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Posted
Jin - between 5-5 and 6-4 Mu's favor.

Mu can zone him for days, and although he has Ice Car he can use to approach, it's a really bad move. Jin's projectiles will get eaten by stein lasers, and since you can put those out faster, Mu wins in the zoning game. Using oki on Jin is a must because then he can't reversal. Use stein oki to bait reversals and if he does, 6C counter hit or if he blocks just run in and start your pressure and retreat as soon as you let it up. This match is fun, in my opinion.

Discussion transfer.

  • 2 weeks later...
Posted

I'm getting destroyed by every single fucking jin online, any tips on how to deal with his pressure?

Posted

One thing to keep in mind regarding jin's pressure strings, the guessing starts when he hits 5C. Up until then simply block low and react to an iad jb + ja or watch for a 2a + 6a overhead attempt. Jin's overhead options are very limited and if a 5b or 5c is used an overhead is not possible barring RC.

After 5C a Jin can:

3C for a low and end the combo with with 236A fireball, if the low connects Jin gets a BnB air combo

IAD 236D for the ambigous cross up, WATCH OUT FOR THIS...results in a freeze to 3k+. If you IB the 5C you can DP to stuff it.

Jump Cancel, most likely to bait a DP.

Try to stay out of the air near Jin, he has great air-to-air and good ground-to-air options.

Posted
Mu's air-to-air is much better than Jin's. I wouldn't be to worried about stuffing him in the air.

Jin's j.C is still a problem, nevertheless.

Posted

Mu needs to be cautious about sticking out random drives as while Jin is not as good in CT as CS, his fireball game is more prominent. 236B will score a counter hit from full screen allowing Jin the time to run in and 2D or perhaps even ice wave DD.

236A is very low recovery and can be spammed to hit lasers as well, jump fireballs can be followed with a dash for air pressure along with j.C.

  • 2 weeks later...
Posted

except you can JC your air steins

so i guess jin can dash in (if he's close enough) and try to cross you up, but it's not very strong considering your steins will be close to firing

  • 2 months later...
Posted
Anyway to deal with jin's 2d? That move screws me over way too much.

Jin's 2D has pretty slow start-up, you can punish with 5C then follow up with 6C into steins set-up. 623C can cancel out Jin's 2D as well (both recover about the same time)

  • 1 month later...
Posted

So about Jin's jB...what do I do when a Jin JCs during their pressure to jB me and continue attacking? I try to 6A or jump up and air throw him, but I just end up getting CH. Do I really have to respect JC jB xn? :v:

Posted (edited)

I believe if you're crouching an instant jB won't hit you (like it could in CT). Usually when a jin is doing JC pressure I will either AA him (if he does jB later), or just backdash. I've using Mu's backstep alot more lately and it's amazing what that will get you out of.

Edited by FlyingVe
Posted

Against jin jc pressure, you have to think about his options like if he doesn't have meter, you can try for a 6a because only way he can bait AAs is by double jumping or a single ice sword which doesn't lead to much on a ground counterhit. Though if he has 25 meter he can start baiting your AAs with j.236d then follow up with a combo to wall carry you. Then his pressure gets scarier.

Backdash is a good option because i think the only move he has to keep you blocking or punishing your backdash is his j.c. though tbh, jin's probably won't do that because his j.c is ass for air to ground. If you think he will do that, just crouch and punish.

Posted

CH j.236X will combo into j.214X, which leads to a huge fatty combo. I wouldn't underestimate the single ice sword.

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