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Posted

hakumen, hazama, and taokaka are up

i'll put up baiken's once you double check it

edit: litchi and carl are up. only bb chars left are makoto and valk. of course double checking data for existing characters are always appreciated.

remaining gg chars: order sol, robo ky, may, faust, bridget

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Posted

A change that should be made for Noel, I'm not entirely sure if this was intended or if this is just an oversight, but Noel's d.2D(her drive follow up 2D) cannot gatling into d.4D(her drive follow up 4D), however the 2D starter does gatling into d.4D.

Posted

shtkn teyah petty much did Millia's but if you want i will go and check them then post them in the right format for you.(yes or no?)

Posted

minor thing, but Ky's f.S gatlings into 2S.

I also think it gatlings into 2H, and 2P>5K, but I'd have to double check.

Posted (edited)

Baiken: in addition to what Viewtiful Joe wrote, add/edit:

5P: change "5S" to "c.S, f.S"

6P: 5D (on either hit of 6P)

2P: change "5S" to "c.S, f.S"; 2P is not jump-cancellable

5K: 6P, c.S, 2S, 5D --- f.S could not be tested

2K: change "5S" to "c.S, f.S"; add "5D"

split "5S" into "c.S" and "f.S"

c.S: change "5S" to "f.S"

f.S: 2S

2S: f.S; 2S does not Jump Cancel into anything.

2H: none

everything else is fine.

i also just wanted to point out that, although i understand why you wouldn't distinguish between the 2 Slash attacks in the notation, i think it's a bit odd for GG move notation because they're fundamentally different moves.

oh right i just remembered, i wanted to mention that in my opinion, there isn't much need to include info on whether a move is Special Cancellable and/or Jump Cancellable or not, since that is already in the frame data.

and while I'm tossing in observations here, i might as well add that writing "c.5S" and "f.5S" is unnecessary because there is no such thing as a close/far command Slash attack. (There are, of course, 6S attacks, but AFAIK they're independent of the distance to the opponent.)

Edited by rtl42
Posted
Error on Ragna's gatling table, 6D is jump cancelable and j.B gatlings into j.C

6C is jump cancelable on the second hit hit or block

5D dcable on first hit, 6A gatlings into 5C, 2C, 3C

Ragna's 6A is also jump-cancellable. Not sure if the 5D dash cancellable on first hit needs to be listed, though.

Also I think j.A can cancel into throw.

Posted

oh right i just remembered, i wanted to mention that in my opinion, there isn't much need to include info on whether a move is Special Cancellable and/or Jump Cancellable or not, since that is already in the frame data.

and while I'm tossing in observations here, i might as well add that writing "c.5S" and "f.5S" is unnecessary because there is no such thing as a close/far command Slash attack. (There are, of course, 6S attacks, but AFAIK they're independent of the distance to the opponent.)

you are right that jump/special cancels are already in the frame data. i just thought they should be there for convenience's sake.

The c.5S and f.5S thing i see your point on. I used to think that some attacks would only gatling into one version of the attack (ex: a 2S would only go to c.5S and not f.5S). All of my personal testing has shown this to never be the case so far, so maybe i'll remove that distinction in the tables later.

Posted
Baiken: in addition to what Viewtiful Joe wrote, add/edit:

stuff

Thank you, I'm new to GG but I thought I'd give it a try. I'll keep those things in mind next time before I do something like that again.

  • 2 weeks later...
Posted

I suppose this is where i'd note this..

For litchi, staff: 5b and 5c's on jump appear to be switched. 5b is jump cancellable, 5c is only jump cancellable only on hit.

For staffless: 2b, 2c, 3c cannot go into 5d, only 2d.

Posted

whoops i updated the local copies on my hard drive, but forgot to upload them. sorry.

noel and litchi updated.

Posted

faust and bridget added. typos for roboky uploaded.

that's all the AC characters!

all that's left now is makoto and valk...

and as always, double checking is appreciated.

  • 3 weeks later...
Posted (edited)

Here are Valkenhayn's Gatlings. I not sure how you are going to organize this info into a chart because of Valkenhayn's two seperate forms, but I'm sure you already have an idea. Anything you need cleared up or if I'm missing anything, please let me know.

Human Form

A gatlings:

o 5A: 2A, 5B, 6B, 2C, 3C, 5C, 6C, Jump Cancelable, Throw Cancelable, Special Cancelable, Wolf Transformation Cancelable*

o 2A: 5A, 2B, 5B, 6B, 2C, 3C, 5C, Jump Cancelable, Special Cancelable, Throw Cancelable, Wolf Transformation Cancelable

o 6A: None

B Gatlings:

o 5B: 2B, 6B, 2C, 3C, 5C, 6C, Jump Cancelable, Special Cancelable

o 2B: 5B, 6B, 2C, 3C, 5C, Special Cancelable

o 6B(two hits): 3C, 5C, 6C, Special Cancelable, Wolf Transformation Cancelable(Dash)**

C Gatlings:

o 5C: 6C, Jump Cancelable, Special Cancelable

o 2C: 6B, 3C, 5C, 6C, Jump Cancelable, Special Cancelable

o 6C: Wolf Transformation Cancelable(Dash)

o 3C: None

Jump Gatlings:

o j.A: j.B, j.C, Jump Cancelable, Throw Cancelable, Special Cancelable, Wolf Transformation Cancelable

o j.B: j.A, j.C, Jump Cancelable, Special Cancelable

o j.C: Jump Cancelable, Special Cancelable

WOLF FORM GATLINGS

o 5A: 5B, xC(Rasen Wolf)***, Jump Cancelable, Special Cancelable(Wolf)****

o 5B: xC(Rasen Wolf), Jump Cancelable, Special Cancelable(Wolf)

o xC(Rasen Wolf):Special Cancelable(Wolf), Human Form Cancelable*****

o j.A: j.A(x3), j.B, xC(Rasen Wolf), Jump Cancelable, Special Cancelable(Wolf)

o j.B: xC(Rasen Wolf), Jump Cancelable, Special Cancelable(Wolf)

* = Press D to transform into Wolf Form; standing

** = Press D to transform into Wolf Form; xD functions as a secondary Rasen Wolf dash(*** applicable)

*** = Wolf Form dash special ; x = direction Valkenhayn will dash while in Wolf Form; press C to cancel dashing animation

Also this is just nitpicking but techncially, C cancels in Wolf Form of say j.B isn't a gatling since theres no attack attribute to it, its better described as a Command Dash Cancel. But again, just nitpicking.

**** = Wolf Form special moves only

***** = Press D to transform into Human Form

EDIT: OrionXElite helped out point out a few things here, edited accordingly. Thanks OrionXElite.

Edited by NickExtreme1
Posted

how did i miss these before

Litchi staff 2b gatlings into 6b, can't gatling into 2c/3c/6c.

Staff 6b gatlings into 6c

Staffless 2b gatlings into 6b

Staffless 6a gatilngs into 6b and 5c and 5d and 2d

thanks for the charts~

Posted

Hey yeah just pointing out one little tiny error NickExtreme forgot to fix. You still have 6B into 6C as a gatling. This is incorrect. 6B gatlings into to 5C and 3C only.

Also just for completions sake: I took the liberty of going through which normals can be Jump Canceled on Hit or Block for Valk. 5B, 2C, j.A, j.B, j.C, [w]5A, [w]5B, [w]j.A, [w]j.B can ALL be Jump Canceled on Block. 5C is his only normal that can only be Jump canceled on Hit.

Posted

appreciate the help everyone. i won't be able to update teh guides till i get back from the holidays, but i'll post when i actually update it.

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