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[CS2] Rachel Loketest Discussion (Keep shit in this thread)


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Posted

CH 2C, 1D, 6A, Lilly, j.2C lvl3 bounce, summon George, 3C(1), Sword Iris, 6C, j.C, land, j.C, j.C, A-Lobelia 5350 damage

Ao why is he using sword iris, to not prorate the combo? I don't see them summoning a lobelia anywhere

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Posted
CH 2C, 1D, 6A, Lilly, j.2C lvl3 bounce, summon George, 3C(1), Sword Iris, 6C, j.C, land, j.C, j.C, A-Lobelia 5350 damage

Ao why is he using sword iris, to not prorate the combo? I don't see them summoning a lobelia anywhere

In the main loketest thread it's been confirmed there was another 3c a-lobelia before sword iris.

Posted
Tempest dahlia? what the heck is that? [i think he means it's been removed].

TD is still in the game I guess

Maybe they changed the name, that would be a buff.

Posted

Nope, whatever the case though, this patch is very promising for Rachel. I just find it strange that they added back j.2c being normal cancelable when it lands. Not that I'm complaining, because I love CT Rachel mixup/lockdown, but I sort of thought they were trying to have rachel go in the direction of a good TRAPS character, not a traps character that has crazy ass mixup/lockdown as well.

Posted

I don't think they really know what the hell to do with her. If she was meant to be a trap character, then in CS they would have actually given her scary traps instead of sadlife. :psyduck:

But I don't mind. Rachel being a hybrid character actually makes her interesting. That's what I liked about her in CT. She had options and you could either play her as a zoning character (except against V-13 who'd kill your face for it), or do crazy (and broken) rush and lock down.

A lot of Rachel's crazy shit came from the guard system in CT though. In CS since j2C doesn't take off primer, IMO it's fine for it to normal cancel on block. I'm just glad her gameplay is no longer going to be turtle turtle run away and spam jA cannon and sword iris and do sad mixup and hope they get hit... oh wait, you got hit- gg.

Posted

i agree with j2c being cancelable on block, at least they aren't give it special canceability in the air back like they did in CT, cuz every ender for her air combo was, j2c pumpkin right over their knockdown, super free oki setup.

if they keep the wind nerf changes, then u get like 1 or 2 chances to do the fastest overhead in the game. but after that you gotta wait it out for ur wind and play solid defense.

but one thing they need to add is she needs one more guard primer. she has to block so much. her reversal is super baitable and ppl can just throw it/RC it.

orr i think they need to make it so that wind affects the opponent's movement a little more in a neutral situation, so if you guess the gap right, you can forward wind and push them back enough to jump out and fly awayyyy right out of the corner.

lol ima start using that more often right now, to see if it is viable.

Posted

On that note, is her j.2C even a fast overhead anymore? I can't say I've been doing 5B, jump cancel, j.3CD a lot in CS, but long ago when I was checking this I recall that it wouldn't actually combo, like it did in CT. So if they did slow it down, then yeah, seems like a fair overhead to me. I mean, the jump is still a dead giveaway that a high is coming.

Posted
On that note, is her j.2C even a fast overhead anymore? I can't say I've been doing 5B, jump cancel, j.3CD a lot in CS, but long ago when I was checking this I recall that it wouldn't actually combo, like it did in CT. So if they did slow it down, then yeah, seems like a fair overhead to me. I mean, the jump is still a dead giveaway that a high is coming.

Unless she just winds herself down and 2Bs you. Dohohoho.

Posted

I can't believe Rachel is getting alot of buffs. I'm sooo happy T_T. I actually never played CS just because of all her nerfs.

Posted
On that note, is her j.2C even a fast overhead anymore? I can't say I've been doing 5B, jump cancel, j.3CD a lot in CS, but long ago when I was checking this I recall that it wouldn't actually combo, like it did in CT. So if they did slow it down, then yeah, seems like a fair overhead to me. I mean, the jump is still a dead giveaway that a high is coming.

it still combos.

Posted

Only if you have pumpkin out or if you're in the corner and there's a rod. Unless it's Hazama (and whatever characters that have weird hitboxes like Hazama) crouching in the corner. One of Mao Dong's newer combo videos showed a j2C 5B 6CD loop. Too bad it's only those specific setups though.

Posted

if they're making 5CC move forward without wind, i see alot of rachel players wasting wind when they re-learn her again lol, myself included

Posted

Someone first said that it slides, and then someone else translated the same thing to say that Rachel herself slides forward automatically, i.e. the usual 5CDC thing without having to pay the wind. Personally, I have no idea what's true. And I'm really not going to care anyway until things are final.

Posted

I'm pretty sure they mean that the opponent slides, because they said the same effect happened on a CH 6B. What could be good about that is that it makes it so more combos hit more people, because they all slide the same distance.

Posted

It's most likely ground slide, considering they're talking about C lobelia combos. Auto 5cdc would honestly be retarded. HEY GUIZE! LETS TAKE AWAY 1/2 THE NEED 4 WIND MANAGMENT LULZ!!!1!

Less character specific combos for Rachel!? What are you doing, Arcsys ;_;

Agreed. I'm honestly hoping this doesn't stick, though I get why they did it.

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