Valthazeryus Posted November 28, 2012 Posted November 28, 2012 Tager seems like he's pretty good, and it'll be nice to see his new gimmicks as people find them. Obviously his damage seems pretty good now, but I'll miss flinging people around like there's no gravity. Something about how he combo'ed in Extend was really satisfying Personally, his combos in EX weren't so satisfying for me.
Omegashrimp Posted November 28, 2012 Posted November 28, 2012 Sorry but elbow drop combos looked silly.
M19Kamikaze Posted November 28, 2012 Posted November 28, 2012 Single, Double, Triple elbow drop combos were legit as hell. Just don't have the patience to play him. But that belly flop move looks lulzy.
Chumaralupa Posted November 28, 2012 Author Posted November 28, 2012 So does burst come back on a timer or what? These match vids are too crappy to see if there's some recharge meter around the circle.
Valthazeryus Posted November 28, 2012 Posted November 28, 2012 (edited) Yes. They recharge. They're extremely fast, too, so baiting requires extreme yomi. My reason Tager's combo were unsatisfying are same as John's. They looked awkward and out of place. It's not so cool. Sunnvabitch. Btw. The combos in this game are reworked. They're based on time now. Such as, if you start a combo with a weak move, you get like 5 seconds of styling time. If you land a stronger hit, it can be like 8, for example. Medium, like 6-7. Etc. Not exact, but around. They implemented this to try to lower the frustration for the person on the receiving end as one of the reasons. Also to prevent loops. Tager has few good combos. He can get 4.5k off 2C table flip with or without magnetism. Edited November 28, 2012 by Valthazeryus
LegendaryRath Posted November 28, 2012 Posted November 28, 2012 I heard about the combos being based around time. It's pretty cool to not have to wait ages for a chance to play. "Looks like he got a hit, I'll wait 20 seconds for his combo to end".
Valthazeryus Posted November 28, 2012 Posted November 28, 2012 (edited) I just saw the newest videos. He has amazing new combos. http://www.youtube.com/watch?v=aFkFgCpqB1Y&t=11m31s Edited November 28, 2012 by Valthazeryus
Hateraid Red Posted November 29, 2012 Posted November 29, 2012 bang looks .... interesting. not sure if it's good yet. his combos leave a lot to be desired thus far. not sure if I like the bang install changes either
Chumaralupa Posted November 29, 2012 Author Posted November 29, 2012 I hope this timer based combo system doesn't make combo theory and possibility bland, it sounds like trying to connect moves that would normally give you nice options aren't much better than using an easier-to-land move, as long as you can just do it within your time-frame. How the hell would the calculation work for that anyways? Does it mean that until your combo time is up that everything is untechable to the ground? Obviously that's not the case but I can't figure out how it's supposed to work.
Valthazeryus Posted November 29, 2012 Posted November 29, 2012 The time is depended on your first hit, or your hit confirm. I just read it in an article/interview recently, so I will go back and read it. It's on Famitsu.com. Other than that, nobody seems to really notice this new system, cause it feels faster (with higher damage outputs). If you watch a lot of the videoes coming out, the game looks a lot faster now. Overdrive Gen Emeral Tage Bust looks good. Oh, from first loketest, iirc, 720 damage got nerfed, but it goes back to its normal damage value if its done in Overdrive.
Chumaralupa Posted November 29, 2012 Author Posted November 29, 2012 So there's a message that pops up for you when you repeat the same move? Anyways, what I meant about the combo system is for example with Tsubaki, why should I bother using the D versions of my moves in combos now since I can just use B/C versions and pick up off them as long as I use them within my allotted time? This is assuming CS2 version of Tsubaki. It just sounds to me like the system makes combos easier overall.
LegendaryRath Posted November 29, 2012 Posted November 29, 2012 I just saw the newest videos. He has amazing new combos. http://www.youtube.com/watch?v=aFkFgCpqB1Y&t=11m31s Holy shit, I want to play Tager again.
LegendaryRath Posted November 29, 2012 Posted November 29, 2012 bang looks .... interesting. not sure if it's good yet. his combos leave a lot to be desired thus far. not sure if I like the bang install changes either I feel like bang got nerfed pretty hard. His combos lack much damage and 5D doesn't launch anymore, which makes combo-ing off crouching opponents nearly impossible. The manly good-guy deserves better than this.
Valthazeryus Posted November 29, 2012 Posted November 29, 2012 So there's a message that pops up for you when you repeat the same move? Anyways, what I meant about the combo system is for example with Tsubaki, why should I bother using the D versions of my moves in combos now since I can just use B/C versions and pick up off them as long as I use them within my allotted time? This is assuming CS2 version of Tsubaki. It just sounds to me like the system makes combos easier overall. Idk. Ask John. And message is "Same Move Attack".
Robawtninja Posted November 29, 2012 Posted November 29, 2012 Bang got nerfed in damage but his changes actually made him a different character with stronger mixups. The 5D doesn't launch but it creates a huge amount of hitstun to force a mixup after hit and on air hit, it does a wall bounce in corner. He's very different and Justin, I think you'd like the new command grab distortion. Bang looks really bad right now because people don't know how to play him yet IMO.
Zeromus_X Posted November 29, 2012 Posted November 29, 2012 From what I can gather, the combo system is basically a combination of CS (P1/P2 proration) and CT (timer-based untechability). So as far as using Tsubaki's D moves in combos, they still have better damage and proration values then the regular versions, encouraging you to use them in combos. Stuff like 214B launching again just helps to boost Tsubaki's average damage without charge to not-sad levels. As for Bang, I haven't watched many vids of him yet, but I predict lots of salt from his fullscreen command throw super. That shit just looks silly.
Valthazeryus Posted November 29, 2012 Posted November 29, 2012 His Daifuka does like 2k damage now. lol.
LegendaryRath Posted November 29, 2012 Posted November 29, 2012 I'm sure bang will be like Hakumen. They both appear to be nerfed, but people will figure stuff out and get used to it. I saw a 5.2k midscreen combo with Hakumen only using 5 Magatama. Considering how fast he gets that stuff now, that's pretty nuts. I'm positive that Bang will get better with time. It's pretty obvious that most of the people playing him are still figuring stuff out.
Chumaralupa Posted November 29, 2012 Author Posted November 29, 2012 His Daifuka does like 2k damage now. lol. Hey, if that damage isn't affected by proration then it'll be really good.
LegendaryRath Posted November 29, 2012 Posted November 29, 2012 Does anyone have a copy of PS Allstars? I think it would pretty fun to play that at some point. It is a party game after all. Feel free to call me an idiot.
Valthazeryus Posted November 30, 2012 Posted November 30, 2012 So HOW BIG of a Monster Hunter fan are you, Rath...
Chumaralupa Posted November 30, 2012 Author Posted November 30, 2012 Did DL get rolled back? Anyways, I'm not going to do any games this week for a couple of reasons. I'm down for dinner though.
LegendaryRath Posted November 30, 2012 Posted November 30, 2012 So HOW BIG of a Monster Hunter fan are you, Rath... Big enough to have beaten every guild quest solo in MH Freedom Unite. And for whatever reason I haven't been able to get on DL for the last 30 or so hours. Seems fine now though.
Greyvangelist Posted November 30, 2012 Posted November 30, 2012 Did DL get rolled back? Anyways, I'm not going to do any games this week for a couple of reasons. I'm down for dinner though. where are you guys going? I'm down if you guys go around 7ish
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