huey253 Posted September 27, 2011 Posted September 27, 2011 *No Arakune* I like the sound of that. personally, I feel that he is close to A tier tbh.... its just that the rest of the list is pretty silly in some spots. especially if horizontal matters... and why the fuck is rachel so low?
zeth07 Posted September 28, 2011 Posted September 28, 2011 (edited) webnail 5C 6D 623B 5B 6C j4C j623B reverse daifunka. in general, " 5B 6C j4C j623B reverse daifunka. " is always the highest damage ender if its possible in combo (at some times, the proration is too much). also, normal grab RC goldburst into corner combo does almost 5k with 50 without super ender. That combo doesn't work by default. Just so it's clear, that combo only works and does ~5.5k if the web nail actually catches them trying to jump out. 5C>6D doesn't work naturally in combos unless it's off of a 5C fatal counter. In all the BnBs, whatever>5C>6D only works cause of the OTG of it. Instead of 6D, you can do 5D if the web nail catches them standing/crouching, in which case the combo ends up doing ~4.7k. EDIT: And technically if you land the web nail when they are standing or crouching, other starters/combos will do slightly more damage. Edited September 28, 2011 by zeth07 typo = Any=And
huey253 Posted September 28, 2011 Posted September 28, 2011 That combo doesn't work by default. Just so it's clear, that combo only works and does ~5.5k if the web nail actually catches them trying to jump out. 5C>6D doesn't work naturally in combos unless it's off of a 5C fatal counter. In all the BnBs, whatever>5C>6D only works cause of the OTG of it. Instead of 6D, you can do 5D if the web nail catches them standing/crouching, in which case the combo ends up doing ~4.7k. EDIT: And technically if you land the web nail when they are standing or crouching, other starters/combos will do slightly more damage. Zeth, when Webnail catches rolls or otg, it puts them slightly in the air, allowing a 5C 6D combo the webnail isn't supposed to be for emergency tech meaty... its to stop them from doing anything else EXCEPT emergency tech
zeth07 Posted September 28, 2011 Posted September 28, 2011 Zeth, when Webnail catches rolls or otg, it puts them slightly in the air, allowing a 5C 6D combo the webnail isn't supposed to be for emergency tech meaty... its to stop them from doing anything else EXCEPT emergency tech I know. But your explanation was kind of vague/open ended for what exactly can happen which is probably why whoever it was that asked about the combo wasn't getting that damage you described. I just wanted to make sure that part of it was clear.
Linear04 Posted September 28, 2011 Posted September 28, 2011 i used that tech successfully only once cus i kept doing the webnail too early to get it to bluebeat the one time i got it it won me a game lol timing it to not bluebeat is a bitch, feels random sometimes even
Linear04 Posted October 4, 2011 Posted October 4, 2011 messing around with frkz mixups, crossup dash + 6a seems to work REALLY well, ive got it to hit everytime so far, although its netplay so lol. you can chain 6a into 2c into kaerus frkz combo since 6a is only 80 p1, and does 5.4k in the long run with the web nail + dfk ender reason im using 6a is because its somewhat fast, is cancelable into 2c, dash cancelable(so it makes it faster than a crossup 5b/2b), and leads into decent damage
huey253 Posted October 4, 2011 Posted October 4, 2011 messing around with frkz mixups, crossup dash + 6a seems to work REALLY well, ive got it to hit everytime so far, although its netplay so lol. you can chain 6a into 2c into kaerus frkz combo since 6a is only 80 p1, and does 5.4k in the long run with the web nail + dfk ender reason im using 6a is because its somewhat fast, is cancelable into 2c, dash cancelable(so it makes it faster than a crossup 5b/2b), and leads into decent damage jC crossup not paying the bills for you?
Linear04 Posted October 4, 2011 Posted October 4, 2011 people keep blocking it, go figure think its cus as soon as people see frkz, they just keep blocking high cus theyre scared of jc and then just block left or right
Reioumu Posted October 4, 2011 Posted October 4, 2011 (edited) people keep blocking it, go figure think its cus as soon as people see frkz, they just keep blocking high cus theyre scared of jc and then just block left or right 5B 6A is good to try to start shenanigans with after frkz. But yeah, crossup j.C is like the bread and butter everyone expects Edited October 4, 2011 by Reioumu
Dacidbro Posted October 4, 2011 Posted October 4, 2011 Just be careful with that, I think most characters can reaction mash many things to get out of anything into dash 6A. The start up is a little lack luster for how close you are during a grounded crossup.
C0R Posted October 4, 2011 Posted October 4, 2011 6a is a level 3 attack, meaning it has 16 frames of blockstun. It has 17 frames of startup. Because the FRKZ dash is cancelable into normals on frame 2, the effective gap between his 6a > Dash > 6a is 17 plus 2, 19 frames. 19 frame startup, with 16 frames of blockstun means that there is a 3 frame gap between the 6a's. This frametrap will punish jump startup and any normal attack in the game. The only solution is to IB; then jump out, or use your 5f 5a, or dp. I kept missing the IB timing at NCI, which is why I got ultrabodied by that move :<
Dacidbro Posted October 4, 2011 Posted October 4, 2011 Yeah that was maybe my favorite part of the tournament, mashing 6A on you while yelling "GOD STOOOOOOMP" Also, don't forget you have to account for crossing up, C0R. If you're just cancelling instantly it's much different from passing all the way through your opponent.
C0R Posted October 4, 2011 Posted October 4, 2011 Hmm, if you're at at minimum range, I believe 6a will still frametrap, even on crossup. However it's probably a 6-8 frame gap at the longer dash distances, so you're right in that. Personally, I wouldn't be too afraid of people mashing out, in a situation like that, the risk reward is actually in Bang's favor, and heavily so.
Dacidbro Posted October 4, 2011 Posted October 4, 2011 I think you might be surprised, the push-back on his normals is brutal. Usually it comes out to more like 10 frames, unless you diligently set it up through a sequence of jC 3dash 5B cross 6A. Something like that, it's very solid. If they barrier it can really make performing that cross up awkward. I usually prefer just mashing on jC as mix and footsies and seeing how people deal with it, works about 95% of the time in America.
Xie Posted October 4, 2011 Posted October 4, 2011 Psh, this is all you need: http://www.youtube.com/watch?v=io-KwS90m8It=1505s
Dacidbro Posted October 4, 2011 Posted October 4, 2011 Psh, this is all you need: http://www.youtube.com/watch?v=io-KwS90m8It=1505s Lmfao So many reversal gaps.. so much meter. ;_; People really need to figure out how to play against FRKZ Nezu's such a sick troll
LuminAbyss Posted October 5, 2011 Posted October 5, 2011 You can't tell me you're gonna believe that list now, right?
Chazmobile Posted October 5, 2011 Posted October 5, 2011 You can't tell me you're gonna believe that list now, right? Nope I don't. But, it's still kinda funny.
DaiAndOh Posted October 5, 2011 Author Posted October 5, 2011 ....god damn it guys. I discussed it with Dora, best way to play Bang is to throw 4 TK dnails start of the match. Oh and Dacid, I saw your performance in Marvel. It's clear you've been playing the game, TELL ME PW STUFF! I promise I won't edit your posts for fun again if you do :D
Dacidbro Posted October 6, 2011 Posted October 6, 2011 (edited) Ah, I've played, it, yes. That night. I got about 4 rounds of warm up off stream on a training dummy, and everything just kind of worked exactly how I expected. What did you want to know? Oh, you said PW. Meaning Phoenix Wright. All I know is he's "allegedly" a stance based evidence collecting character. Which kind of makes no sense at all and also kind of sounds like Bang. I dunno, I'm excited. Edited October 6, 2011 by Dacidbro
Chazmobile Posted October 6, 2011 Posted October 6, 2011 So about dat CS1 5b, prepare your anus rest of cast.
iTz.WiiTarD Posted October 6, 2011 Posted October 6, 2011 i never played bang in cs1, but im guessing 5b was good then, i hope he doesnt go top tier again, its what put me off him in cs, i enjoy the satisfaction when i beat players with a lowish tier such as bang, does anyone know if 5d combos off 2b crouching yet?,
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