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Posted

I know it's late to bring this up, but just noticed something got changed. j.B > Tsubaki used to do 2832. Now it's only doing 2583. That 8 is in the wrong place -_-

 

Anyways, I wish I could space this well all the time.
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Posted

I've felt the same about Hakumen to be honest. I think it's cause I had way too much fun in extend, and in CP he's kind of eh to play. I still like him, but he's just not feeling quite as fun.

 

I've actually been having this HUUUUUUUUUUGE character crisis lately though. Anyone I play I just can't seem to click with. It's kind of annoying, because even characters I enjoy like Bullet haven't been clicking.

Posted

I've probably played Hakumen the least funnily enough, even if he is the character I like to use the most. But yea, he's pretty one dimensional in this iteration, so it kind of gets boring after a while.

 

 

I'm probably gonna break too, real life problems are starting to take their toll and that's kind of upsetting my old man a large deal. Need to get that GPA up yo.

Posted

Jeez, now it feels more like a Hakumen Gameplay and Sad Discussion Topic

 

:'(

 

I think Hakumen's new loop is what I find so unappealing (as shallow as that sounds). I wished he had what they intended CP to be. All about quick bursts of combo damage and making matches quicker, at least I think it was their goal.... And then bunked all that shit when they introduced Terumi as a character.

Posted

I don't hate the new loop tbh, I just find that he's a fair bit more linear now compared to EX where you could play him in different ways. I still love the character, but I can't play him for like 30 games in a row like I used to be able to. I have to keep switching it up to stop myself getting bored.

 

I also miss old J2A way too much ;_;

Posted

He feels way more like a one trick pony this time around. Remember Tsubaki loops...

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Posted

Who wants shitty gimmicks?

 

 

Fuzzy J.B

 3C knockdown>J.B>jc J.B>agito

 

 

Now the gimmicky part is that it only works if the opponent emergency techs. *sigh* Everytime I try to find something new, there's always a catch. Why can't we expand Arcsys, Y U DO DIS TO US.

Posted

Who wants shitty gimmicks?

 

 

Fuzzy J.B

 3C knockdown>J.B>jc J.B>agito

 

 

Now the gimmicky part is that it only works if the opponent emergency techs. *sigh* Everytime I try to find something new, there's always a catch. Why can't we expand Arcsys, Y U DO DIS TO US.

 

lol what is this? Innovation? Best stick to our already recorded combos, friend. This, this....free thinking of yours is going to land you in some trouble one of these days!

Posted

My reason for stopping has more to do with my mind set during play. I think I've become too pessimistic and it's making me too angry about all the silly stupid crap that happens during netplay.

 

Also

Air Grab > j.B > 5C > 5C > Gurren > Hop Agito ~2700

 

Sets up the Agito ender mix up while still being cost effective.

 

Another good air grab combo I like is

Air Grab > j.B > 5C > Kishuu > 2C > Hotaru > situational
 

As long as you're closer than mid screen, you'll reach the corner and you can do the typical corner crap knockdown for something like 3500 dmg. What I like is you can also dash after the Hotaru into j.2C > 5A and using the 5A reset immediately after.

 

 

As far as playing Hakumen goes, they could definitely stand to make some quality of life changes to the character *cough* his magnet feet when it comes to air grabs *cough*.

Posted

 I feel like there's a lot of edge cases that haven't been explored that could be interesting. Like stuff with Agito oki people have mentioned.

And I noticed ApologyMan always ends his combos with a super late Agito to the point where the opponent is nearly above him for some reason...

My reason for stopping has more to do with my mind set during play. I think I've become too pessimistic and it's making me too angry about all the silly stupid crap that happens during netplay.

 Pessimistic over what?
Posted

Do you have to time Yuki > Shippu perfectly or can you just put in the inputs whenever during the superflash and then the move happens when play resumes?

Posted

Do you have to time Yuki > Shippu perfectly or can you just put in the inputs whenever during the superflash and then the move happens when play resumes?

 

You just do shippu right after yuki. I'd say time it like you would the kishuu cancel. It usually doesn't take any special timing, I just wanted to wall bounce the Terumi player with the OD wave for lawls so I delayed it a bit.

 

The blade should hit as long as you don't try to charge it too long.

 

Non OD YukiShippu

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