'll be sure to return the favor. My request still stands.
Lord Knight Posted August 3, 2010 Posted August 3, 2010 You can try on SRK tbh, you're going to be hard pressed to find someone who plays Marvel as well as this unpopular character on this board. I'm willing to help anyone who asks questions.
DJHUOSHEN Posted August 3, 2010 Posted August 3, 2010 I'm not certain what you mean when speaking in the ways of Marvel (QCFs, HCBs, things like that?) but if you are having problems executing something I can at least try to get you a visual of what it should look like and put it online for you to reference. Otherwise I can do my best to answer questions of what I know.
fanatiq Posted August 3, 2010 Author Posted August 3, 2010 I'm not certain what you mean when speaking in the ways of Marvel (QCFs, HCBs, things like that?) but if you are having problems executing something I can at least try to get you a visual of what it should look like and put it online for you to reference. Otherwise I can do my best to answer questions of what I know. O.k. Can you tell me what her bread and butter combo is in old school notation? I.e. A,B,C,D, Dp+D, B, qcf+A, qcf+B, hcb+B blahblah I was trying to do what I wrote but it doesn't work. I was looking at some explanation but the guy was actually putting 5 in front of all neutral attacks as if 5 needed to be explained... if you haven't indicated j. or Cr. isn't it pretty obvious that its neutral and therefore you're just cluttering the combo with extra unnecessary garbage? anyways off of the soap box. they don't have to play marvel, just any other fighting game made by capcom, or any kiiller instict, or mortal Kombat, or tekken, or primal rage...pretty much anything besides games that are only popular in japan and soul calibur. Better yet, is there anything like http://www.youtube.com/watch?v=DgqNmfJbRv4 but for CS?
MiraclePizza Posted August 3, 2010 Posted August 3, 2010 It'll be much faster for you to learn the "new" notations than it would be for you to find a "trainer" here, no joke.
koogy Posted August 3, 2010 Posted August 3, 2010 Reading Litchi combos is complicated even to dedicated Guilty Gear players like myself. 5B 2C itsuuA 6Kote Haku Hatsu riichiA ippatsuA ippatsuB 2D ... becomes.. B > c.C > HCF+D~A > RDP+D > QCF+A > QCF+B > HCB+A , A , B, c.D That is my attempt at one combo, it took about 3 minutes to translate that, because I don't know Litchi combos, and had to reference the attack names. The issue people have with traditional SF notation is that it's extremely limited in explaning some of the more advanced inputs you have to put. Using numbers is just the fastest way to write out a 30 hit combo.
fanatiq Posted August 3, 2010 Author Posted August 3, 2010 Reading Litchi combos is complicated even to dedicated Guilty Gear players like myself. 5B 2C itsuuA 6Kote Haku Hatsu riichiA ippatsuA ippatsuB 2D ... becomes.. B > c.C > HCF+D~A > RDP+D > QCF+A > QCF+B > HCB+A , A , B, c.D That is my attempt at one combo, it took about 3 minutes to translate that, because I don't know Litchi combos, and had to reference the attack names. The issue people have with traditional SF notation is that it's extremely limited in explaning some of the more advanced inputs you have to put. Using numbers is just the fastest way to write out a 30 hit combo. but it only took time because you don't know litchi combos, if you knew the combo by heart it would have been just as fast...who takes time to write out shoryuken, and tatsumaki, when u can just write dp, qcb+lk....SRK here I come.
Urichinan Posted August 3, 2010 Posted August 3, 2010 Learning new notation is important simply because Litchi has specific things that you can't just list as a old notation. Such as IppatsuA, Ippatsu is when she is on the staff after doing the move Riichi. What are you supposed to put on that? All you are doing is hitting A on the staff, but then you have to right A after jumping on the staff or A while on the staff. Why not just write IppatsuA. If you want to learn a new character or learn a new game for that matter you will have to addapt to change, even if you are "really good" at another game that still doesn't change that this is a DIFFERENT game. Plus she has to change between to fighting stances, which requires special notation. If you want to play someone whose combos can be listed in a old fashion, then go play an old game. Now I'll try to help you in any way that I can, if you have anyway questions at all just ask me.
DJHUOSHEN Posted August 4, 2010 Posted August 4, 2010 I can help you with notations. Just ask me, send me an AIM or personal message or whatever. I'm currently toying with Mak right now so I'm not currently in any matches.
Cooldudenotu Posted August 5, 2010 Posted August 5, 2010 I played Ivy from SC4 from day 1 for over a year and a half, was involved with her character sub forum from the start as well. She has 3 different stances and her notation was NEVER this complicated, it was as simple as noting the stance chance with a few letters and going on to use normal notation. But, it seems that the community is pretty helpful and welcoming to new players so learning this new notation shouldn't be to bad.
Spirit Juice Posted August 7, 2010 Posted August 7, 2010 Fanatiq: while I'm glad that you and some Marvel heads are interested in learning the game, the bottom line is this. If you want to learn the game, you're just going to have to learn the notation. Yes, it may seem kinda weird at first, but you just need to read it more and it'll just become second hand to you. Think of it like learning a new language (albeit something you can learn really easily and quickly); use it and read it often, the faster you learn. There have been people in the past that have complained about the notation system before, but this is just how air dash games are. The notation system is likely to never change or deviate far from what it is now, so asking someone to "translate" combos for you or even saying "this notation system is dumb" is really a waste of breath. If you or any other of the Marvel heads really wanted to learn the game, an unfamiliar notation system would not stop you.
Fugu Posted August 7, 2010 Posted August 7, 2010 The notation is important to learn for a few reasons. One, Litchi's combos are really, really long and there's no reason to write QCF A when you'll soon learn that that simply means Haku. Two, by notating the moves themselves and not the inputs, it makes things like riichi A riichi B more clear, because 5A 5B can be interpreted many ways. Without labelling the moves themselves it would be necessary to distinguish every time that what's meant is for you to not hop off of the staff. There are many cases like this where it's uncertain by reading a combo whether you are performing a staff move or a staffless move and many notations overlap (623D, for example). Litchi simply doesn't fit in to the standard notation system; it's inefficient and unclear when compared to the more optimized one here. How would you accurately represent holding the staff in a release state ( [D] ]D[)? Insofar as finding a trainer, I would be of no use to you. In fact, I wanted to extoll the virtues of a mentoring system because I don't think some of the players here realize how valuable that it is. This is my first 2D fighter (Because I'm not counting Melee); I've been practicing Litchi since the day CT came out. I practice a lot and I'm nowhere near as good as I feel I should be, and I know that if I had someone on hand to clear up my mistakes (like that I was dropping haku hatsu ippatsu A riichi A because I was trying to input haku hatsu as fast as possible, or that I don't always have to sj chun), I would be further along in my training and the journey would have been substantially less frustrating. Many players on this forum take for granted the level of execution that they've built up. For myself, it's not all there, so answers to the effect of "do it again" aren't constructive even if they are valid. It takes you minutes, hours, days to pick up a combo? It took me four months to be able to do anything midscreen with itsuu A and there was no shortage of practice. EDIT: To clarify, it's not as if I never landed anything with itsuu A for four months. Rather, I would not describe my ability to execute it as "consistent" (as in still able when I'm tired/stressed/struck by lightning/etc.) until about four months of work.
fanatiq Posted August 12, 2010 Author Posted August 12, 2010 Learning new notation is important simply because Litchi has specific things that you can't just list as a old notation. Such as IppatsuA, Ippatsu is when she is on the staff after doing the move Riichi. What are you supposed to put on that? All you are doing is hitting A on the staff, but then you have to right A after jumping on the staff or A while on the staff. Why not just write IppatsuA. If you want to learn a new character or learn a new game for that matter you will have to addapt to change, even if you are "really good" at another game that still doesn't change that this is a DIFFERENT game. Plus she has to change between to fighting stances, which requires special notation. If you want to play someone whose combos can be listed in a old fashion, then go play an old game. Now I'll try to help you in any way that I can, if you have anyway questions at all just ask me. What are you brain dead? There is no combo that can't be explained in old notation. We aren't talking strats here, we're talking combos. You don't have to indicate "this part is without staff," it logically follows from whatever move makes me lose the staff that is already put there. In fact in the blazblue challenges they have it in a perfectly fine notation....THE ONE I'M FAMILIAR WITH. I'm not asking any of you scrubs that ONLY PLAY airdash games; I was asking for someone who plays the games that are actually worth money as well as airdash games to help me out a little. Since you apprarently don't (else you'd realize there is no combo on any engine that can't be explained with the old notation), I wasn't talking to you. Just so you understand in old notation you would say qcbA(which I believe puts her on the staff, not sure, haven't had much time lately), A. That simple, qcb A, A.....THEY HAVE A SIMPLE TO UNDERSTAND NOTATION IN THE GAME MORON.
Lord Knight Posted August 12, 2010 Posted August 12, 2010 Either watch some vids and write everything out, or use the guide which lists out everything for you. Everyone here is willing to help you, ask any questions in the combo or beginner thread. Thread closed.
Veteru Posted August 12, 2010 Posted August 12, 2010 You won't incur any favor by insulting people here. As you said, writing stuff in the "old notation" isn't really a challenge... but similarly, it's also simple enough to pick up the notation used by this community. You're asking for help from the public, but people won't take you seriously if you can't get over this very minor hurdle. By the way, although you called it the "old notation", it's only the old notation in USA (and some related countries). The number system has been used in japan for a long time... which is also why "airdash fighters" picked it up, since originally a lot of information about the games came from japan. In the off chance your keyboard or other text entry device doesn't have one, here's a helpful guide: http://www.cygrouponline.com/images/numpad.jpg Hope you enjoy your time here at Dustloop.
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