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Posted

I'll give SpriteJews the benefit of the doubt, and guess he meant to say that Ragna 2C FC is rare outside of punishment situations, and not FC's in general.

And lol Sao, it's true, isn't it?

Litchi 2C = best move in the game.

Posted

He did mean to say that Ragna 2C FC is rare outside of punishment. It doesn't matter though cause you can base what he said on everyone's FCs except I guess Carl and Arakune so it pretty much just shits on everyone else.

Posted

I dont know if its the best, but hotaru is great.

Anyone know raw midscreen/corner damage vs fatal midscreen/corner damage with a practical amount of stars? i dont know hakumen :(

Posted

Jayoku and Hotaru tied for best, though slight advantage to Jayoku in that it's got more guaranteed damage to it.

I'd say Ragna 2c isn't THAT good. Such short range makes it unreliable. Plus, you have to get an FC with it first.

I dont know if its the best, but hotaru is great.

Anyone know raw midscreen/corner damage vs fatal midscreen/corner damage with a practical amount of stars? i dont know hakumen :(

2 stars: regular enma bnb.

4 stars: -> j.C -> 5c x2 -> Enma -> yadda yadda for, like, 5k midscreen and 6k in the corner if I recall.

Posted
5k is very situational.

Average is going to be 3.5-3.8k.

From my experience playing Isuyaru it's no more situational than FCing someone in the corner. Sometimes it just happens by accident from flinging into Nirvana's 8D =P
Posted

I honest believe Makoto's FC 2C would be among the top 3 even if only used for a punish since it can lead to 7-9k+ (10k+ with 30 meter beforehand) damage with just meter gained mid combo from anywhere on screen with a regular 2C just doing just 1k less.

Her Particle flare FC would also be good since it does 6.8k+ off a raw hit just like 2C however a good starter before PF like 5C or parrying a aerial does 8.6k-9k+ which make it better as a reversal then a fatal.

Posted
623B gets longer combo.

3C gets nothing.

623B is impossible to plan for.

they both suck ass as FC's.

Troll post? 623B combo doesn't change it works on non CH and does 4K. 3C only combos into 2A on non CH if you hit with the tip now and that combo will do 3.2K. Fatal combo does 3.8K if near corner 4K for midscreen.

2nd part of your post is true

Posted
From my experience playing Isuyaru it's no more situational than FCing someone in the corner. Sometimes it just happens by accident from flinging into Nirvana's 8D =P

I get that it's viable. It's just not going to happen every time, since you can't predict every FCj.B.

And FCing someone in the corner is pretty situational anyway, unless your opponent is mashing.

Posted
I honest believe Makoto's FC 2C would be among the top 3 even if only used for a punish since it can lead to 7-9k+ (10k+ with 30 meter beforehand) damage with just meter gained mid combo from anywhere on screen with a regular 2C just doing just 1k less.

Let's be honest, who's gonna get hit by 2C? And a Fatal, no less? Sure, it may work the first time, but goddamn everything can poke Makoto out of her 2C startup animation, or fuck, most people will block that slow ass normal.

Posted

Hotaru is virtually unpunishable, while jayoku is very punishable on block.

both get about the same dmg mid screen and situationally around the corner

jayoku is only invinicible until active frames, and will lose to any thing with invincibilty, or grabs.

hotaru is fully invincible for blah blah blah frames but requires for frames for tk or if your in the air already none.

maybe america has been touched by hazama too much.

Posted
Let's be honest, who's gonna get hit by 2C? And a Fatal, no less? Sure, it may work the first time, but goddamn everything can poke Makoto out of her 2C startup animation, or fuck, most people will block that slow ass normal.

Hence while I said used as a punish, It's not like a blocked reversal is rare.

Also saying 2C is going get blocked or beat every time is like saying no one going to get hit by Tager's 6C. :psyduck:

Posted
Alright Spirit Jake. Alright.

Quoting out of context is cool. But yeah I meant Ragna's 2C, not FCs in general.

And you see plenty of FC Jayoku outside of punishment situations (unless you call IB Jayoku punishment, lol).

jayoku is only invinicible until active frames, and will lose to any thing with invincibilty, or grabs.

Bad logic because most trades are in Hazama's favor anyways when it comes to Jayoku. Jayoku being beaten by moves with invulnerability is too situational/theory fighter anyways. Also, obligitory lol @ grabs.

Posted

Thats not Devoured by Darkness.

But seriously, I don't know if Hazama's command grab is the best, but Bang's is up there with it.

Specially if you have 50 heat.

Posted
Thats not Devoured by Darkness.

But seriously, I don't know if Hazama's command grab is the best, but Bang's is up there with it.

Specially if you have 50 heat.

Bang's does damage and Hazama's does everyithing else....

so it's agreed that hotenjin and hotaru are the best...

yukikaze and Jin's 2C are the worst.

Ragna's 2C isn't great but it's much better than most, what with being useful outside of fatal and that it's actually conceivably possible to be fatal'd by it.

Posted

We're talking command grab itself.

:]

But if you want...

Hazama's can instant kill you, granted you have a burst, 100% heat, and your opponent has 30% hp or less.

:keke:

Posted

Jayoku

you have enough time to line up whatever you want off it

builds huge meter off landing it

proration is very good, both p1 and p2

corner combos are crazy good damage

Option selects off tech rolls(this doesn't have to do with it fataling, but that's still pretty godlike)

even if it trades you have to be hit by something that staggers for a reaaaaaaally long time to effect the followups

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