Chumaralupa Posted November 26, 2012 Author Posted November 26, 2012 I watched some BBCP vids of characters I don't care about because that's basically all there is atm, and as far as I can tell roll teching didn't really change, you can still delay it and it's still a gay concept. I wish a character had a move like Slayer's 2HS that you could just do on oki to catch both sides. This game does look better as a whole though, still wanna play Izayoi.
Zeromus_X Posted November 26, 2012 Posted November 26, 2012 blap blap blap blap blapblap blap blap blap blap blap
Valthazeryus Posted November 27, 2012 Posted November 27, 2012 Okay, I thought it was so-so at first when I played it at the first loketest, but to be honest, I like it. It sounds nice, like its an indication of hit confirming. Also, they probably a lot more noticeable because in Japan, the arcades are so loud, hence, louder sound for hit confirmations.
LegendaryRath Posted November 27, 2012 Posted November 27, 2012 After watching some footage of CP, I feel like it could be really fun to spend time playing fighting games at an actual arcade.
Valthazeryus Posted November 27, 2012 Posted November 27, 2012 Amane Nishiki's theme Bullet's theme Azrael's theme
LegendaryRath Posted November 27, 2012 Posted November 27, 2012 I like Azraels theme a lot, but not in a way where I would want to just listen to it without the game. Pretty good stuff tho.
Chumaralupa Posted November 27, 2012 Author Posted November 27, 2012 So there's still plenty of good P4U footage on Nicovideo, thank god 'cause nobody uploads it to youtube.
Valthazeryus Posted November 27, 2012 Posted November 27, 2012 I can't wait to play the new Gundam model. Gundam Izayoi 00
LegendaryRath Posted November 27, 2012 Posted November 27, 2012 R.I.P Gundam Wing, you were an excellent childhood. I'll admit that I really like Izayoi's design a lot, but I'm not sure that she's my type of character. Azrael and Haku are looking like the most fun for me, even if Hakumen is a shell of his former self. Tager admittedly looks boring now, I don't know why. It's strange because he's better in a lot of way's now. Combos seem like they got worse and have less options in combos, but the damage is still way better. 5A > 5B > 5C > 6A > 3C is 1.8k now and that's not even magnetized.
Chumaralupa Posted November 27, 2012 Author Posted November 27, 2012 I think Tager's concept makes him the most fun........ slow-type grappler in any game I've played. That being said I still don't like playing grapplers generally except for my dear Satsuki but that's because she doesn't feel like a generic grappler. Also that combo you listed wouldn't do more damage if they were magnetized. Does anyone know if 3C is back to a good move that let's you OTG your opponent afterwards? I saw Azrael pick up after 3C in that combo vid.
M19Kamikaze Posted November 27, 2012 Posted November 27, 2012 (edited) http://www.youtube.com/watch?v=APUBrm2T7Bk&feature=g-high-u *insert maniacal laughter here* I hope to god that's Nu's theme. Still not seeing anything too new (haha, puns) compared to already seen stuff. And then I saw stuff. Not sure what though. Although, I wonder if "No.00" actually means anything or just to stir tension Edited November 27, 2012 by M19Kamikaze
LegendaryRath Posted November 27, 2012 Posted November 27, 2012 I didn't mean to imply that a combo would do more damage with magnetism, but I meant that you could do a better combo instead with it. It Extend, Tager only gets 1.2k off what that same combo. A generic magnetized combo starting with 5A does a little over 3k, while a better / longer combo in extend does 500-600 less. Not sure what character's 3C you are talking about.
Zeromus_X Posted November 27, 2012 Posted November 27, 2012 I think no. 00 just refers to Izayoi, since it's supposed to be a prototype Murakumo unit. But a lot of people are speculating it could refer to Saya. Mu's new theme sounds like something out of Megaman X or Gradius, but I guess it can't be all Doomy Dooms of Doom anymore.
Valthazeryus Posted November 27, 2012 Posted November 27, 2012 (edited) I put 00 for reference to Gundam 00. Edit: Nvmd. You were replying to M19Kamikaze with a M. Edited November 27, 2012 by Valthazeryus
KosukeKGA Posted November 27, 2012 Posted November 27, 2012 http://blazblue.jp/images/lt/bbcp_pdf.zip
LegendaryRath Posted November 27, 2012 Posted November 27, 2012 http://blazblue.jp/images/lt/bbcp_pdf.zip I can tell that it's their move lists, but sadly I don't read Japanese.
Rei-Inari Posted November 27, 2012 Posted November 27, 2012 I think Tager's concept makes him the most fun........ slow-type grappler in any game I've played. That being said I still don't like playing grapplers generally except for my dear Satsuki but that's because she doesn't feel like a generic grappler. Also that combo you listed wouldn't do more damage if they were magnetized. Does anyone know if 3C is back to a good move that let's you OTG your opponent afterwards? I saw Azrael pick up after 3C in that combo vid. From what I've seen so far everyone's 3C is the same as it is in Extend. You can OTG on a counterhit only.
Valthazeryus Posted November 28, 2012 Posted November 28, 2012 (edited) Tager admittedly looks boring now, I don't know why. It's strange because he's better in a lot of way's now. Combos seem like they got worse and have less options in combos, but the damage is still way better. 5A > 5B > 5C > 6A > 3C is 1.8k now and that's not even magnetized. That combo is generic magnetism setup... You forgot to follow the 3C > 22D (Gadget Finger) for 1.9k (unkillable). It's fine. Tager generally takes the longest to find what his new gimmicks are because they have to change him drastically these days, from CS2 to EX to CP. There are many combos I want to test using Tager, but I'm stuck in this place called America until next year. They shortened a lot of combos on Tager, but he gains a bit more damage it seems (for shorter combos), but at the cost of heat gain. At the cost of his combos, he was given more gimmicks though, which is kind of okay, I guess? Actually, no. His new Gadget Finger is the new gimmick. It has the most majestic pull I've seen. On instant tech when you are magnetized, and the Tager fingers you, you instantly get thrown back to Tager (maybe) faster than Atomic Collider would. His Gadget Finger in this version is so powerful it will push Tager back, at a movement speed faster than his walking speed. Oh, seems like Tech Wheel is useless at the moment. He also does 3k magnetized normals, which is not bad. http://www.youtube.com/watch?v=3qZK0P__1kI&feature=g-u Edited November 28, 2012 by Valthazeryus
Theupstreamer Posted November 28, 2012 Posted November 28, 2012 I will never respect tager as long as I have a stick that is literally like nine feet long.
LegendaryRath Posted November 28, 2012 Posted November 28, 2012 LOL America... And wtf Japan?! Did anybody else see the box of tissues? JAPAN, what else can I say? Tager seems like he's pretty good, and it'll be nice to see his new gimmicks as people find them. Obviously his damage seems pretty good now, but I'll miss flinging people around like there's no gravity. Something about how he combo'ed in Extend was really satisfying. I was also suspecting he would lose a lot of potential for heat gain, but I'm sure it's still well above average. It would be nice to see something exciting about him, but I just don't feel like playing him anymore for some reason. It's all Azraels fault (and Hakumen's). My hype levels went nuts yesterday when I saw some footage of a GOOD Hakumen who knew actually GOOD combos in CP. Finally, someone figured how that stuff works and the damage can be pretty nuts with the right conditions. With a 5C or Zantetsu (Is that what it's called?) starter you can break 5k midscreen, but with anything else you'll have trouble breaking 2k unless you feel like wasting orbs. It seems like you can't even follow the same combo path with the weaker starters, else they'll just tech out of it. But I guess that's fine. I'm ok with getting more frequent fast, weak combos because it seems like more fun. And it's great to see his potential for damage jump a few thousand just because of a different starter. Azrael is still who I'm the most hyped for, especially since he has Kamina and Takaya color palettes. I get so hyped watching him, even the horrible players. What is strange is how he has such high consistent damage, but no potential for outrageous damage. I've rarely seen him get 4k (which is still high, don't get me wrong) but it's not like he's gonna all of a sudden pull 6 or 7k out of his ass just because he starts with a good prorating move. Maybe people will find something with his OD. It doesn't really matter, though. He already has potential to carry momentum and kill someone incredibly quickly.
Ryuuka Posted November 28, 2012 Posted November 28, 2012 (edited) Hakumen can always get "decent" damage anywhere if you're willing to spend magatama. What they basically did was make him even more meter dependent and give him more meter to work with. Blockable Zanshin makes him less appealing, though. I just want blaz to move out of the corner. It always seems like nobody has any real gameplan outside of it. ('Cept Arakune. That's why he's awesome.) Edited November 28, 2012 by Ryuuka
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