shtkn Posted October 29, 2010 Posted October 29, 2010 AC and CS1 gatlings (and CS2 when that comes out)... wasn't AC+ missing something for robo and zappa?
Blade Posted October 29, 2010 Posted October 29, 2010 I'm not sure but, okay, though I would like to see a Justice and Kliff Gatling Table for AC+.
Mr. Kimura Posted October 29, 2010 Posted October 29, 2010 In terms of Guilty Gear, what about Reload? Since it still has an online player base maybe it'd be useful.
shtkn Posted October 30, 2010 Posted October 30, 2010 i wasn't planning on doing #r. afaik, we don't even have frame data for #r. I'll consider #r once we're finished with AC, CS1, and CS2. thanks for the arakune stuff mumm-ra. i didn't know arakune even had a dash cancel. also you are correct: no karas
Mumm-Ra Posted October 30, 2010 Posted October 30, 2010 (edited) Yeah Arakune's dash cancels don't get used much (read: don't ever get used), I guess you could use them to bait stuff in blockstrings or as crossups in Fever? Anyways, I believe I've covered everything, I'll check again later. Edited October 30, 2010 by Mumm-Ra
Jason D. Posted October 30, 2010 Posted October 30, 2010 Oh wow, I like this thread. Also, here's Rachel: 5A: 5A, 2A, 6A, 5B, 2B, 4B, 6B, 5C, 2C, 3C, 6C, throw, jump, special, super 2A: 5A, 2A, 6A, 5B, 2B, 4B, 6B, 5C, 2C, 3C, 6C, throw, special, super 6A: 5B, 4B, 6B, 5C, 2C, 3C, 6C, throw, special, super 5B: 6A, 4B, 6B, 5C, 2C, 3C, 6C, throw, jump, special, super 2B: 5B, 4B, 6B, 5C, 2C, 3C, 6C, throw, special, super 4B: 5B, 2B, 6B, 5C, 2C, 6C, throw 6B: throw, special, super 5C: 5CC, 3C, 6C, super, special 5CC: 3C, special, super 2C: None. Also, it is non-cancellable on clash (except for RC). No idea why. 3C: 3C (hold), special, super 3C (hold): None 6C: j.C, j.2C, special, super j.A: j.A, j.B. j.C, j.2C, throw, jump, special, super j.B: j.A, j.C, j.2C, throw, jump, special, super j.C j.2C, jump, special, super j.2C 2C, special (ground), super (ground)
shtkn Posted October 30, 2010 Posted October 30, 2010 htanks jason. i've updated the samples and put hte ones that i have with their respective frame data. i also did zappa's venom's, and anji's gatlings so those are done unless someone wants to do them to double check my work.
dragontamer Posted October 30, 2010 Author Posted October 30, 2010 Mistake on Noel's Revolver action: Noel's j.A gatlings into itself.
Troll Badguy Posted October 30, 2010 Posted October 30, 2010 Error on Ragna's gatling table, 6D is jump cancelable and j.B gatlings into j.C 6C is jump cancelable on the second hit, hit or block and dash cancelable on block and hit on both hits 5D dcable on first hit, 6A gatlings into 5C, 2C, 3C 5D, 2D, 6D
Mumm-Ra Posted October 30, 2010 Posted October 30, 2010 (edited) There are a couple of mistakes in Arakune's table, enterely my fault for the way I posted the gatlings. So I made this instead (sorry for the big picture): I'm pretty sure thats how it should look like. EDIT: No wait, j.C links to j.2A, j.2B and j.2C, and its special cancelable too. I'm getting old, damn. Edited November 6, 2010 by Mumm-Ra
Mr. Kimura Posted October 31, 2010 Posted October 31, 2010 (edited) I'll go ahead and start working on Baiken's right now, for AC. I'll put it here... double checking is appreciated. Some for me were hard to tell if they truly go into each other, such as 2D into another move. Baiken Ground Gatlings 5P - 5P, 2P, 6P, 5K, 2K, 6K, 5S, 2S, 6HS, 5D [Jump Cancel, Special Cancel] 6P - 5D [Jump Cancel, Special Cancel] 2P - 5P, 2P, 6P, 6K, 5S, 2S, 5D [Jump Cancel, Special Cancel] 5K - 5S, 2S [Jump Cancel, Special Cancel] 6K - 5HS, 2HS [special Cancel] 2K - 6P, 6K, 5S, 2S [special Cancel] 5S - 6P, 5S, 2S, 5D, 2D [Jump Cancel, Special Cancel] 2S - 5S, 5D[special Cancel, Jump Cancel] 5HS - none [special Cancel] 6HS - 2D [Jump Cancel, Special Cancel] 2HS - 6K [none] 5D - none [none] 2D - none [Jump Cancel, Special Cancel] Baiken Air Gatlings j.P - j.P, j.K, j.S, j.HS, j.D [special Cancel] j.K - j.P, j.S, j.D [Jump Cancel, Special Cancel] j.S - j.P, j.HS, j.D [special Cancel] j.HS - none [special Cancel] j.D - none [none] Edited November 6, 2010 by Mr. Kimura
dragontamer Posted October 31, 2010 Author Posted October 31, 2010 (edited) Clarification on Noel's Gatling again: 6B -> 6C gatling is only on hit. On block, you can only do 6B -> 3C gatling. I "feel" like 2B -> 2B is a gatling only on hit... but I'll double-check that later. Another mistake: 2A gatlings into 2A (on block or hit) Edited October 31, 2010 by dragontamer
Roldy Posted November 1, 2010 Posted November 1, 2010 I happened to find a mistake for Venom: It's not f.5S that is jump cancellable, it's c.5S. Also, 5K is jump cancellable as well.
Goldnail Posted November 1, 2010 Posted November 1, 2010 Hazama- 5A-5A, 6A, 2A, 5B, 2B, 6B, 5C, 2C, 3C, 6C, 5D, 2D, 4D, 6D, Jump/Yes, Throw/Yes, Special/Yes 2A-2A, 5A, 6A, 5B, 2B, 5C, 2C, 6C, Jump/No, Throw/Yes, Special/Yes 6A- Houtenjin only j.A-j.A, j.B, j.C, Jump/Yes, Throw/Yes, Special/Yes 5B- 6A, 2B, 6B, 5C, 2C, 3C, 6C, Jump/No, Throw/No, Special/Yes 6B- Houtenjin only 2B- 6A, 2B, 6B, 5C, 2C, 3C, Jump/No, Throw/No, Special/Yes j.B- j.C, Jump/Yes, Throw/No, Special/Yes 5C- 2C, 3C, 6C, 5D, 2D, 4D, 6D, Jump/Yes, Throw/No, Special/Yes 2C- 3C, 5D, 2D, 4D, 6D, Jump/Yes, Throw/No, Special/Yes 3C- Jump/No, Throw/No, Special/Yes 6C- Jump/No, Throw/No, Special/No (no cancels) j.C(all 5 hits)-j.C(x5), Jump/Yes. Throw/No, Special/Yes ALL D MOVES- Cancels into followups, can special cancel on hit/block, can do normals, specials, and throw on any followup at different points depending on the followup Throw (air and ground)-D moves and specials Might do HOS later.
MiraclePizza Posted November 1, 2010 Posted November 1, 2010 Another mistake: 2A gatlings into 2A (on block or hit) 2A technically doesn't gatling into itself. I say that not only because the mook/frame data said so, but if you pay close attention, you can tell. If you visually compare 2A->2A to 2A->other gatlings, you'll notice that 2A->2A won't cancel the recovery animation of the move like a gatling into anything else would. It looks like it gatlings into itself because the move recovers very quickly and even combos (links!) into itself. At first I too thought it gatlings into itself, but the frame data is most likely right on this one.
dragontamer Posted November 2, 2010 Author Posted November 2, 2010 2A technically doesn't gatling into itself. I say that not only because the mook/frame data said so, but if you pay close attention, you can tell. If you visually compare 2A->2A to 2A->other gatlings, you'll notice that 2A->2A won't cancel the recovery animation of the move like a gatling into anything else would. It looks like it gatlings into itself because the move recovers very quickly and even combos (links!) into itself. At first I too thought it gatlings into itself, but the frame data is most likely right on this one. If it didn't gatling, then it would be a 9-frame hole in between every 2A (static difference -1 + 8 startup frames). However, it is easily tested in training mode that there is a 0-frame hole on normal block.
OrionXElite Posted November 3, 2010 Posted November 3, 2010 Just pointing out a small typo in the Tager guide. You put his 6B as being unable to Special/Super cancel but it in fact can. Its his basic combo filler into MTW.
shtkn Posted November 4, 2010 Posted November 4, 2010 corrections noted. thanks everyone. i'll get hazama up soon. edit: you sure hazama 2B gatlinsg to 2B? also you're missing j.2C (or wahtever that crossup slash of his is)
Mr. Kimura Posted November 5, 2010 Posted November 5, 2010 (edited) I finished the Baiken one, if someone wants to overlook it that'd be dandy. I don't play Guilty Gear that much but I tried. I'm sure I forgot lots of things. Edited November 5, 2010 by Mr. Kimura
Zeromus_X Posted November 5, 2010 Posted November 5, 2010 Small corrections for Tsubaki: 6B and 6BB are both special cancel-able. 6CC is special cancel-able on hit only.
Orrax Posted November 5, 2010 Posted November 5, 2010 I finished the Baiken one, if someone wants to overlook it that'd be dandy. I don't play Guilty Gear that much but I tried. I'm sure I forgot lots of things. I haven't had a chance to double check with AC yet, but at first glance, 6H gatlings to 2D, and I don't think 2D gatlings to anything. Also, j.D doesn't gatling into itself, it links.
Goldnail Posted November 6, 2010 Posted November 6, 2010 My mistake. 2B->2B does not exist j.C-Cancels into nothing, nothing cancels into it. Jump-Yes Special-Yes
Mr. Kimura Posted November 6, 2010 Posted November 6, 2010 I haven't had a chance to double check with AC yet, but at first glance, 6H gatlings to 2D, and I don't think 2D gatlings to anything. Also, j.D doesn't gatling into itself, it links. Thank you. I'm not really knowledgeable with Guilty Gear but I figured I'd give it a start. So if you find something else I'll edit it. I'll double check it myself when I get a chance. Thanks again.
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