Skye Posted October 23, 2010 Posted October 23, 2010 Litchi's 6b and j.c wall bounds on CH now. Something else about her 6b....
Zeromus_X Posted October 23, 2010 Posted October 23, 2010 That B/C air unblockable stuff sounds very interesting =D Some more Mu stuff, correct if wrong: ・3Cが地上空中ヒット問わず地上受け身不可能に。受け身不能時間増加 ・アマノハバヤ5ヒットになり、受け身不能時間増加 ・2Bのリーチが伸びた ・6Bの前進距離減少 ・J2C地上受け身可能に -Second part says 3C untechable time is increased, not sure what the first part is about -Ama no Habaya (this is...214D... right?) now hits 5 times, untechable time increased -2B reach increased (!) -6B reach decreased (...) -j2C techable (already known)
Mumm-Ra Posted October 23, 2010 Posted October 23, 2010 Basically its just CS1 3C, nothing changed about it, or so it seems.
dooku Posted October 23, 2010 Posted October 23, 2010 That B/C air unblockable stuff sounds very interesting =D Some more Mu stuff, correct if wrong: -Second part says 3C untechable time is increased, not sure what the first part is about -Ama no Habaya (this is...214D... right?) now hits 5 times, untechable time increased -2B reach increased (!) -6B reach decreased (...) -j2C techable (already known) It says that 3C is knockdown regardless of if it hits an enemy in the air or on the ground, and untech time is increased. And ama no habaya is 236A IIRC.
Zeromus_X Posted October 23, 2010 Posted October 23, 2010 Oh, then that's very interesting. And now that I think of it 214D already hits like 4-5 times so it must be 236 A
Skye Posted October 23, 2010 Posted October 23, 2010 Can somebody translate Jin preaze? Nothing new for Jin have been discovered yet.
Spirit Juice Posted October 23, 2010 Author Posted October 23, 2010 Please tell me this applies for lambda's D moves too. well lambda's swords are grounded D moves, as well as Hazama's lovely chains. <3 I'm pretty sure there are exceptions, since Lambda's swords and Hazama's chains are projectiles. I guess I agree with you, jumping out was too strong in this game. The fact that I use a character that spends 90% of his time in the air doesn't help much though. Oh well. It's fine because Arakune's comfort zone is outside of grounded normals anyways.
Vulcan422 Posted October 23, 2010 Posted October 23, 2010 grounded B moves, C moves, and D moves now require you to barrier block them while in the air. BEST. CHANGE. EVER. A-fucking-men to that. Air blocking is for pitiful sissy girly men. Now at least they have to pay a price.
Yggjrasil Posted October 23, 2010 Posted October 23, 2010 Litchi's 6b and j.c wall bounds on CH now. Something else about her 6b.... wall bound? as in "like GGAC they stick to the wall" or wall bounce?
Mightfo Posted October 23, 2010 Posted October 23, 2010 Ahhh, air semi-unblockable change is nice. I hope this means they give moves which were only really useful outside of combos for air unblockable property(bang 6c) more use.
farranpoison Posted October 23, 2010 Posted October 23, 2010 Now if Barrier was tied to your heat bar we'd have a proper GG wannabe in the works...
A.X.I.S. Posted October 23, 2010 Posted October 23, 2010 does that mean mashing jump out of tagers pressure is a no no? does this mean people have to respect tager up close now? will this mean henaki is maining tager again? tune in next time on DBZ...
Skye Posted October 23, 2010 Posted October 23, 2010 http://generalnantoka.blog35.fc2.com/ According to my friend that's a native Japanese speaker, grounded B moves, C moves, and D moves now require you to barrier block them while in the air. BEST. CHANGE. EVER. I don't see where it says D moves are air unblockable. Only 5b and 5c.
Spirit Juice Posted October 23, 2010 Author Posted October 23, 2010 I don't see where it says D moves are air unblockable. Only 5b and 5c. It doesn't, but I think it's probably safe to say that normals that are physical hits (like Ragna D moves) are not air blockable too.
Mumm-Ra Posted October 23, 2010 Posted October 23, 2010 ・新技4Bが追加(今までの6B) ・新技6Bが追加(今までのA>6B) ・5B>4Bのガトリング追加 Can someone translate those? Something about Arakune getting a new input? 4B wich is 6B? 5B>4B gatling added?
Skye Posted October 23, 2010 Posted October 23, 2010 4B is Arakune's old 6b 6b is now the 6b part of 5a > 6b 5b > 4b gatling (which is just as useless as when it was 6b) 6a is slower Party bull is summoned further
Reioumu Posted October 23, 2010 Posted October 23, 2010 yay less chicken blocking and force people to sit down and block. LOLARAKUNE
4r5 Posted October 23, 2010 Posted October 23, 2010 http://generalnantoka.blog35.fc2.com/ According to my friend that's a native Japanese speaker, grounded B moves, C moves, and D moves now require you to barrier block them while in the air. BEST. CHANGE. EVER. My interest in BlazBluie just tripled.
AdamNW Posted October 23, 2010 Posted October 23, 2010 4B is Arakune's old 6b 6b is now the 6b part of 5a > 6b For the record, I fucking love that
OmegaZyklon Posted October 23, 2010 Posted October 23, 2010 Known Mu Changes - + 3C untechable time is increased, knocks down on both grounded and airborne opponents + 236A now hits 5 times, untechable time increased + 2B reach increased - 6B reach decreased - j2C techable I like the 236A change. I've watched so many Mu vids from from Japs and americans, and it's so rare to ever see this move being used. It was an almost useless part of her arsenal, and moves that I can't find a use for bug the shit out of me. What's the point in making/having a move that no one uses? >:-( Not sure what arcsys was thinking making j2C techable though...
kenja0 Posted October 23, 2010 Posted October 23, 2010 http://generalnantoka.blog35.fc2.com/ According to my friend that's a native Japanese speaker, grounded B moves, C moves, and D moves now require you to barrier block them while in the air. BEST. CHANGE. EVER. I'd like to get an order of Parry with some Partner Mechanics, a couple of Substitution Dodges, a Turnaround button and... what is this Tripping? It sounds delicious. Troll harder, Arc.
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