dragontamer Posted October 22, 2010 Posted October 22, 2010 Thread doesn't exist, so I made one. First of all, thank you shtkn for starting this project. This will definitely be a useful guide when completed. Question: What will the notation be for limited gatlings? For example, Noel's 2B gatlings to itself once. Bang's 2A gatlings to itself once. Taokaka's 2A gatlings into itself twice. I think a "2A limit 2" (for Bang) and "2A limit 3" (for Taokaka) would be the best notation. Either way, there needs to be some sort of consistant notation across the board. ------------- SHTKN EDIT: Here's the announcement in case you didn't see it Hi all, I'm trying to get everyone's gatlings into the frame data for both games, and I'd like to ask people to help out with getting all of the info. Here's some of the ones I already have and a general idea of the layout i plan on using: http://dustloop.com/guides/gatling.html i'm plnanning on putting each character's gatlings right below their frame data if you'd like to help, please go into training mode and start testing. Make sure to test if they're special cancelable, super cancelable, jump cancelable etc. For multihitting moves, try to test on each hit if possible and see if you can/can't cancel on certain attacks. thank you, and hopefully we'll have this done quickly. If you have any feedback, please post in the site feedback section of the site (and make a thread for it if it doesn't exist already). -------------
shtkn Posted October 22, 2010 Posted October 22, 2010 i hadn't thought of those situations, but i guess the i'll use eitehr your notation or put a * by the button and at the bottom say * = can only cancel 2/3 times
A.X.I.S. Posted October 22, 2010 Posted October 22, 2010 shtkn I can do tager if you need it. I pretty much know what gatlings into what by heart but I am gonna get on and see what works. FYI tao can gatling into 2A 2 times believe.
shtkn Posted October 22, 2010 Posted October 22, 2010 thank you axis. just post in in here when you finish
A.X.I.S. Posted October 22, 2010 Posted October 22, 2010 tager gatlings: 5A: special cancels, jump cancels, gatlings into throw 5A(7), 2A,6A, 5B, 2B, 6B, 5C, 6C, 2C, 3C, 5D, 4D, 2D 2A: special cancels, jump cancels, gatlings into throw 2A(4), 2B, 5B, 5C, 2C, 3C 4D, 5D, 2D 6A: special cancels, jump cancels 6B, 2C, 3C 5B: special cancels 2B, 6B, 5C, 6A, 6C, 3C, 5D, 4D, 2D 2B: special cancels 5B, 2C, 2D 6B: special cancels 6B(3-5), 6C, 5D, 4D 6B is strange, on IB I got 5 6B's to gatling into itself with the 5th one whiffing but on normal pointblank I got 3 with the third whiffing, it seems like it keeps going like an A poke, so I put in 3-5 to signify it. FYI. 5C: special cancels 6A, 3C, 6C, 5D, 2D, 4D 2C: special cancels 5D, 2D, 4D 6C: special cancels, jump cancel on hit only 5D, 2D, 4D 3C: none 5D: special cancel 4D: no cancels 2D: no cancels last thing! j.A: j.A, j.B j.D j.B; J.A, j.C, j.D j.C: j.B, j.2C, j.D j.2C: none j.D: none updated for shtkn. note: 3C and 4D can't be super cancel'd
OrionXElite Posted October 22, 2010 Posted October 22, 2010 One thing to note about Carl's 5A and 2A, you can ONLY go back and forth between them 2 times each. Neither gatling into itself. So here is how it looks: 5A>2A>5A>2A Also Arakune can only do his 5/2A 3 times each. He can't gatling them into each other I believe. And next time I'm at my friend's house, I can look into Valk's gatlings AND what he can cancel into Wolf form with since thats important as he has a couple Kara Cancels as well.
shtkn Posted October 25, 2010 Posted October 25, 2010 AXIS: you didn't mention anything that gatlings into throw and jump, and you're missing info for 2C. Does tager just not have gatlings into throw/jump? Also, the limits you mention seem to be based on whether the opponent is close enough to you, meaning it could go on forever if there were no pushback on hit/block. so far we have: GG: Ky, Chipp, Pot, Dizzy, Johnny, I-No, Axl, Jam BB: Jin, Tsubaki, Mu, Ragna, Tager(once missing info is in)
Master Bigode Posted October 25, 2010 Posted October 25, 2010 Bang revolver actions: 5A: 2A, 6A, 5B, 2B, 6B, 5C, 2C, 6C, 3C, 5D, 2D, 6D, Special, Throw, Jump 5B: 6A, 2B, 5C, 2C, 6C, 5D, 2D, 6D, Special, Jump (on hit only) 5C: 6A, 6B, 2C, 5D, 2D, 6D, Special, Jump 5D: Jump (on hit only) 2A: 2A (once), 5B, 2B, 5C, 2C, 6C, 3C, 5D, 2D, 6D, Special, Throw 2B: 2C, 6C, 3C, 5D, 2D, 6D, Special, Jump 2C: 2D, 6D, Special, Jump (on hit only) 2D: Jump (on hit only) 6A: 2C, Special, Jump 6B: Nothing 6C: jD, Special, Jump 3C: Nothing 6D: Jump (on hit only) jA: jA, jB, jC, J4C, jD, Special, Jump, Throw jB: jC, j4C, jD, Special, Jump j4B: Special, Jump jC: jD, Special j4C: jC, jD, Special, Jump jD: Jump (on hit only) Throw: Special Air Throw: Special All of his moves are RCable, except for the FRKZ activation and Ashura on hit.
MiraclePizza Posted October 26, 2010 Posted October 26, 2010 Preliminary list for Noel. Normals: Note: All of Noel's normals except for 6B, 2C, and 3C are cancellable into throw. All normals except for 3C (which cancels into Haida on hit) are drive and special cancellable on hit or block. 5A: everything 2A: 5B, 2B, 6B, 5C, 2C, 6C, Jump 6A: 5B, 2B, 6B, 5C, 2C, 3C, 6C, Jump (hit only) 5B: 2B, 6B, 5C, 2C, 3C, Jump 2B: 6A, 5B, 5C, 2C, 3C, 6C 6B: 6C, 3C, Jump (hit only) 5C: 2C, 3C, Jump (hit only) 2C: 3C 3C: none 6C: 2C, Jump (hit only) j.A: j.B, j.C, Jump j.B: j.A, j.C, Jump j.C: j.A, j.B Drives: Noel's non-special drives can cancel into any other drive or specials. Drives do not cancel into themselves (for example, you cannot do D.6C -> D.6C). D.Starters: D.Followups/Finishers/Specials D.Followups: D.Followups/Finishers/Specials D.Finishers: none Note: D.5C is jump cancellable on hit Edit: Whoops I left out 6C.
shtkn Posted October 26, 2010 Posted October 26, 2010 thanks everyone. Alex, can you please include chain revolver cancels? i know it's a bit of a clusterfuck, but i think that info is important. added gg: slayer bb: bang, noel (once drive stuff added)
MiraclePizza Posted October 26, 2010 Posted October 26, 2010 I think it's better to just have a simplified explanation for the D chains. I'll do that right now.
shtkn Posted October 26, 2010 Posted October 26, 2010 that works too, htanks i also have gatling data for Millia, Eddie, and Testament now edit: i split up the gatlings for everyone to see/correct me if anything is wrong. the ggac one is ugly for now. Don't worry, that will be fixed http://dustloop.com/guides/ggac/gatling.html http://dustloop.com/guides/bbcs/gatling.html
MiraclePizza Posted October 26, 2010 Posted October 26, 2010 Corrections on the Noel part: - 6D is missing. - 2D, 4D, 6D, and j.D are special & super cancellable, or rather, the next "chain revolver action" can be a special or super. This applies to all non-finisher drives. - All normals except 3C are cancellable in to all drives. Again, 6D is missing from most of them but I assume this is the same oopsie with the first mistake.
a Lisianthus Posted October 27, 2010 Posted October 27, 2010 quick correction on mu and ragna j2c is not jump cancel-able for mu j.d is jump cancel-able for ragna
dragontamer Posted October 27, 2010 Author Posted October 27, 2010 (edited) Noel's d.5C (Chain Revolver 5C) can be jump canceled before it can be super-canceled. This means that d.5C -> 2147A is a link, while d.5C -> 214A is NOT a link. All of Noel's Drives are "drive canceled" or "super canceled" some time after hit. Its a property that is unique to Chain Revolver. Unlike a normal gatling which is canceled during hitstop or active frames. Basically, its more like Ragna's Inferno Divider followups, and not really a gatling. Thats why d.5C jump-cancel 214A (which is a true gatling) links while d.5C 214A does not. Edited October 27, 2010 by dragontamer
Mr. Kimura Posted October 28, 2010 Posted October 28, 2010 (edited) I'll be down for Lambda if someone else isn't on it. I'll try and contribute. If it goes well I'll try Baiken for Guilty Gear. *please don't rake me over the coals if some stuff is wrong... I've never sat down to do this so its a learning experience for me, I'd appreciate corrections Lambda Gatlings A Gatlings 5A- 5A, 2A, 6A, 5B, 2B, 4B, 6B, 5C, 6C, 2C, 3C [special Cancel, Jump Cancel, Throw Cancel] 2A- 5A, 2A, 6A, 5B, 2B, 4B, 6B, 5C, 6C, 2C, 3C [special Cancel, Throw Cancel] 6A- 5B, 6B, 2B, 4B, 5C, 6C, 3C, 2C [special Cancel, Jump Cancel, Throw Cancel] B Gatlings *Note: Pressing 5B or 2B twice goes into 6B 5B - 6A, 5B/6B, 4B, 2B, 5C, 6C, 2C, 3C [special Cancel, Jump Cancel, Throw Cancel] 6B - 4B, 5C, 6C, 2C, 3C [special Cancel, Jump Cancel] 2B - 5B/2B/6B, 4B, 5C, 6C, 2C, 3C [special Cancel 4B - none C Gatlings 5C - 4B, 5C (seven more times), 6C, 2C, 3C [special Cancel] 6C - none [special Cancel] 2C - 3C, 6C [special Cancel, Jump Cancel] 3C - none [special Cancel] D Gatlings 5D - 5D, 6D, 4D [special Cancel] 5DD- 2D, 4D, 6D [special Cancel] 6D - 6D [special Cancel, Jump Cancel] 6DD - 2D [special Cancel, Jump Cancel] 2D - 2D [Jump Cancel] 2DD - 6D, 4D [special Cancel] 4D - 4D [special Cancel] 4DD - none [special Cancel] Jump Gatlings j.A - j.A, j.B, j.2C [special Cancel, Throw Cancel] j.B - j.A, j. C, j.2C [special Cancel, Throw Cancel] j.C - j.2C [special Cancel, Jump Cancel, Throw Cancel] j. 2C - j.A, j.B [special Cancel, Jump Cancel] j. D - j.D [special Cancel] j. DD - j.2D [special Cancel, Jump Cancel (On Hit)] j. 2D - j.2D [special Cancel] j. 2DD - none [special Cancel, Jump Cancel (On Hit)] Edited October 28, 2010 by Mr. Kimura
Delrian Posted October 28, 2010 Posted October 28, 2010 stuff we all appreciate Some stuff: Pressing B after 2B does 6B, unable to cancel into 5B/2B. 2C is jump cancellable. unsure: It's hard to tell but I believe 2A is special cancellable. side notes: j.2C is written as [special cancel], [cancel] instead of [jump cancel] 6A might be throw cancellable as well, but the pushback makes it whiff... That's my findings in training mode...
Mr. Kimura Posted October 28, 2010 Posted October 28, 2010 (edited) I'll edit it tomorrow, thanks. I did it in a hurry.... and yeah pressing 2B or 5B twice does get 6B but I was unsure on how to notate that cause I was playing Fallout and my mind was elsewhere. I'll see if I can't do something about that. 6A might me throw cancellable but like you said the pushback, it's useless anyways. Did you by chance go through the list and tested all the stuff yourself? Edited October 28, 2010 by Mr. Kimura
Delrian Posted October 28, 2010 Posted October 28, 2010 I'll edit it tomorrow, thanks. I did it in a hurry.... and yeah pressing 2B or 5B twice does get 6B but I was unsure on how to notate that cause I was playing Fallout and my mind was elsewhere. I'll see if I can't do something about that. 6A might me throw cancelble but like you said the pushback, it's useless anyways. Did you by chance go through the list and tested all the stuff yourself? Unfortunately, no. Because I was tired, I skimmed the list and tested out things I wasn't sure about. Overall fairly accurate.
shtkn Posted October 28, 2010 Posted October 28, 2010 viewtiful joe, can you mention gatlings into her Ds? i know it'd be pretty rare to do something like 5A > 2D in a real match, but this is more for completion's sake.
Mr. Kimura Posted October 28, 2010 Posted October 28, 2010 (edited) Will do after work. As far as I know they don't gatling to her Ds but I could be mistaken. Also Lambda's 6A is throw cancelble. *Testing now, so far none of her normals seem to gatling to her D normals. Also for Noel, can 2B gatling to itself? I think I've done it a few times but I don't play her. Edited October 28, 2010 by Mr. Kimura
Mumm-Ra Posted October 29, 2010 Posted October 29, 2010 (edited) Since I want a contributor's badge I'm cool like that I'll help you with BBCS1 Arakune. A gatlings: 5A: 5A(x3), 6A, follow-up 6B, 6C, 5D, 6D, Jump Cancelable, Throw Cancelable, Special Cancelable, Dash Cancelable2A: 2A(x3), 6A, 5B, 5C, 2C, 3C, 2D, Special Cancelable6A: 2B, 5C, 5D, 2D, 6D, Jumb Cancelable, Special Cancelable, Dash CancelableB gatlings:5B: 6B, 5C, 6C, 3C, 5D, Jump Cancelable, Special Cancelable, Dash Cancelable2B: 2A, 2B(xn), 5C, 2C, 6C, 3C, 2D, Special Cancelable6B: Jump Cancelable, Special Cancelable, Dash CancelableFollow-up 6B (from 5A): Jump Cancelable, Special Cancelable, Dash CancelableC Gatlings:5C: 6C, 5D, 6D, Jump Cancelable, Special Cancelable, Dash Cancelable2C: Nothing6C: Follow-up 5CFollow-up 5C (from 6C): Follow-up 2CFollow-up 2C (from Follow-up 5C): Nothing3C: Jump Cancelable (Only on hit), Special Cancelable D Gatlings [*]5D: Jump Cancelable, Special Cancelable [*]2D: Nothing [*]6D: Nothing Jump Gatlings: [*]j.A: j.A(x3), j.6A, j.2A, j.B, j.6B, j.2B, j.C, j.6C, j2C, j.D, j.2D, j.3D, j.6D, j.4D, Jump Cancelable, Throw Cancelable, Special Cancelable [*]j.B: j.C, Jump Cancelable, Special Cancelable [*]j.C: j.2A, j.2B, j.2C, j.D, j.2D, j.3D, j.6D, j.4D, Special Cancelable [*]j.2A: j.2B (only on hit), j.2C (only on hit) [*]j.2B: j.2A (only on hit), j.2C (only on hit) [*]j.2C: j.2A (only on hit), j.2B (only on hit) [*]j.6A, j.6B, j.6C: Jump Cancelable, Special Cancelable [*]j.D, j.2D, j.3D, j.6D, j.4D: Nothing EDIT: Question, Dive Kara Cancel doesn't count, right? Edited October 29, 2010 by Mumm-Ra
MiraclePizza Posted October 29, 2010 Posted October 29, 2010 Also for Noel, can 2B gatling to itself? I think I've done it a few times but I don't play her. Thanks for pointing that out. I forgot that Noel 2B gatlings into itself.
Blade Posted October 29, 2010 Posted October 29, 2010 Just to clarify, shtkn, you're asking for Accent Core Plus Gatlings, yes? And Not anything from Calamity Trigger or earlier games?
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