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Posted

I have a friend who owns this game, lives in the same town. NO LAG. it felt AMAZING.

too bad his disk is falling apart because the disk holder in the case is too big for the disk, thus it cracked it and its all fucked up now. that's what happened to my old copy, and I averted this fate with my current copy by switching to a smaller, more appropriate case. now the disk comes out nice and easy.

Posted

:toot:

Well Panda, Phantasy Star Portable 2 is confirmed for a 2010 Fall release for the US and UK. Get hype.

Any who, if anyone still plays this game feel free to add me. I've been itching to get another game going.

Posted

I would except i remember how little you played when you WERE on my friends list.

Anyway, got back on GG after a while. Nice to see I can still rape japanese ;3

Posted
I would except i remember how little you played when you WERE on my friends list.

I found the quote above to be funny

Been dying to get some re-matches with you Sol.badguy. my combo game with Sol has improved exponentially since I've learned how to do (L) xxx>xx on a consistent basis (even on line with the lag). also, doing 300 damage off a VV is where its at (though I could do a little more if I mastered the combo, which I haven't :( ). I wish there wasn't lag when we fight though, that's a real downer. lag-less games rock.

Posted

Yesh, that was pretty fun. Sorry I'm not as good as I use to be considering I'm still a bit rusty. Going to be a bit before I can play Sin again x3 . Only ppl I can really play confidently are my main and my sub :P But w/e it's still fun even if I lose.

What's this about 300 dmg VV? Do you mean a whole combo? or just 1 VV ( > , < )

Posted

no, I can't pull the AJ thing, I mean the combo I do for Sol off a VV does 300 damage.

and as for the rusty thing, whatever, I still don't know how to handle armors with Sol anyway.

Posted

you sure about that? the game is pretty much at the end of its life cycle. and once you taste the beauty of no-lag matches, its never the same when you go back to laggy ones, and almost everybody who plays lags, unless they are somewhat close to you.

also, don't you hate 1 vs 1? :v:

I don't think it would be smart to get a 360 just to play this again. just saying.

in other news, I can now do more than 300 damage off a volcanic viper, and one of my Bnb's does 418 damage, only downside is that I'm left with almost no tension, but if the guy doesn't bounce off a wall, and I time it right, I can follow up with ANOTHER combo for free if they recover from the knock-back in the air. great for opponents who have no tension to burst.

Edit: oh, and this means Sol has a higher overall damage output than Sin. good for him, he needs it. doing over 300 damage without tension puts Ky to shame too.

Posted
I'm going to re-buy a 360 as soon as I have the money again. It's killing me not playing this game.

Bullshit, GTFO.

in other news, I can now do more than 300 damage off a volcanic viper, and one of my Bnb's does 418 damage, only downside is that I'm left with almost no tension, but if the guy doesn't bounce off a wall, and I time it right, I can follow up with ANOTHER combo for free if they recover from the knock-back in the air. great for opponents who have no tension to burst.

Edit: oh, and this means Sol has a higher overall damage output than Sin. good for him, he needs it. doing over 300 damage without tension puts Ky to shame too.

What are these 2 combos that you speak of anyway?

Posted

got my shit rocked hard by guilty blood

how do i play this game?????

also, any recommended izuna combos or where to get them?

Posted

Good games to Haz Mat, Metal Sonic, and Chemical Lovd. :yaaay:

Chemical Lovd:

http://www.youtube.com/watch#!v=7w-rA1ntoGE&feature=related

http://www.youtube.com/watch?v=NjG3ubNHeYE

TOO SLOW! A nice anti-side step for Izuna is his lock on 6X~4. When you input left he cancels his second attack, and if it lands you get a free combo. His magic servant is fairly decent against taking out armored units. Abuse his honey mustard attack (5Y) before moving in to attack.

Metal Sonic:

http://www.youtube.com/watch?v=Wmd6nEP47Ac&NR=1

http://www.youtube.com/watch#!v=nqTwMkfKxrs&feature=related

Ky's 2X lock on is a nice poke, and on hit you can easily hit confirm it for another combo. Random charge stun edge's can be easily punished; only use it against mobs or in combo (as demonstrated in the second video). Ky has a lot of tools once he get's in the opponent's defenses. Learn which moves can go into what and you can easily guard break them (if you have the tension).

:eng101:

Oh, and Ayumu<3

Posted
Bullshit, GTFO.

haha, that's an appropriate response I suppose. :grin:

What are these 2 combos that you speak of anyway?

you really want to know?

well too bad, I'll only tell you one, while the other one, learn it by getting it performed on you or something. your not the only one who can keep secrets. ;)

for 353 damage and little tension use, watch the newest Sol combo video I posted here a few pages back. its also on the GG2 video thread. You should recognize it instantly.

Lxxx>xx(s.s)2x[5x]vv

that's Sol's BnB combo, recovers tension like crazy and cost practically nothing. I cannot believe I spent so much time playing this game refusing to learn how to do this combo just because the timing is extremely difficult in comparison to most combos in the game. when you memorize the timing of forward stepping after the initial Lxxx, the thing is pretty easy, though it never hurts to hit training mode to further drill the timing into your skull.:vbang:

the other combo is one i learned from AJ. I never saw the jp do it, probably because it eats your tension away like no other, but its an amazing combo none the less. does 418 damage, 15 hits. Aj gets away with it because he so damn good at baiting bursts. I'm not :psyduck:

I've been practicing punishing Izuna on his combo strings. very strict timing is required to punish him consistently. for a guaranteed punished, it requires tension to either be safe, or do big damage. when you want to dodge his strings entirely, dodging to the right is probably the best. the ass hole can break your guard very easily, but cannot follow up as easily as sol can.

and I found out that raven can cancel the recovery of his 2x by back dashing. this means the best way to counter it besides trading is to simply not get by hit and punish.

Posted

oh yeah, you can follow up a 2x into a ground combo if your Sol. Sol can juggle people like Izuna can; only it's performed in a different manner, and without the obscene damage output unless it involves his overdrive. he can pull off a 320 combo, or something around that if he combos off of it. this also applies to 2x performed on opponents who are jumping, because you can't recover off a 2x from any height. really great stuff, it can actually be seen as an appropriate anti air with this combo use.

Posted

thanks for the response and ggs xithmos, i have to practice this game more.

  • 3 weeks later...
Posted

this thread is just about dead, but that isn't all bad, seeing as its getting progresivly harder to get matches on without friends and what not. anyway, I did some tests on master fights with Sol and Sin that I uasually don't try thanks to utlizing my friend as a second player. I found some interesting stuff. I originally posted this stuff at the Gamefaqs boards, and decided to post here for old times' sake.

when Sol side steps, he side steps towards his opponent until he reaches their insignia thing on th ground. when he reaches that, he stops advancing with each sidestep, but is in range for all his moves.

when Sin sidesteps, his first sidestep will take him out of the opponent's insignia thingy on the ground, and the other sidesteps afterwards will take him EVER SO SLIGHTLY away and then he stops creating distance from side-stepping all-together. the difference between the two character's sidestep is a really cool detail.

you CANNOT sidestep out of Sol's (L) x, 2x, x, when the 2x is blocked on a consistant basis. I know that sounds like I'm making this up, but its true, Sin could not sidestep the last x when he blocked the 2x, and he got hit CLEANLY after every attempt. you also cannot jump without getting hit as well. this strikes me as weird that the 2x puts you in this sort of frame trap that's hard as hell to escape when blocked (I should honestly abuse it more). I didn't test how well Sol can combo you if you get punched mid-air while trying to escape.

Sin's (L) x, 4x is weird. if you sidestep to the right after the first x, there is a random chance that you can be safe and block the 4x. we could not determine what was the reason why sometimes its safe and others times it isn't. from what I can see, most of the time, you will get hit. however, if your sol and mash x after side-stepping, you will almost ALWAYS trade hits with sin. mash VV, and you will out-right beat him almost all the time (you won't even trade for damage).

for maximum return of the above exploit, try mashing a quick attack after sidestepping to your right to trade hits (Sol's 5x for example) if your lucky, you may also out-right beat him. try a reversal if your Sol/Ky to beat him clean 90% of the time.

I wish this game had frame data or something. sometimes sidestepping to your left when Sol does his (L) x, x, x, combo string will get you hit if you do it after blocking the second hit. this shouldn't ever hit you, and its fairly easy to dodge, but there's a random chance you'll get hit if you try to sidestep it. these inconsistencies beg questioning the frame data in this game.

if Sin's 2y counter doesn't connect right away (like, less than a second when its out) you can punish him even when the staff is still glowing. this personally made me VERY happy.

and that's it.

Posted

You didn't know that sin's counter doesn't start up right away? I guess you don't fight him enough :keke:

Interesting side stepping stuff tho, I never really payed attention to it that much but what you posted makes sense.

Does your friend who you played with have xbox live? or just a friend.

Posted

I've known he had start up on his counter forever (its been on my guide since version 1.00 to prove it!) but its nice to confirm every once in a while, because its kinda hard to believe. besides, its hard to even know that it has start-up unless you play sin yourself (otherwise, it could be any other move that you interupted for all you know)

did you understand what I was getting at with Sin's (L) x, 4x attack? I feel I didn't elaborate on it well enough here (I did in gamefaqs though, which is why it might sound random and porly explained here) When you block Sin's 5x, and side step to your right, his counter is uasually 4x, the big slow sweep with his staff. someitme, when you do sidestep to the right and he perfomrs the 4x, you might actually be able to block it. most of the time this does not happen, but there's like a....20% chance you will (pulling the percentage out of my ass, but you get the idea; the chances are not in your favor). this why canceling the recovery of your sidestep with an attack will allow you to at least trade with him, and he can't combo you. better yet, if you got lucky and get that 20% chance of sidestepping early, you will out right hit him, no trade, so free combo. if you Volcanic Viper (of vapor thrust) him after sidesteping, and its almost (ALMOST) a garunteed hit, no trade.

these were tested offline, 2 player splitscreen so lag was not an issue. I was playing with my friend boundary, and like I've said a million times, he used to play the game when I first got it. testing these things out was surprisingly fun for both of us.

we should hit up some matches the next time were both on live. though the communty may be dead, I still love this game, and actually care to play it with someone (even with lag, ugh...) I'll shoot you a message if I see you on and I'm on boundary's account.

Honnou, do you still play this game? maybe we can do some 1 on 1 sometime with the mic, I'll add you if your interested in a few rounds.

Posted

GGs xsol. nice to know I still suck at map control, and in general.

Edit: new Video.

Kimera Cryin(So) Vs Guilty blood(Dr)

http://www.nicovideo.jp/watch/1277268493

triora

I'm tired of seeing this match-up, Guilty blood can't compete with Kimera, and/or Sol vs Dr. Paradigm is in Sol's favor. this vid itself is fun to watch regardless though. good old fashion battle for territory.

Posted

I constantly add and remove you from my friends list panda. I was under the impression that you were done with the game. if your interested in a few matches every now and then, I'll shoot you invite. I don't like bothering people to play a game they don't care for. would be nice to have an opponent other than xsol badguy; even though I'm grateful he's better than me, I would like diversity in my competition (ha ha, I still take this game seriously).

in other news, I found a nasty exploit in Izuna's air game! no, I'm not saying an exploit when your playing AS Izuna, I mean when your playing AGAINST Izuna. mwhahaha! it basically makes his air-to-ground and air-to-air game significantly less menacing. Izuna isn't the aerial beast I thought he was if you play your cards right. what is this exploit you ask?

his j.8x has goofy properties in midair. the hit box isn't truly active in all situations until he strikes the ground. unless when enemy masters are in a certain state, they cannot get hit by the move midair. totally awesome.

oh, and before I said Sin's counter is only active for a half a second: not true, more like a full second. just say "one" in the time of one second, and then hit him, even when the staff is glowing or otherwise he whacks you...:gonk:

Posted

I would still play, it's just that I'm not going to waste my time setting stuff up anymore, because when I do, nobody ends up playing, or if they play, it's 1 or 2 matches before they go. I'll let others set up the stuff, so I can ruin all the fun (joking lol).

Posted

Honnou, do you still play this game? maybe we can do some 1 on 1 sometime with the mic, I'll add you if your interested in a few rounds.

My xbox360 RRoD'd, but my friend recently let me borrow his so I'm up to play sometime. I don't really play/practice this often so as long as you're ok with steamrolling me, I'm down.

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