Yggjrasil Posted August 4, 2010 Posted August 4, 2010 Just did this match not too long ago, Had a bit of a problem trying to hit Taokaka while she was in her cat crawl (2A totally whiffs her, gotta rely on a well timed 2B to get her while she's crawling), She goes under most things you throw at her, Anyone else have any experience with this match-up so far?
HiagoX Posted August 4, 2010 Posted August 4, 2010 I was told that you can pretty much counter her Drive attacks by using j.B.
Yggjrasil Posted August 4, 2010 Author Posted August 4, 2010 ah, the Cyclops Flip kick... Ah, that makes things a bit better, im sitting there trying to AA her with 6A like im Ragna
Big Red Tie Posted August 4, 2010 Posted August 4, 2010 ah, the Cyclops Flip kick... Ah, that makes things a bit better, im sitting there trying to AA her with 6A like im Ragna haha, it'd be ok if you could get a good combo off it like ragna... the timing is a little too difficult to be worth it though
OrionXElite Posted August 4, 2010 Posted August 4, 2010 j.B is a great air to air option in this fight. Beats Tao's drives CLEAN about 90% of the time. When Tao is going air to ground on you, parry her drives and jump ins. If you can pick up on her using her j.B you can parry it pretty easily. But other than that...This is honestly going to be one of Makoto's worst matchups. Tao's high mobility AND her Counter Assault let her get out of the corner pretty easily. Also Tao has a just as damaging loop combo like Makoto which makes damage output even in this fight. I'd put this at 6-4 Tao's favor.
HiagoX Posted August 4, 2010 Posted August 4, 2010 j.B is a great air to air option in this fight. Beats Tao's drives CLEAN about 90% of the time. When Tao is going air to ground on you, parry her drives and jump ins. If you can pick up on her using her j.B you can parry it pretty easily. Wait wait, you can parry air-to-ground?
Big Red Tie Posted August 4, 2010 Posted August 4, 2010 Yep. it'll hit them with the slap animation if you're close enough and you can do the followup but if the attack is slow enough you don't even need the slap animation to follow it up
jmuzz Posted October 20, 2010 Posted October 20, 2010 I like her 6a you can usually combo it into j.B j.B upper. You have to super jump if they are high in the air. You might have to super jump straight up and then jump forward if they are almost over you. My jumping anti-air is usually to try to air throw because she has nice combos off of that too. If you are having problems with her crawling I would recommend her j.2c from either regular jumps or the command jumps, it's a nice combo starter. I think Tao has a range advantage down there so you probably will not have a lot of luck trying to hit her from the ground while she is doing that.
Eshi Posted December 15, 2010 Posted December 15, 2010 (edited) This match-up feels pretty terrible to me. Makoto doesn't have any tools to make her stay on the ground so Taokaka can completely control the flow of the match - she'll run away when she has a lead, she'll initiate offense whenever it's advantageous. Throwing out whiffed jB's hoping she'll run into it isn't very viable, and 6A is even worse. Parry will lose to lows and slight timing differences in Tao's pressure, DP will whiff on her lows and you really don't want it to whiff. To me, the match-up feels like Makoto running around trying to hit Tao with something random, Tao initiating her pressure whenever she wants and Makoto having no good options to prevent or escape it. Oh, and if you ever get the chance to pressure Tao she can CA out of it and start her own, or run away again. Feels pretty shitty. Edited December 15, 2010 by Eshi
Nini Heart Posted January 13, 2011 Posted January 13, 2011 I'm with Eshi on this one. Just played 50 games vs XDest, feels horrible. I'm pretty much fishing for random J.B/J/A CH into corner push>rape. When I get her to the corner without her having 50 meter for CA/Reversal super/Burst, the round is pretty much done unless i mess up combo. Otherwise, she gets out of there, you can't DO ANYTHING against her counter assault, I baited that shit like a 100 times but there ain't nothing I can do about it. Once she's out, back to fishing for random J.B CH into corner knockdown, which is kinda rare and risky, since CH J.C/J.B/Drive from tao lead to like 3-4k. One J.B CH though is pretty much all you need to seal the match unless she has burst though. Them 6k J.B combos are the shit, though I dropped a shitload >.>. Fucken HDTV Dp whiffs a lot on her crouching moves and you eat 6k when that happens. PF is a better reversal in this match since the hitbox is big. Plus 6K++ combo if it hits is teh shit compared to 2-4k you get off a normal DP depending on where you are on the map. Oh yeah, don't 3C lol. She can 6c CH your ass shit into 7k. Parry gave mixed results. You can't really react to her stuff, so it's pretty much a lot of guessing/predicting if you decide to use it. I have to say though, there is nothing as satisfying as cornering this lil bitch and pummeling her. After all that running around, you feel good when you really go IN.
SolAscension Posted January 31, 2011 Posted January 31, 2011 I wouldn't necessarily say don't 3c, just... don't 3c when tao is on the ground also. This match is like a bad guy shooting at a good guy, all of your bullets are going to miss.
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