Bonzai Posted September 21, 2010 Posted September 21, 2010 You guys should either post some info to get some games in or ask in IRC/idle there. As for me, I'm sometimes in IRC under the same name, or you can just AIM me and shout GUILTY GARE into my screen.
SymbiotE_ Posted September 21, 2010 Posted September 21, 2010 i found a really low ping server (low 20s) and was not able to play much due to the god damn graphical glitches with the emulator...as well as desynchs ac online is a giant clusterfuck and unfortunately nothing more than just a tease...this isn't even close to playable atm
qwerty Posted September 21, 2010 Posted September 21, 2010 only play p2p, don't use wireless (it doesn't effect ggpo too much, but it fucks kailera up big time), make sure the connecting player unmaps his coin button because that causes desyncs. if you do all of the above, it's not so bad.
bbq sauce Posted September 21, 2010 Posted September 21, 2010 To play p2p, do you need to open any ports on your firewall? If so is there a listing for which ones?
qwerty Posted September 26, 2010 Posted September 26, 2010 To play p2p, do you need to open any ports on your firewall? If so is there a listing for which ones? only if you want to host. the default port is 27886. what i do is temporarily dmz my system when i want to host, then set it back to the usual port settings when i'm done. ANYWAYS, it's come to my attention that this emulator has a slight amount of input lag. unfortunately, i can't for the life of me figure out why, which probably means it's something about the code of the emulator and therefore way the fuck out of my league. i've tried increasing usb polling rates to no avail, and it lags just as much on xinput as it does on directinput.
bbq sauce Posted September 27, 2010 Posted September 27, 2010 I just thought since it emulates the arcade ver, and I am used to console, that I just sucked at adjusting.. the more you know
ZONG_one Posted September 27, 2010 Posted September 27, 2010 Shout outs to learning your FRC's and maintaining them through muscle memory, and not visual cues. :]
bbq sauce Posted September 27, 2010 Posted September 27, 2010 It's funny because the FRCs I do off muscle memory I get liek 1/5 tries on the emulated ver. but the one I do off visual cue, is the one I can do perfectly.
ZONG_one Posted September 27, 2010 Posted September 27, 2010 I need to learn this fucking DP FRC for robo. I finally get to mash DP, and have it be safe, even on WHIFF!!?! ...As soon as I learn the timing.
qwerty Posted September 27, 2010 Posted September 27, 2010 Shout outs to learning your FRC's and maintaining them through muscle memory, and not visual cues. :] that actually doesn't work well for some frc's, like divine blade which is height dependent. I just thought since it emulates the arcade ver, and I am used to console, that I just sucked at adjusting.. the more you know yeah man, try doing a jump cancel combo in the emulator. you fucking black beat the jump cancel, lol.
bbq sauce Posted September 29, 2010 Posted September 29, 2010 Axl doesn't use many double jump combos. I noticed doing launch in to (stuff)2S 623H the 623H black beat almost every time, though. That's not even net play either, that was just single player emulator play. isad
bitkid Posted October 2, 2010 Posted October 2, 2010 I manged to get many matches of AC in with my buddy. We are both in NorCal and the ping was about 25ms. The latency was pretty much non-existent. I'm stoked to finally see Kaillera implemented into a Naomi emulator. One thing that I found helps with the desync problem is create an NVRAM save with the game set to Free Play. You do this by going into the test menu and then the credit sub-menu. Then just close Demul and send the NVRAM file for the game to the person you are going to play against.
unsanctifier Posted October 4, 2010 Posted October 4, 2010 So what is the general consensus on this whole thing? If I don't have a copy of AC or a ps2 is it worth getting if I have a rig that will support it? I only play at the arcades and I wanna learn more FRCs and actually practice combos instead of watching vids before heading out and trying to remember them @_@
bitkid Posted October 4, 2010 Posted October 4, 2010 If you have a good computer I honestly think its pretty good. I have a i7 3.0GHz computer and it runs great. Online experiences so far have been really good for me, as long as I'm playing people with low ping (sub 50-ms).
SymbiotE_ Posted October 4, 2010 Posted October 4, 2010 So what is the general consensus on this whole thing? If I don't have a copy of AC or a ps2 is it worth getting if I have a rig that will support it? I only play at the arcades and I wanna learn more FRCs and actually practice combos instead of watching vids before heading out and trying to remember them @_@ if it is the ONLY reason and game you will play on your pc then no, too many glitches and desynchs, frame delay is bad...however a gaming pc is THE best gaming experience with a ton of great games to get into so...
qwerty Posted October 4, 2010 Posted October 4, 2010 the biggest problem is that the emulator fucking sucks at reading inputs. i didn't think it would be too hard to adjust between emulator and ps2, but it is. i was dropping jump cancels on saturday because i was used to overcompensating for the emulator's crap command interpreter (since my ps2 is currently broken, but i'm getting a new one this week anyways). so uh, i would recommend that you just get a ps2 and ac. if you wanna spend a grand just to play this game, you're much better off getting a naomi and the gd-rom, lol.
qwerty Posted November 29, 2010 Posted November 29, 2010 i'm sure at least some of you have been wondering: "where the hell is the option for scanline emulation in demul?" well, it's there, you just have to make it yourself. observe; make this file in notepad and call it scanlines.slf. uniform sampler2D OGL2Texture; void main() { vec4 rgb = texture2D(OGL2Texture, gl_TexCoord[0].xy); // if x is even => smooth with next pixel if (fract(gl_FragCoord.x*0.5)>0.5) rgb = ( rgb + texture2D(OGL2Texture,gl_TexCoord[1].xy) )*0.5; // Test on 2 lines // float test = fract(gl_FragCoord.y/2); // if (test>0.5) gl_FragColor = rgb; // else gl_FragColor = rgb*0.5; // Test on 3 lines // float test = fract(gl_FragCoord.y/3); // if (test>0.666) gl_FragColor = rgb; // else if(test>0.333) gl_FragColor = rgb*0.75; // else gl_FragColor = rgb*0.5; // Test on 4 lines float test = fract(gl_FragCoord.y/4); if (test>0.75) gl_FragColor = rgb; else if (test>0.5) gl_FragColor = rgb*0.75; else if (test>0.25) gl_FragColor = rgb*0.5; else gl_FragColor = rgb*0.25; } then make this one and call it scanlines.slv uniform vec4 OGL2Param; uniform vec4 OGL2Size; void main() { float x = (OGL2Size.x/2048.0)*OGL2Param.x; float y = (OGL2Size.y/1024.0)*OGL2Param.y; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; gl_TexCoord[1].xy = gl_TexCoord[0].xy + vec2( x, 0.0 ); } put them both in whatever directory you want (i made one called shaders in the demul directory) and there you go, glorious scanlines. if you've been having any of the same issues i've been having with occasional hiccups and trouble reading inputs you should give this a shot as well, as it seems to have entirely alleviated the former and partially the latter.
DubiousCurvLoop Posted December 21, 2010 Posted December 21, 2010 I'm at my friend's house for a couple days, and I just got this to work on his computer. I'm kind of eager to test it out to see where the netplay stands, if anyone is down.
Jakestation Posted January 17, 2011 Posted January 17, 2011 thanks to Reaver (YEAH REAVER ACTUALLY DID SMTH USEFUL ((maybe worth unbanning?)) ). He made a plugin/code so NullDC supports online for AC. No more desyncs, its p2p and you can set delays like in #R. GJ.
Sanoshi Posted January 17, 2011 Posted January 17, 2011 Ooo nice! I look forward to see the results! I pray that it all works out!
Jakestation Posted January 17, 2011 Posted January 17, 2011 Yush i´ve played about 50+ games so far, no desyncs.
vedasisme Posted January 18, 2011 Posted January 18, 2011 (edited) not bad...but there needs to be an option to bind for keyboard play (so I can make an FRC macro with xpadder!!) *edit* Actually just add a better pad configurator period...I can't get my pad to work with this. Edited January 18, 2011 by vedasisme
LaPengo Posted January 18, 2011 Posted January 18, 2011 (edited) Heylo! I'll write something up again later tonight as well as hotlink nullDC that reaVer made. I'll be testing with guys in IRC. So far, us NA guys have a really big Frame Drop issue. Gonna see if we can resolve it. but its better than Kaillerra for sure! Will post updates later! Edited January 18, 2011 by LaPengo
LaPengo Posted January 18, 2011 Posted January 18, 2011 (edited) Update! Fixed the lag issue (sorta!) Its pretty nitpicky about Ports and Routers :< I'll update the site tonight. In the meantime, IRC for help/stuff! EDIT: https://sites.google.com/site/ggxxaconline/ GET HYPE!! Played a bunch, almost no Desyncs, 60fps!! 4Delay is good for medium distances, 2Delay for short! It ain't no GGPO, but its good enough for me! Edited January 18, 2011 by LaPengo
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