Tofu Warrior Posted October 25, 2010 Posted October 25, 2010 Well, it's still worth it to make people scared of just holding downback against you 24/7. Yeah, you're definitely right. The way I see it, damage is damage. My favourite combo with Hakumen is CH 2A > 6A > 3C > 3C for that very reason haha. That shit adds up.
Starlight777 Posted October 25, 2010 Posted October 25, 2010 I hope they show some footage of non wheelchair Rachel the suspense is killing me here!
smooshman Posted October 25, 2010 Posted October 25, 2010 no new info on jin besides his 2D being slower?
Sanctuary Posted October 25, 2010 Posted October 25, 2010 no new info on jin besides his 2D being slower? I believe 2D being slower again was false info. His back throw has more proration and his forward throw is not cancellable. And apparantly yukikaze stays active longer?
felipebwk Posted October 25, 2010 Posted October 25, 2010 Originally Posted by Ragna The Bloodedge - 2B > 6A is not possible anymore. - 2C has ~11 startup frames? - Gauntlet Hades: causes slight ground bouncing. - Gauntlet Hades follow-up: opponent flies higher, more untechable time, can follow with High Jump and air combo. - Dead Spike: more untechable time when hits the opponent in the air, more hitstop (same as Unlimited Ragna?) - Belial Edge: Level has been reduced, less untechable time. - Carnage Scissor: more recovery time on the second hit, it lasts up until the opponent touches the floor. - 2C get Faster? in Dustloop guide they say 2C has 12 for startup...is this a Buff ? - Belial Edge: Level has been reduced...less damage? what this thing of "level" changes in the attack? - Why the hell they're nerf. Carnage Scissor? Totally unnecessary!
No Limitz Posted October 25, 2010 Posted October 25, 2010 - 2C get Faster? in Dustloop guide they say 2C has 12 for startup...is this a Buff ? - Belial Edge: Level has been reduced...less damage? what this thing of "level" changes in the attack? - Why the hell they're nerf. Carnage Scissor? Totally unnecessary! Because they are nerf.
Ice Cube Posted October 25, 2010 Posted October 25, 2010 what this thing of "level" changes in the attack? Why don't you just go learn the damn game instead of showing off to others just how dumb you are, starting from here http://dustloop.com/guides/bbcs/systemGuide/systemGuide.html#attackLevel
Nobus3r1 Posted October 25, 2010 Posted October 25, 2010 You never seen any Dunken Donuts parody shirts? Nope. Much bigger fan of the Underpants Gnomes business model.
felipebwk Posted October 25, 2010 Posted October 25, 2010 Why don't you just go learn the damn game instead of showing off to others just how dumb you are, starting from here http://dustloop.com/guides/bbcs/systemGuide/systemGuide.html#attackLevel calm down dude, I was doing a simple question, watch the bad mood, bad mood usually cause health problems ... anyway, thanks for showing me where to find the answer .... -2C = 11 frames is a nerf.? http://dustloop.com/guides/bbcs/frameData/ragna.html according to the guide, 2c = 12 frames, this does not mean that 2c = 11 frames is faster ...?
A.X.I.S. Posted October 25, 2010 Posted October 25, 2010 it means 2C is 11F now. meaning its a bigger trap. go easy on him guys, he's using a translator.
advancedNoob Posted October 25, 2010 Posted October 25, 2010 Nearly everyone's damage got nerfed, Targer's was left untouched. You should be happy.
felipebwk Posted October 25, 2010 Posted October 25, 2010 it means 2C is 11F now. meaning its a bigger trap. go easy on him guys, he's using a translator. thanks man, as always you know how to treat people well ... good thing! i realy like 2C... I miss the range that he used to have in CT, 5b> 5c> 2c> 214A ... it was very useful and had a good damage ... I guess "2C" after "6C" is still a great option, it's good that they practically not touched it ... I think this is the only way that "Ragna" has to do damage around 3.4k in the middle of the screen in "CS II" ... unless, of course, the new "D.spike" really make a difference in combos... edit: i'm not considering combos that use "Heat 'or Fatal counter and considering that combos that use" GH "appear to have been weakened ...
felipebwk Posted October 25, 2010 Posted October 25, 2010 Nearly everyone's damage got nerfed, Targer's was left untouched. You should be happy. about 24 hours ago i thought the same as you. Tager was not touched! players who use "Tager" should be happy ... after that, I had a conversation with Henaki and a discussion of the topic "Why Tagger is a bad character," had begun ... after everything I read I really convinced myself that Tager has serious problems, it still needs many improvements ...
Tofu Warrior Posted October 25, 2010 Posted October 25, 2010 Nearly everyone's damage got nerfed, Targer's was left untouched. You should be happy. Not true. Atomic Collider was hit with even more same move proration in the first loke test and the change was never reverted. So outside of command throws, his damage has been nerfed, again.
ZONG_one Posted October 25, 2010 Posted October 25, 2010 No one even uses AC more than once in a combo anymore. This shouldn't be a big deal.
Henaki Posted October 25, 2010 Posted October 25, 2010 No one even uses AC more than once in a combo anymore. This shouldn't be a big deal. what kind of magnetism combos do you do without 2 colliders in them
Leo7 Posted October 25, 2010 Posted October 25, 2010 double collider combos are tager's ONLY source of damage outside of command grabs/MTW confirms.
ZONG_one Posted October 25, 2010 Posted October 25, 2010 what kind of magnetism combos do you do without 2 colliders in them Lol I don't play Tager. But the only Tagers I lose to use GF and mixup rather than something like AC 2D for magnetism. Maybe 2 AC tops, but that 2nd one is going into GF, so it shouldn't matter if it has repeat move proration.
Henaki Posted October 25, 2010 Posted October 25, 2010 2D >>>>>>>>>>>>>>>>>>>>>>>> gadget finger near corner. anyway if that makes gadget finger or 2d impossible after a 2nd collider... lol.
ZONG_one Posted October 25, 2010 Posted October 25, 2010 2D >>>>>>>>>>>>>>>>>>>>>>>> gadget finger near corner. Mmk. Care to respond for when you're not in the corner? Sledge > GF? AC whiff > GF? Neither of which do any damage anyway, so who cares if that's prorated?
KayEff Posted October 25, 2010 Posted October 25, 2010 atomic collider being techable immediately after it calling it in the next loketest
ZONG_one Posted October 25, 2010 Posted October 25, 2010 lol. I'll just take your Tager players' word on this, since I'm not familiar with Tager like I am with other chars. I understand he's a shitty ass character. It's just like.. you want to win without grappling anyone, with a grappling character.
A.X.I.S. Posted October 25, 2010 Posted October 25, 2010 I wonder how bad the same move proration is for collider. it should hit tagers damage a bit but not by much I hope.
Tofu Warrior Posted October 25, 2010 Posted October 25, 2010 Grapplers need tools and damage output outside of command throws. Also Tager's command throws aren't that good.
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