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Posted
Possibly a new midscreen BnB discovered?

5B>5C>tk.214B>5DD>5B>5C>sjc.D>(w)j.AAA>(w)j.236A>(w)j.236B>C>D>j.B>dj.B>j.C

Damage: 3766

Heat Gain: Looks like around 33?? Hard to see and I'm yet to test it myself.

I wouldn't call it a BnB, since you need to be quite close to hit that. While in real matches that will rarely happen. :eng101:

Edit:

Although it will be a good combo starting 2a from up close.

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Posted

only saw one 6C FC combo in the list so:

FC 6C>6DD>2C>5C>sjc>jB>j214B>9D>jA(AA)>236A>236B>CD>jB>jc>jB>jC>(236236C) for 3.9k and 5k with DD

also:

FC 6C>236C>9D>jA(AA)>236A>236B>CD>jB>j214B>9DD>jB>jc>jB>jC>(236236C) for 3.6k and 4.7k with DD

Posted
I wouldn't call it a BnB, since you need to be quite close to hit that. While in real matches that will rarely happen. :eng101:

Edit:

Although it will be a good combo starting 2a from up close.

I see, couldn't really test it since i wasn't at home. Thus why I added the question mark at the end. Thanks for the clarification on it.

Posted
I wouldn't call it a BnB, since you need to be quite close to hit that. While in real matches that will rarely happen. :eng101:

Edit:

Although it will be a good combo starting 2a from up close.

thats my problem right now....

the combos listed in red on the first post need to be done CLOSE. even if it doesnt say so.

its cause the 2C has no range...so it requires you to be in a tight distance...

are there any combos off of 5A and 5B that dont need to be unpracticaly close? (midscreen combos)

Posted
thats my problem right now....

the combos listed in red on the first post need to be done CLOSE. even if it doesnt say so.

its cause the 2C has no range...so it requires you to be in a tight distance...

are there any combos off of 5A and 5B that dont need to be unpracticaly close? (midscreen combos)

Not many that aren't counter hit combos or the 236A/236B enders as of right now :(

Posted

2A/5A > 3C > (Walk Forward) > 2B > 5C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2729 Damage and 37% MG)

You will always be able to hit with this, even at max range :eng101:

Posted

I haven't got Valkenhayn, but that shoulder rush he does. Is it safe on block? Cause every Valkenhayn I face spams that and it's hard to escape from.

Posted

The shoulder is safe, but he doesn't get advantage. If you IB, all followup attempts can be mashed out of.

Now, the combo you've all been waiting for:

(in corner of course)236B RC 2C, 6B, 2C, 6C, 2C, sjc tk j.214B, D, w.B, w236B, w236A, w236B, C, (w)j.B, (w)j.B, D, (h), 5B, 632146D. Does 8.9k+

Posted

A couple tips, please.

I'm practicing Valk's j.236b -> CD -> j.B -> Mondlicht -> 9DD -> j.B thingy, and I'm currently finding the CD -> j.B bit prohibitively hard to do.

Now, I'm a pad player. If I tap C -> D -> B quickly in succession, it will not work. Then I tried doing C -> DB, almost rolling my thumb one button off the other, and then it worked. Is it really that tight? It strikes me as extremely unusual that something so heavy on execution would be a bnb.

Posted
2A/5A > 3C > (Walk Forward) > 2B > 5C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2729 Damage and 37% MG)

You will always be able to hit with this, even at max range :eng101:

thanks. but is that an unescapable combo?

or am i just doing the "2A/5A > 3C > (Walk Forward) > 2B" wrong... :P

**edit, nvm...yea i did it wrong**

Posted
The shoulder is safe, but he doesn't get advantage. If you IB, all followup attempts can be mashed out of.

Now, the combo you've all been waiting for:

(in corner of course)236B RC 2C, 6B, 2C, 6C, 2C, sjc tk j.214B, D, w.B, w236B, w236A, w236B, C, (w)j.B, (w)j.B, D, (h), 5B, 632146D. Does 8.9k+

have you tried that without rc so something like 236b x2 d [w]j.a, d, [h] 2c bla blah blah

Posted

Has anyone tried this:

[H] 5A > 5B > 5C > 236C > 9D > 5A > 236D > 632146D

I've been using this on my friend and he can't break out of it but that may just be because he's no good <_<

Posted
A couple tips, please.

I'm practicing Valk's j.236b -> CD -> j.B -> Mondlicht -> 9DD -> j.B thingy, and I'm currently finding the CD -> j.B bit prohibitively hard to do.

Now, I'm a pad player. If I tap C -> D -> B quickly in succession, it will not work. Then I tried doing C -> DB, almost rolling my thumb one button off the other, and then it worked. Is it really that tight? It strikes me as extremely unusual that something so heavy on execution would be a bnb.

Should be fine just hitting it in succession. Just got to speed up fingers. I also HIGHLY suggest mapping drive to R1 if you haven't already. Makes a ton of more complicated drive stuff much easier on pad for pretty much all characters.

Posted
have you tried that without rc so something like 236b x2 d [w]j.a, d, [h] 2c bla blah blah

236~236B has 50 P2. The RC is to start with a sweet 100/107 proration

Posted

Seems like it would be best to start with 100 P1 move and then combo into 236b>rc for the 107 p2.

Somebody try that above combo with 2c>236b>rc>etc. Should do more damage than raw 236b>rc.

Also, seems like the best way to make blocked 5c safe is do 236b and cancel startup into 1d.

Posted
The shoulder is safe, but he doesn't get advantage. If you IB, all followup attempts can be mashed out of.

Now, the combo you've all been waiting for:

(in corner of course)236B RC 2C, 6B, 2C, 6C, 2C, sjc tk j.214B, D, w.B, w236B, w236A, w236B, C, (w)j.B, (w)j.B, D, (h), 5B, 632146D. Does 8.9k+

That's been in the OP for quite awhile.

[h] 2C > 236B > Rapid > 2C > 6B > 2C > 6C > 2C > j.214B > 3D > Dash > 5B > 236B > j.236A > j.236B > 7C > j.B > j.B > Land> 5D > 5B > 632146D (9k Damage, 50 Meter required)

Posted
thats why he was asking about it....

There should be no reason to ask, if your going to post "combos" at least realize the very basic part of the combo system that all blue combos can be broken out of...

Posted

Haven't seen this one posted yet:

[h] CH 6A rc, D, 236B, j236B, j236A, CD, jB, Mondlicht, 9DD, jB, djB, jC.

3421 damage, 50 meter required. Only way to combo off of CH 6A, I think :|

Posted

i posted in another thread but you can combo of ch 6a without rc while near corner with sj.b xx 214+b,then combo of choice.

Posted

made up a better gold burst combo than the 1 posted

mid screen Burst, dash 2c 6b 2c j.D [w]j.aaa j.236a j.236b 5cd [h] j.b j.214b 9dd j.b dj.b dj.c 3.1k , 4.2k w/ super (builds 40 something meter)

in corner you should do 2c Burst, 2C > 6B > 2C > 6C > 2C > sj.DAA > j.236A > j.236B > C > j.B > j.B > Land > D > 5B > 632146D

too bad i can't link that 5b after falling wolf b =d

Posted
Should be fine just hitting it in succession. Just got to speed up fingers. I also HIGHLY suggest mapping drive to R1 if you haven't already. Makes a ton of more complicated drive stuff much easier on pad for pretty much all characters.

I see, I should try that. I play Haku so no need for weird control schemes.

There should be no reason to ask, if your going to post "combos" at least realize the very basic part of the combo system that all blue combos can be broken out of...

Com Grab/throw at the end of a combo is a legit tactic, though.

Posted

its not a combo though no reason to say look you can cancel to command grab here or reg grab its not special and its obvious.

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