Ginseng Posted August 5, 2010 Posted August 5, 2010 Discuss the matchup here. All I know is she's a hitconfirm character into huge damage. Oh and I guess she has gimmicks including that parry cancel thingy. And apparently she can do 2C or 3C into super into 4k from what I hear lolol. And a crazy fast 5A.
Halcyone3 Posted August 5, 2010 Posted August 5, 2010 she has a lot of trouble approaching, has no safe(not even close) way to do so through the ground and her jump-ins are pretty sub-par. If she does get in, she can pressure and mix-up well, watch out for her clone move, easy to spot and very DP-able, haven't tested how tsubaki's non-D DPs fare with it yet (doing so in a bit), but given she can't do anything right after activating that move you could at least trade and get her off u. Her air-to-air game is pretty decent, her j.B beats a lot of normals mid-air and leads to solid damage near the corner. Avoid getting cornered, her big damage is there. I wouldn't be too shy about spending a charge on D-DP, or 50 heat on CA to get out of there. SHe can feint her 3C by holdng it, and no attack comes out, careful u dont get thrown when u think u're blocking, hit her out of it while she is still moving. She seems to go even lower than noel, use 2B to CH her. EDIT: DPs tested vs her clone move. C is a definite no go A and B trade if u do it as quickly as humanly possible. D gets you out
Shaffler Posted August 5, 2010 Posted August 5, 2010 There are some scary things that Makoto can do which you have to watch out for. For example, you'll have to watch out when you do 236x because there's a high chance she'll react with a 236A and then into D and combo you. And like Halcyone said, using DP against her 214A/B/C can help.
STenSatsu Posted August 5, 2010 Posted August 5, 2010 5b works well on her since she doesn't really have a good poke from that range. Once she gets in it will probably be as bad as Tager getting in since she has tons of shenanigans and does like 4k off most shit anywhere. If you get predictable though, I think she can actually 3c you (spinning sweep) out of 5b, not positive if you can block it.
Halcyone3 Posted August 5, 2010 Posted August 5, 2010 her 3C is safe on block anyways, try to do something and u get CH thrown or 2A CH, hit her mid-animation. ur 5B outranges her, her own 5B poke is slower too. her 3C can and will go below most of anything u have, use quick lows to get her, like 2B. as for her 236A~D, it breaks 2 primers point blank, and it's roughly even on block, watch out for it.
Slayer Alucard Posted August 5, 2010 Posted August 5, 2010 Basically, this match is all spacing. She screws you over with her stupid fast 2A and mixups, and her 3C is both safe and a feint, so good luck IBing that. Spam the hell out of 5B and 2C. Her 632146 super works as DP pretty much. You can hit her out of activation, but you're screwed if you're not blocking and not close enough, its range is big and has relatively safe recovery too.
Konton Posted August 5, 2010 Posted August 5, 2010 I'm winning because they all suck, but I can't get out of her 5a. It's too fast.
Halcyone3 Posted August 5, 2010 Posted August 5, 2010 I'm winning because they all suck, but I can't get out of her 5a. It's too fast. duck, it whiffs. 2A, ya, block it.
Luplus Posted August 5, 2010 Posted August 5, 2010 I think when she does her clone moce it's better to guess what she will do than risking a trade. That's what i was doing earlier and it worked well. If you think she will stay on ground, you do 5B and it will most likely be a counter hit so you can continue with 6CC. If you think she will be in the air, 2CC into air combo work. Also, if you block her 2D ( the uppercut ) I think you can chain with FC 5B combo, but not totally sure about that. Also, if she does a clone and you don't react/don't want to guess, beware because she can dash right through you and reset her combo.
pktazn Posted August 12, 2010 Posted August 12, 2010 Apparently according to a few people in the OHC DL chat today who play Makoto, she can basically use her astral from most of her moves. Just thought it'd be nice to share just in case
Slayer Alucard Posted August 12, 2010 Posted August 12, 2010 I haven't been able to test this cause I don't have her, but Makoto seems to have a funky hitbox. Whenever I go for the standard 6CC > air combo, the j.214C at the very end whiffs if I don't do a forward jump on both jumps. Same thing happens if I'm not almost right next to her when I attempt the air combo.
Gil Posted August 21, 2010 Posted August 21, 2010 This match-up has been giving me some trouble. Though I recently picked up Tsubaki and don't have Makoto, so maybe that's why. Anyway, on the ground I have it figured out. Keep her at 5b range as much as possible and avoid corners. Where I'm having trouble is air-to-air. I think it's her j.b/j.2c that usually get me and I have no idea how to deal with it. So any advice from more experienced Tsubaki players would be great.
Grendy Posted August 21, 2010 Posted August 21, 2010 This match-up has been giving me some trouble. Though I recently picked up Tsubaki and don't have Makoto, so maybe that's why. Anyway, on the ground I have it figured out. Keep her at 5b range as much as possible and avoid corners. Where I'm having trouble is air-to-air. I think it's her j.b/j.2c that usually get me and I have no idea how to deal with it. So any advice from more experienced Tsubaki players would be great. Makotos j2c seems to be a end all beat all move against tsubaki, the best I've seen against it is 2c clashing. I can't say for sure since my reactions to clash are slow but I imagine 2c > clash > 2c would beat her out. As for the hitbox I've had slight problems with it in the air but so long as you jc (9) you should get the finisher.
pktazn Posted August 22, 2010 Posted August 22, 2010 Makotos j2c seems to be a end all beat all move against tsubaki Anybody's move can beat Tsubaki's moves. ... Just saying.
Kiba Posted September 22, 2010 Posted September 22, 2010 I haven't been able to test this cause I don't have her, but Makoto seems to have a funky hitbox. Whenever I go for the standard 6CC > air combo, the j.214C at the very end whiffs if I don't do a forward jump on both jumps. Same thing happens if I'm not almost right next to her when I attempt the air combo. I think I tested this out, and apparently it doesn't work even when I forward jumped twice on both jumps. Of course j.214D worked cleanly though.
Grendy Posted September 22, 2010 Posted September 22, 2010 Just a little something I came across while playing a friends Makoto, the 22x series will beat out her 3C. It comes down to reaction but if you can do it free 22D's are yours. Dunno if this is old news or not but hope it can help a bit.
Kiba Posted September 23, 2010 Posted September 23, 2010 Just a little something I came across while playing a friends Makoto, the 22x series will beat out her 3C. It comes down to reaction but if you can do it free 22D's are yours. Dunno if this is old news or not but hope it can help a bit. That's cool man, I didn't know that. I'll attempt to use that at times. Free damage is nice for Tsubaki. I found that 3C, Her DP (wouldn't advise though), 2B, and sometimes I even used J.c to beat Makoto's 3C. Not too sure about 236x or 214x but it seems likely to work? If so A version is probably best.
Grendy Posted September 23, 2010 Posted September 23, 2010 I'm pretty sure I tried 236D against makotos 3C and it didn't work. Should still test it though as its highly possible I'm wrong.
Halcyone3 Posted September 23, 2010 Posted September 23, 2010 I'm pretty sure I tried 236D against makotos 3C and it didn't work. Should still test it though as its highly possible I'm wrong. her 236s get beat by makoto's 3C
Kiba Posted November 15, 2010 Posted November 15, 2010 Makoto's 3C can be punished if you IB then follow with a 2a-5bb etc. If she uses her clone move (either to move towards you on the ground or behind you, not the one where she goes in the air) you can throw her out of it. If she gets a corner combo on you, thats a potential 5k combo. Her sweep (I think it's 2c?) can be beat with 2a. If she goes for the long range DD and you block, be careful when trying to run and punish her (even if you're close) as Makoto then followed up with her DP. Like Slayer said if you go for the normal 6CC air combo the j214 will miss. You have to either shorten the combo (e.g jc > jc > 236a > 214c), end with 214x or even go for a throw. Sometimes even 214D missed however, but happened on a rare basis.
EdWORLD Posted December 6, 2010 Posted December 6, 2010 her 3C also goes under Tsubaki's 2A. Kind of ridiculous.
Wolf of Sorrow Posted December 12, 2010 Posted December 12, 2010 her 3C also goes under Tsubaki's 2A. Kind of ridiculous. Insta block it or 5B it.
EdWORLD Posted December 12, 2010 Posted December 12, 2010 Insta block it or 5B it. Uhmm, 5b goes over 3c. O_o
Wolf of Sorrow Posted December 12, 2010 Posted December 12, 2010 Uhmm, 5b goes over 3c. O_o wow, just...wow... then probably DP it ^^''?
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