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Posted

Thread doesn't exist, so I made one. First of all, thank you shtkn for starting this project. This will definitely be a useful guide when completed.

Question: What will the notation be for limited gatlings? For example, Noel's 2B gatlings to itself once. Bang's 2A gatlings to itself once. Taokaka's 2A gatlings into itself twice.

I think a "2A limit 2" (for Bang) and "2A limit 3" (for Taokaka) would be the best notation. Either way, there needs to be some sort of consistant notation across the board.

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SHTKN EDIT: Here's the announcement in case you didn't see it

Hi all, I'm trying to get everyone's gatlings into the frame data for both games, and I'd like to ask people to help out with getting all of the info.

Here's some of the ones I already have and a general idea of the layout i plan on using:

http://dustloop.com/guides/gatling.html

i'm plnanning on putting each character's gatlings right below their frame data

if you'd like to help, please go into training mode and start testing. Make sure to test if they're special cancelable, super cancelable, jump cancelable etc. For multihitting moves, try to test on each hit if possible and see if you can/can't cancel on certain attacks.

thank you, and hopefully we'll have this done quickly. If you have any feedback, please post in the site feedback section of the site (and make a thread for it if it doesn't exist already).

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Posted

i hadn't thought of those situations, but i guess the i'll use eitehr your notation or put a * by the button and at the bottom say * = can only cancel 2/3 times

Posted

shtkn I can do tager if you need it.

I pretty much know what gatlings into what by heart but I am gonna get on and see what works.

FYI tao can gatling into 2A 2 times believe.

Posted

tager gatlings:

5A: special cancels, jump cancels, gatlings into throw

5A(7), 2A,6A, 5B, 2B, 6B, 5C, 6C, 2C, 3C, 5D, 4D, 2D

2A: special cancels, jump cancels, gatlings into throw

2A(4), 2B, 5B, 5C, 2C, 3C 4D, 5D, 2D

6A: special cancels, jump cancels

6B, 2C, 3C

5B: special cancels

2B, 6B, 5C, 6A, 6C, 3C, 5D, 4D, 2D

2B: special cancels

5B, 2C, 2D

6B: special cancels

6B(3-5), 6C, 5D, 4D

6B is strange, on IB I got 5 6B's to gatling into itself with the 5th one whiffing but on normal pointblank I got 3 with the third whiffing, it seems like it keeps going like an A poke, so I put in 3-5 to signify it.

FYI.

5C: special cancels

6A, 3C, 6C, 5D, 2D, 4D

2C: special cancels

5D, 2D, 4D

6C: special cancels, jump cancel on hit only

5D, 2D, 4D

3C: none

5D: special cancel

4D: no cancels

2D: no cancels

last thing!

j.A:

j.A, j.B j.D

j.B;

J.A, j.C, j.D

j.C:

j.B, j.2C, j.D

j.2C: none

j.D: none

updated for shtkn.

note: 3C and 4D can't be super cancel'd

Posted

One thing to note about Carl's 5A and 2A, you can ONLY go back and forth between them 2 times each. Neither gatling into itself. So here is how it looks:

5A>2A>5A>2A

Also Arakune can only do his 5/2A 3 times each. He can't gatling them into each other I believe.

And next time I'm at my friend's house, I can look into Valk's gatlings AND what he can cancel into Wolf form with since thats important as he has a couple Kara Cancels as well.

Posted

AXIS: you didn't mention anything that gatlings into throw and jump, and you're missing info for 2C. Does tager just not have gatlings into throw/jump? Also, the limits you mention seem to be based on whether the opponent is close enough to you, meaning it could go on forever if there were no pushback on hit/block.

so far we have:

GG: Ky, Chipp, Pot, Dizzy, Johnny, I-No, Axl, Jam

BB: Jin, Tsubaki, Mu, Ragna, Tager(once missing info is in)

Posted

Bang revolver actions:

5A: 2A, 6A, 5B, 2B, 6B, 5C, 2C, 6C, 3C, 5D, 2D, 6D, Special, Throw, Jump

5B: 6A, 2B, 5C, 2C, 6C, 5D, 2D, 6D, Special, Jump (on hit only)

5C: 6A, 6B, 2C, 5D, 2D, 6D, Special, Jump

5D: Jump (on hit only)

2A: 2A (once), 5B, 2B, 5C, 2C, 6C, 3C, 5D, 2D, 6D, Special, Throw

2B: 2C, 6C, 3C, 5D, 2D, 6D, Special, Jump

2C: 2D, 6D, Special, Jump (on hit only)

2D: Jump (on hit only)

6A: 2C, Special, Jump

6B: Nothing

6C: jD, Special, Jump

3C: Nothing

6D: Jump (on hit only)

jA: jA, jB, jC, J4C, jD, Special, Jump, Throw

jB: jC, j4C, jD, Special, Jump

j4B: Special, Jump

jC: jD, Special

j4C: jC, jD, Special, Jump

jD: Jump (on hit only)

Throw: Special

Air Throw: Special

All of his moves are RCable, except for the FRKZ activation and Ashura on hit.

Posted

Preliminary list for Noel.

Normals:

Note: All of Noel's normals except for 6B, 2C, and 3C are cancellable into throw. All normals except for 3C (which cancels into Haida on hit) are drive and special cancellable on hit or block.

5A: everything

2A: 5B, 2B, 6B, 5C, 2C, 6C, Jump

6A: 5B, 2B, 6B, 5C, 2C, 3C, 6C, Jump (hit only)

5B: 2B, 6B, 5C, 2C, 3C, Jump

2B: 6A, 5B, 5C, 2C, 3C, 6C

6B: 6C, 3C, Jump (hit only)

5C: 2C, 3C, Jump (hit only)

2C: 3C

3C: none

6C: 2C, Jump (hit only)

j.A: j.B, j.C, Jump

j.B: j.A, j.C, Jump

j.C: j.A, j.B

Drives:

Noel's non-special drives can cancel into any other drive or specials. Drives do not cancel into themselves (for example, you cannot do D.6C -> D.6C).

D.Starters: D.Followups/Finishers/Specials

D.Followups: D.Followups/Finishers/Specials

D.Finishers: none

Note: D.5C is jump cancellable on hit

Edit: Whoops I left out 6C.

Posted

thanks everyone. Alex, can you please include chain revolver cancels? i know it's a bit of a clusterfuck, but i think that info is important.

added

gg: slayer

bb: bang, noel (once drive stuff added)

Posted

Corrections on the Noel part:

- 6D is missing.

- 2D, 4D, 6D, and j.D are special & super cancellable, or rather, the next "chain revolver action" can be a special or super. This applies to all non-finisher drives.

- All normals except 3C are cancellable in to all drives. Again, 6D is missing from most of them but I assume this is the same oopsie with the first mistake.

Posted (edited)

Noel's d.5C (Chain Revolver 5C) can be jump canceled before it can be super-canceled. This means that d.5C -> 2147A is a link, while d.5C -> 214A is NOT a link.

All of Noel's Drives are "drive canceled" or "super canceled" some time after hit. Its a property that is unique to Chain Revolver. Unlike a normal gatling which is canceled during hitstop or active frames. Basically, its more like Ragna's Inferno Divider followups, and not really a gatling.

Thats why d.5C jump-cancel 214A (which is a true gatling) links while d.5C 214A does not.

Edited by dragontamer
Posted (edited)

I'll be down for Lambda if someone else isn't on it. I'll try and contribute. If it goes well I'll try Baiken for Guilty Gear.

*please don't rake me over the coals if some stuff is wrong... I've never sat down to do this so its a learning experience for me, I'd appreciate corrections

Lambda Gatlings

A Gatlings

5A- 5A, 2A, 6A, 5B, 2B, 4B, 6B, 5C, 6C, 2C, 3C [special Cancel, Jump Cancel, Throw Cancel]

2A- 5A, 2A, 6A, 5B, 2B, 4B, 6B, 5C, 6C, 2C, 3C [special Cancel, Throw Cancel]

6A- 5B, 6B, 2B, 4B, 5C, 6C, 3C, 2C [special Cancel, Jump Cancel, Throw Cancel]

B Gatlings

*Note: Pressing 5B or 2B twice goes into 6B

5B - 6A, 5B/6B, 4B, 2B, 5C, 6C, 2C, 3C [special Cancel, Jump Cancel, Throw Cancel]

6B - 4B, 5C, 6C, 2C, 3C [special Cancel, Jump Cancel]

2B - 5B/2B/6B, 4B, 5C, 6C, 2C, 3C [special Cancel

4B - none

C Gatlings

5C - 4B, 5C (seven more times), 6C, 2C, 3C [special Cancel]

6C - none [special Cancel]

2C - 3C, 6C [special Cancel, Jump Cancel]

3C - none [special Cancel]

D Gatlings

5D - 5D, 6D, 4D [special Cancel]

5DD- 2D, 4D, 6D [special Cancel]

6D - 6D [special Cancel, Jump Cancel]

6DD - 2D [special Cancel, Jump Cancel]

2D - 2D [Jump Cancel]

2DD - 6D, 4D [special Cancel]

4D - 4D [special Cancel]

4DD - none [special Cancel]

Jump Gatlings

j.A - j.A, j.B, j.2C [special Cancel, Throw Cancel]

j.B - j.A, j. C, j.2C [special Cancel, Throw Cancel]

j.C - j.2C [special Cancel, Jump Cancel, Throw Cancel]

j. 2C - j.A, j.B [special Cancel, Jump Cancel]

j. D - j.D [special Cancel]

j. DD - j.2D [special Cancel, Jump Cancel (On Hit)]

j. 2D - j.2D [special Cancel]

j. 2DD - none [special Cancel, Jump Cancel (On Hit)]

Edited by Mr. Kimura
Posted

stuff we all appreciate

Some stuff:

Pressing B after 2B does 6B, unable to cancel into 5B/2B.

2C is jump cancellable.

unsure:

It's hard to tell but I believe 2A is special cancellable.

side notes:

j.2C is written as [special cancel], [cancel] instead of [jump cancel]

6A might be throw cancellable as well, but the pushback makes it whiff...

That's my findings in training mode...

Posted (edited)

I'll edit it tomorrow, thanks. I did it in a hurry.... and yeah pressing 2B or 5B twice does get 6B but I was unsure on how to notate that cause I was playing Fallout and my mind was elsewhere. I'll see if I can't do something about that.

6A might me throw cancellable but like you said the pushback, it's useless anyways.

Did you by chance go through the list and tested all the stuff yourself?

Edited by Mr. Kimura
Posted
I'll edit it tomorrow, thanks. I did it in a hurry.... and yeah pressing 2B or 5B twice does get 6B but I was unsure on how to notate that cause I was playing Fallout and my mind was elsewhere. I'll see if I can't do something about that.

6A might me throw cancelble but like you said the pushback, it's useless anyways.

Did you by chance go through the list and tested all the stuff yourself?

Unfortunately, no. Because I was tired, I skimmed the list and tested out things I wasn't sure about. Overall fairly accurate.

Posted

viewtiful joe, can you mention gatlings into her Ds? i know it'd be pretty rare to do something like 5A > 2D in a real match, but this is more for completion's sake.

Posted (edited)

Will do after work. As far as I know they don't gatling to her Ds but I could be mistaken. Also Lambda's 6A is throw cancelble.

*Testing now, so far none of her normals seem to gatling to her D normals.

Also for Noel, can 2B gatling to itself? I think I've done it a few times but I don't play her.

Edited by Mr. Kimura
Posted (edited)

Since I want a contributor's badge I'm cool like that I'll help you with BBCS1 Arakune.

A gatlings:

  • 5A: 5A(x3), 6A, follow-up 6B, 6C, 5D, 6D, Jump Cancelable, Throw Cancelable, Special Cancelable, Dash Cancelable
  • 2A: 2A(x3), 6A, 5B, 5C, 2C, 3C, 2D, Special Cancelable
  • 6A: 2B, 5C, 5D, 2D, 6D, Jumb Cancelable, Special Cancelable, Dash Cancelable

    B gatlings:
    • 5B: 6B, 5C, 6C, 3C, 5D, Jump Cancelable, Special Cancelable, Dash Cancelable
    • 2B: 2A, 2B(xn), 5C, 2C, 6C, 3C, 2D, Special Cancelable
    • 6B: Jump Cancelable, Special Cancelable, Dash Cancelable
    • Follow-up 6B (from 5A): Jump Cancelable, Special Cancelable, Dash Cancelable

      C Gatlings:
      • 5C: 6C, 5D, 6D, Jump Cancelable, Special Cancelable, Dash Cancelable
      • 2C: Nothing
      • 6C: Follow-up 5C
      • Follow-up 5C (from 6C): Follow-up 2C
      • Follow-up 2C (from Follow-up 5C): Nothing
      • 3C: Jump Cancelable (Only on hit), Special Cancelable

      D Gatlings

      [*]5D: Jump Cancelable, Special Cancelable

      [*]2D: Nothing

      [*]6D: Nothing

      Jump Gatlings:

      [*]j.A: j.A(x3), j.6A, j.2A, j.B, j.6B, j.2B, j.C, j.6C, j2C, j.D, j.2D, j.3D, j.6D, j.4D, Jump Cancelable, Throw Cancelable, Special Cancelable

      [*]j.B: j.C, Jump Cancelable, Special Cancelable

      [*]j.C: j.2A, j.2B, j.2C, j.D, j.2D, j.3D, j.6D, j.4D, Special Cancelable

      [*]j.2A: j.2B (only on hit), j.2C (only on hit)

      [*]j.2B: j.2A (only on hit), j.2C (only on hit)

      [*]j.2C: j.2A (only on hit), j.2B (only on hit)

      [*]j.6A, j.6B, j.6C: Jump Cancelable, Special Cancelable

      [*]j.D, j.2D, j.3D, j.6D, j.4D: Nothing

      EDIT:

      Question, Dive Kara Cancel doesn't count, right?

Edited by Mumm-Ra
Posted
Also for Noel, can 2B gatling to itself? I think I've done it a few times but I don't play her.

Thanks for pointing that out. I forgot that Noel 2B gatlings into itself.

Posted

Just to clarify, shtkn, you're asking for Accent Core Plus Gatlings, yes? And Not anything from Calamity Trigger or earlier games?

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