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Posted

^Or Cockatrice.

Ryan you could always borrow a deck from me if you ever want to play in FNMs. I highly recommend trying to get into EDH though, it's super fun.

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Posted
Ryan, mind if I drop off those magic cards you picked up from my pile to your place tomorrow late afternoon?

I uhhh... Took them with me to Vegas. Those must be someone else's cards.

thinking about it though, free cards are free cards. If you'd like to give me free stuff, I'm always down. I'm working like 8am to 8pm though, so... just keep em.

Posted
Finally, news on +R patch. Granted it's Google translate, but looks like it should come out this month!

Yeah, "finally" is right. And all the Xrd stuff as well -- looks like this should be a good month for Guilty Gear.

Posted

Not sure how I feel about FRCs possibly not being in the game, although I would certainly welcome less of an execution barrier. On the other hand, it looks like Ky has steins "grinders" he can launch with his Stunedges which sounds fucking cool.

Posted

"Using a Roman Cancel during a projectile's recovery slows down time while allowing you to move freely, enabling combos even from a distance. Same meter cost."

This sounds pretty weird but kind of cool. But if there aren't FRCs (really hope to god they didn't get rid of that) normal RCing a projectile sounds really silly.

also why are there only 7 character spots

Posted

It's a loketest and they're still early in development, so I'm sure they'll put in more characters in the final game. Though we may not get all 25 at first.

Posted (edited)

I'd rather them not get rid of FRCs, but I'm not going to be that upset if they did -- the "yellow" RC mechanic seems similar, but more flexible, with the extra meter cost there to balance out the flexibility. Depending on how it's implemented, I could see it possibly being a suitable replacement. I was honestly more afraid that they'd introduce wide throw-break windows and ground teching, and I am very glad to see that neither of those are mentioned in the system mechanics.

I'm currently more worried about being able to YRC anything. Like doing Riot Stomp full screen and waiting until the last moment to YRC, using the "slow down" effect (which I'm still not sure I understand) to see if they twitched, and then Volcanic Vipering them. I'm assuming there's something to account for such stupidity -- like limits on when you can YRC and not (some people have suggested that it only works with projectiles, but the way the translation is worded makes me think it's an example of the mechanic and not the only instance of the mechanic) -- but I guess we'll find out for sure in the loketest.

And, as Erik said, it's still being developed, so who knows what might change after the first loketest.

Edited by Orrax
Posted

The way I read the wording it seems that slow down RC only works for projectiles. This would make a lot of sense to me as a replacement to FRC's because, at least in my opinion, the lack of projectile->followup would be the biggest loss from removing FRC's. Half the non-projectile FRC's just reduced the meter cost for comboing with those moves, which wouldn't be a huge loss as long as the numbers on the move reflect it (which they will). The only thing That will be really missed is moves that you can FRC on whiff for safety or mixup.

Basically, It wouldn't surprise me if they removed FRC's for the execution barrier.

Also i'm not sure how the slowdown works, but if everything including the projectile slows down and you move at normal speed, you might be able to get a sweet ambiguous crossup with gunflame FRC.

Posted

Ill be hosting today again. Starting at 4. Come for games, though there's a good chance ill end up just watching The International all day.

Posted

I may stop by; I haven't decided yet. I am in the mood to play some GG because of all the recent announcements, if anyone else is down for that. Although I'm also down for MB or P4A as well.

Posted

I was going to say that if no one else is going and Tempered's planning on watching The International anyway, I'll probably just stay home. But if people are going, I'm down to play some games; just let me know. Otherwise I might just stay in and play Portal 2 (because I finally got around to getting it).

Posted
Otherwise I might just stay in and play Portal 2 (because I finally got around to getting it).

Once you pop you won't be able to stop, at least I couldn't.

I love that game so much.

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