Rift Posted December 20, 2007 Posted December 20, 2007 Actually that 1000 heartless battle only has about 15 AI running around at once, and about 985 ultra low poly ultra reduced resolution textures dummies on a path. Also pretty much everything in that game is low res and low poly. Those particular heartless actually basically just have a grey map on them, not even any texture. This allows for less system memory used, but the heartless all look unbelievably simple. Reducing the number of poly's is not worthwhile. Yeah, it can be done, but it will be sloppy, ugly, and maybe even game breaking, unless they want to spend almost as much time developing the ps2 version as they did with the 360 version. Do not expect this to get ported to anything other than MAYBE the ps3. That would just be silly and probably not generate any revenue, making it a stupid waste of time. You're just going to have to trust me on this...it's what I do for a living.
Fugue Posted December 20, 2007 Posted December 20, 2007 I don't know much about this battle in KH2, but it sounds from the previous poster as if it's still a different situation. It may be much more going on in terms of sheer numbers of entities on screen, but number of entities is unimportant compared to a measurement such as, say, number of drawing primitives. Even if toning the graphics down would make it possible, I don't think we're talking about something simple like losing a few polygons here and there. Does the 360 version of GG2:O have local splitscreen multiplayer? I've only seen videos of online games.
Sephi_hatu Posted December 20, 2007 Posted December 20, 2007 Actually that 1000 heartless battle only has about 15 AI running around at once, and about 985 ultra low poly ultra reduced resolution textures dummies on a path. Also pretty much everything in that game is low res and low poly. Those particular heartless actually basically just have a grey map on them, not even any texture. This allows for less system memory used, but the heartless all look unbelievably simple. Reducing the number of poly's is not worthwhile. Yeah, it can be done, but it will be sloppy, ugly, and maybe even game breaking, unless they want to spend almost as much time developing the ps2 version as they did with the 360 version. Do not expect this to get ported to anything other than MAYBE the ps3. That would just be silly and probably not generate any revenue, making it a stupid waste of time. You're just going to have to trust me on this...it's what I do for a living. Well, that would be venturing into stuff that I really had no way of knowing, so ya, I'll take your word on it. I just have the general idea of how its done and can postulate such things, but I havn't actually done anything like that yet (Its what Im going to be doing for a living). I still stand by my original 2d DS idea tho.
Rift Posted December 20, 2007 Posted December 20, 2007 I don't know much about this battle in KH2, but it sounds from the previous poster as if it's still a different situation. It may be much more going on in terms of sheer numbers of entities on screen, but number of entities is unimportant compared to a measurement such as, say, number of drawing primitives. Even if toning the graphics down would make it possible, I don't think we're talking about something simple like losing a few polygons here and there. Does the 360 version of GG2:O have local splitscreen multiplayer? I've only seen videos of online games. I thought the game had local splitscreen up to 4 player, and up to 4 players on live? This is just what I gathered from video trailers I've seen. If the 4 player online games were splitscreen...that would be a bit weird, but I think I have seen videos with 4 player splitscreen. I might be wrong. Oh yeah and the other point I forgot in that KH 1000 heartless battle was...if I recall correctly, the battle takes place on literally one giant plane with no real environment, all one solid colour. It's like a tekken 2 arena or something, only larger. That means no lighting involved, and the ground is probably just one face, making it extremely easy for the ps2 to render. Don't get me wrong, that was the most epic scene in all of the ps2's history, it's a brilliant piece of game design, however from a technical standpoint, it's still nothing compared to what GG:O has going on in the more intense battles, with all the particles and lighting and high poly characters and environments. Yeah, it can be ported to the ps2, it's just not worth the effort. Although, when they brought GGX to the GBA, that confused me alot, and didn't seem worth the effort...did that game actually turn a profit? They redid all of the sprites for it, basically a new game from scratch. The ps2 port wouldn't be THAT hard to do, but the question is will it be profitable?
Sephi_hatu Posted December 20, 2007 Posted December 20, 2007 GGX GBA had the much sought after COLOR EDIT mode. So Im sure to some fans it was a boon. I probobly woulda bought it back in the day. Judging from videos its only online multiplayer (up to 4 people). There werent any splitscreen vids that I could find. Theres a fight the cpu mode tho. http://youtube.com/watch?v=W2708KU2MZ8 1000 heartless battle for those who care.
Zazz Posted December 20, 2007 Posted December 20, 2007 http://www.youtube.com/watch?v=xp9wDQpgYcY New full video of the cutscenes involving Raven "GEAR MAKER"?!
Sephi_hatu Posted December 20, 2007 Posted December 20, 2007 @Sephi_hatu If that's your way of justifying the possibility of GG2 on PS2 keep in mind that there's bound to be slowdown and considering the graphic effects of GG2 I'd say that'll really affect it. A better example would be Zone of Enders 2: 2nd Runner. Lots of graphical effects, but also lots of slowdown. No way GG2 can be handled. >_< I gave on the ps2 argument already, that one guy told us how it was, no need to rub it in.
Rift Posted December 21, 2007 Posted December 21, 2007 GGX GBA had the much sought after COLOR EDIT mode. So Im sure to some fans it was a boon. I probobly woulda bought it back in the day. Judging from videos its only online multiplayer (up to 4 people). There werent any splitscreen vids that I could find. Theres a fight the cpu mode tho. Hmm, maybe the 4 way splitscreen I saw was just showing off multiple characters at once in the video...I'll try to find it, I'm almost positive I saw it though. I'll really be turned off of this game if there isn't even a 2 player split screen option...although I could get my friend to buy a copy and play it sorta splitscreen...picture in picture mode on the tv...with two 360's. EDIT: Here, this video shows at least 2 player split screen, I think. http://www.youtube.com/watch?v=z8jt9A8xtEw
Suzaku Posted December 21, 2007 Posted December 21, 2007 http://www.youtube.com/watch?v=xp9wDQpgYcY New full video of the cutscenes involving Raven "GEAR MAKER"?! Thanks! Wish the video had a bit higher quality, though. Oh, and some more tracklistings for Vol. 2 have gone up, and "Dead Elf" has been replaced with "Valentine". Don't know what's up with the Dead Elf thing. *shrug*
Diesel Posted December 21, 2007 Posted December 21, 2007 Oh, and some more tracklistings for Vol. 2 have gone up Link please? o.o
Zazz Posted December 22, 2007 Posted December 22, 2007 http://www.nicovideo.jp/watch/sm1838305 does anyone have any sound ripping skills to grab the theme of That Man off this video? I seems someone was playing the game without sound effects or voices just to listen to the (totally awesome) music. here's some more of the awesome rock tracks i posted early if you missed them http://www.nicovideo.jp/watch/sm1697019
Rift Posted December 22, 2007 Posted December 22, 2007 I'll try to get it in as high quality as I can, give me a bit of time (later today).
Diesel Posted December 22, 2007 Posted December 22, 2007 I'll try to get it in as high quality as I can, give me a bit of time (later today). That will be awesome man :D That Man's theme song rocks. ---------- I have been searching on google for the Volume 2 tracklist, but only find the same tracklist that Suzaku posted. I haven't find any other new songs added as he mentioned. =/
Rift Posted December 22, 2007 Posted December 22, 2007 Rapidshare link to song: http://rapidshare.com/files/78390699/That_Man.mp3.html Pretty good quality, as good as can be expected of something recorded from a flv. But it's probably not too much lower than the eventual CD release quality.
Zazz Posted December 22, 2007 Posted December 22, 2007 Rapidshare link to song: http://rapidshare.com/files/78390699/That_Man.mp3.html Pretty good quality, as good as can be expected of something recorded from a flv. But it's probably not too much lower than the eventual CD release quality. Epic and Awesome. Thanks for doing that.
SolxBaiken Posted December 23, 2007 Posted December 23, 2007 http://rapidshare.com/files/78390699/That_Man.mp3.html Thanks for sharing man! Alas this proves GG2's only high point is it's still rock'n music, sorry but even the inclusion of Raven and That Man aren't enough to make me eat this crud sandwich....
Diesel Posted December 23, 2007 Posted December 23, 2007 Rapidshare link to song: http://rapidshare.com/files/78390699/That_Man.mp3.html Pretty good quality, as good as can be expected of something recorded from a flv. But it's probably not too much lower than the eventual CD release quality. Awesome man, thanks for uploading it! This song really suits That Man.
Zinac Posted December 23, 2007 Posted December 23, 2007 Some match vid posted on arcsys's site, talked about here http://gg2nd.jp/special/gg2_special_01_a.html Link to the video in various formats http://gg2nd.jp/special/dl.html
Zazz Posted December 24, 2007 Posted December 24, 2007 more full cutscenes: Mission #6 http://www.youtube.com/watch?v=C_BzQ5HgMEE Sol has to fight Valentine again. Tutorial Talk ensues. Mission #7 http://www.youtube.com/watch?v=C-btPJoDUco Sol & Dr. Paradigm talk about a mysterious object known as "The Cube" Mission #8 http://www.youtube.com/watch?v=BjB8FOCrDZk Sol has to defend Dr. Paradigm's Gear island from Valentine's attack. so what's the deal with that cube?
Zazz Posted December 24, 2007 Posted December 24, 2007 Mission #9 http://www.youtube.com/watch?v=liDVmMEG5Tg Sol's Treasure Hunt! Mission #10 http://www.youtube.com/watch?v=qVrvltjSgE8 Dr. P frees Ky from Valentine's stasis. Mission #11 http://www.youtube.com/watch?v=kr5NcvyZ4pY An intro to playing as Sin. He just beats up some low level goons of Valentine's. Mission #12 http://www.youtube.com/watch?v=pD4Tc5FqENE The now famous "Ky used his Vapor Thrust on a pretty Gear lady and Sin was the result" scene. Mission #13 http://www.youtube.com/watch?v=BUvTRxxrMks (Intro) http://www.youtube.com/watch?v=ETftMVjcQ_o (Mission) http://www.youtube.com/watch?v=-TfwkKlc3zs (Ending) Ky & Dr. P defend the gate to protect his Ice Cube Wife. Valentine disappears with a captured Sin.
The Chopper Posted December 25, 2007 Posted December 25, 2007 Rapidshare link to song: http://rapidshare.com/files/78390699/That_Man.mp3.html Pretty good quality, as good as can be expected of something recorded from a flv. But it's probably not too much lower than the eventual CD release quality. Does anyone have the full soundtrack yet? If not, I'll up it when I get mine.
theria Posted December 28, 2007 Posted December 28, 2007 Geh, I was going through the youtube videos and trying to translate though the dear Dr. Bird (Dragon!) is using too much kanji in not very clear visual. Of course, my Xbox and copy of GG2 just arrived but I'm working this week, moving next week, and need to play it on a bigger screen (using a dinky old TV right now) to be able to read the text. Jeez, the text is small. XD And I need to get the hang of Blast Drive. <-- NOT a gamer. Best guess/translation to Cube [According to the Doc, it is an artificially created isolated "space" (area) within the Backyard that "rejects" everything external to it. The rejection has something to do with its internal composition I think which is based on the elements/composition of this world <-- part of that kanji and whatnot I couldn't make out. Paradigm believes it was created by that man, since you can't think of two people existing who can do the impossible. And if it was created by That Man, then one has to wonder, per the Doc, what has/is he doing inside of it. EDIT: Oh and it was Doc who provisionally named it "Cube". He lives in the same world/plane as the rest of us actually. He just managed to peek into the other side. End EDIT And that in That Man's perfected GEAR cells (whether this refers in particularly to the 'culminated' GEAR cell in Justice or just in general I'm not sure) there is enough hardware access remaining to the Backyard access programming that it can be analyzed to formulate a means to enter the Backyard. Generally magic is, per Sol, too "soft" (I guess it is already in a higher programming language) to be used to derive that.]
Zazz Posted December 29, 2007 Posted December 29, 2007 Mission #14 (intro to using Izuna) Sol & Izuna find Valentine but she puts up some barriers that they must break through to get to Sin. http://www.youtube.com/watch?v=Mj9f13IOnh8 http://www.youtube.com/watch?v=rEIP-h8MC9Q http://www.youtube.com/watch?v=bQVzkETb1Yw Mission #15 Sin gets brainwashed by Valentine, so Sol must set him straight the only way he knows how . . . with VIOLENCE. And lots of it. http://www.youtube.com/watch?v=T_tY68zB6c8 Mission #16 Sol, Izuna & Sin happen upon a whole mob of Valentine's servants. But then Ky and Dr. Paradigm arrive to help out. Also Ky's Army shows up too. Then Ky & Sin have a talk . . . and Sin says something about his mom . . . I think. http://www.youtube.com/watch?v=Yk5zqRtSdy0 http://www.youtube.com/watch?v=hgWjahmEtSc Then the mystery portal opens up and Ky & Sin have another moment with sad piano music. :8/: Mission #17 Sol, Izuna & Dr. P are confronted by That Man and Sol obviously gets super pissed and goes full Gear mode (it ain't pretty) and beats him up a bit. But That Man leaves while keeping open a door to what I assume to be The Backyard. Our heroes run in . . . http://www.youtube.com/watch?v=TsxA6u0YIL0
Hatred Edge Posted December 29, 2007 Posted December 29, 2007 Sin's costume under Val's control is badass. Does the player have access to that color too? Hell, it should have been his OG color's. I'm kinda disappointed in Sol's gear form. I wanted it to be scarier and bigger. But it looks good though.
RiXeD Posted December 29, 2007 Posted December 29, 2007 Mission #13 http://www.youtube.com/watch?v=BUvTRxxrMks (Intro) http://www.youtube.com/watch?v=ETftMVjcQ_o (Mission) http://www.youtube.com/watch?v=-TfwkKlc3zs (Ending) Ky & Dr. P defend the gate to protect his Ice Cube Wife. Valentine disappears with a captured Sin. HOLY ORDERS! O_o Oh god, the OST now became a "DO FUCKING WANT" item... Plus Ky now REALLY says "spam it!" instead of "Stun Edge!"...
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