JinSaotome Posted September 24, 2010 Posted September 24, 2010 I think Zong's post invalidates this whole thread more than Spirit Juice's does. ;_;
ZONG_one Posted September 24, 2010 Posted September 24, 2010 I'll give SpriteJews the benefit of the doubt, and guess he meant to say that Ragna 2C FC is rare outside of punishment situations, and not FC's in general. And lol Sao, it's true, isn't it? Litchi 2C = best move in the game.
Zidane Posted September 24, 2010 Posted September 24, 2010 He did mean to say that Ragna 2C FC is rare outside of punishment. It doesn't matter though cause you can base what he said on everyone's FCs except I guess Carl and Arakune so it pretty much just shits on everyone else.
skd Posted September 24, 2010 Posted September 24, 2010 I dont know if its the best, but hotaru is great. Anyone know raw midscreen/corner damage vs fatal midscreen/corner damage with a practical amount of stars? i dont know hakumen
Sophisticat Posted September 24, 2010 Posted September 24, 2010 Jayoku and Hotaru tied for best, though slight advantage to Jayoku in that it's got more guaranteed damage to it. I'd say Ragna 2c isn't THAT good. Such short range makes it unreliable. Plus, you have to get an FC with it first. I dont know if its the best, but hotaru is great. Anyone know raw midscreen/corner damage vs fatal midscreen/corner damage with a practical amount of stars? i dont know hakumen 2 stars: regular enma bnb. 4 stars: -> j.C -> 5c x2 -> Enma -> yadda yadda for, like, 5k midscreen and 6k in the corner if I recall.
mAc Chaos Posted September 24, 2010 Posted September 24, 2010 Aren't you going to spend half the match in your opponent's face as Ragna anyway?
Eshi Posted September 24, 2010 Posted September 24, 2010 5k is very situational. Average is going to be 3.5-3.8k.From my experience playing Isuyaru it's no more situational than FCing someone in the corner. Sometimes it just happens by accident from flinging into Nirvana's 8D =P
OmniSScythe Posted September 24, 2010 Posted September 24, 2010 I honest believe Makoto's FC 2C would be among the top 3 even if only used for a punish since it can lead to 7-9k+ (10k+ with 30 meter beforehand) damage with just meter gained mid combo from anywhere on screen with a regular 2C just doing just 1k less. Her Particle flare FC would also be good since it does 6.8k+ off a raw hit just like 2C however a good starter before PF like 5C or parrying a aerial does 8.6k-9k+ which make it better as a reversal then a fatal.
rei-Scarred Posted September 24, 2010 Author Posted September 24, 2010 623B gets longer combo. 3C gets nothing. 623B is impossible to plan for. they both suck ass as FC's. Troll post? 623B combo doesn't change it works on non CH and does 4K. 3C only combos into 2A on non CH if you hit with the tip now and that combo will do 3.2K. Fatal combo does 3.8K if near corner 4K for midscreen. 2nd part of your post is true
ZONG_one Posted September 24, 2010 Posted September 24, 2010 From my experience playing Isuyaru it's no more situational than FCing someone in the corner. Sometimes it just happens by accident from flinging into Nirvana's 8D =P I get that it's viable. It's just not going to happen every time, since you can't predict every FCj.B. And FCing someone in the corner is pretty situational anyway, unless your opponent is mashing.
farranpoison Posted September 24, 2010 Posted September 24, 2010 I honest believe Makoto's FC 2C would be among the top 3 even if only used for a punish since it can lead to 7-9k+ (10k+ with 30 meter beforehand) damage with just meter gained mid combo from anywhere on screen with a regular 2C just doing just 1k less. Let's be honest, who's gonna get hit by 2C? And a Fatal, no less? Sure, it may work the first time, but goddamn everything can poke Makoto out of her 2C startup animation, or fuck, most people will block that slow ass normal.
huey253 Posted September 24, 2010 Posted September 24, 2010 Hotaru is virtually unpunishable, while jayoku is very punishable on block. both get about the same dmg mid screen and situationally around the corner jayoku is only invinicible until active frames, and will lose to any thing with invincibilty, or grabs. hotaru is fully invincible for blah blah blah frames but requires for frames for tk or if your in the air already none. maybe america has been touched by hazama too much.
OmniSScythe Posted September 24, 2010 Posted September 24, 2010 Let's be honest, who's gonna get hit by 2C? And a Fatal, no less? Sure, it may work the first time, but goddamn everything can poke Makoto out of her 2C startup animation, or fuck, most people will block that slow ass normal. Hence while I said used as a punish, It's not like a blocked reversal is rare. Also saying 2C is going get blocked or beat every time is like saying no one going to get hit by Tager's 6C.
Spirit Juice Posted September 24, 2010 Posted September 24, 2010 Alright Spirit Jake. Alright. Quoting out of context is cool. But yeah I meant Ragna's 2C, not FCs in general. And you see plenty of FC Jayoku outside of punishment situations (unless you call IB Jayoku punishment, lol). jayoku is only invinicible until active frames, and will lose to any thing with invincibilty, or grabs. Bad logic because most trades are in Hazama's favor anyways when it comes to Jayoku. Jayoku being beaten by moves with invulnerability is too situational/theory fighter anyways. Also, obligitory lol @ grabs.
farranpoison Posted September 24, 2010 Posted September 24, 2010 HOUTENJIN WHIFFS AGAINST HAZAMA COMMAND GRAB DO I WIN
ZONG_one Posted September 24, 2010 Posted September 24, 2010 Hazama also has the best command grab in the game. Thoughts, anyone? xN
Spirit Juice Posted September 24, 2010 Posted September 24, 2010 It goes through Tager's 720 so it must be good.
Mumm-Ra Posted September 24, 2010 Posted September 24, 2010 Thats not Devoured by Darkness. But seriously, I don't know if Hazama's command grab is the best, but Bang's is up there with it. Specially if you have 50 heat.
smooshman Posted September 24, 2010 Posted September 24, 2010 Thats not Devoured by Darkness. But seriously, I don't know if Hazama's command grab is the best, but Bang's is up there with it. Specially if you have 50 heat. Bang's does damage and Hazama's does everyithing else.... so it's agreed that hotenjin and hotaru are the best... yukikaze and Jin's 2C are the worst. Ragna's 2C isn't great but it's much better than most, what with being useful outside of fatal and that it's actually conceivably possible to be fatal'd by it.
ZONG_one Posted September 24, 2010 Posted September 24, 2010 We're talking command grab itself. :] But if you want... Hazama's can instant kill you, granted you have a burst, 100% heat, and your opponent has 30% hp or less.
Spirit Juice Posted September 24, 2010 Posted September 24, 2010 Okay let's get back on track here. :|
ZONG_one Posted September 24, 2010 Posted September 24, 2010 So is it decided by America yet? FC Jayoku vs. FC Hotaru?
-Ladon- Posted September 24, 2010 Posted September 24, 2010 Jayoku you have enough time to line up whatever you want off it builds huge meter off landing it proration is very good, both p1 and p2 corner combos are crazy good damage Option selects off tech rolls(this doesn't have to do with it fataling, but that's still pretty godlike) even if it trades you have to be hit by something that staggers for a reaaaaaaally long time to effect the followups
ZONG_one Posted September 24, 2010 Posted September 24, 2010 *affect EDIT- but I agree Jayoku is better, imo.
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