Raziul Posted June 1, 2014 Posted June 1, 2014 I know it's late to bring this up, but just noticed something got changed. j.B > Tsubaki used to do 2832. Now it's only doing 2583. That 8 is in the wrong place -_- Anyways, I wish I could space this well all the time.
Raziul Posted June 1, 2014 Posted June 1, 2014 Since we were talking about Gurren at the end of loops. Just noticed another option is to save a star and instead of hop agito, do gurren > forward hop > 3C for the knockdown instead.http://youtu.be/MrXtTAQXuPg?t=21m18s
ban1son Posted June 2, 2014 Posted June 2, 2014 Also noticed this off an air grab, Air grab> j2a, land guren etc...@ 18.16 into the vid. http://www.youtube.com/watch?v=sDShHGLlLSM
Raziul Posted June 2, 2014 Posted June 2, 2014 Also noticed this off an air grab, Air grab> j2a, land guren etc...@ 18.16 into the vid. http://www.youtube.com/watch?v=sDShHGLlLSM That looks like more of a style thing. I'm still getting more damage from the regular j.B > 5C > Gurren > etc
Raziul Posted June 3, 2014 Posted June 3, 2014 GG's Hakubros. Maybe I'll see you all in the next game.
Raziul Posted June 3, 2014 Posted June 3, 2014 Yep. Not really having fun anymore. A nice long break will be good I think.
mAc Chaos Posted June 3, 2014 Posted June 3, 2014 Why not? Is it the game or something about Hakumen?
Kriegdrache Posted June 3, 2014 Posted June 3, 2014 I've felt the same about Hakumen to be honest. I think it's cause I had way too much fun in extend, and in CP he's kind of eh to play. I still like him, but he's just not feeling quite as fun. I've actually been having this HUUUUUUUUUUGE character crisis lately though. Anyone I play I just can't seem to click with. It's kind of annoying, because even characters I enjoy like Bullet haven't been clicking.
BlackYakuzu94 Posted June 3, 2014 Posted June 3, 2014 I've probably played Hakumen the least funnily enough, even if he is the character I like to use the most. But yea, he's pretty one dimensional in this iteration, so it kind of gets boring after a while. I'm probably gonna break too, real life problems are starting to take their toll and that's kind of upsetting my old man a large deal. Need to get that GPA up yo.
BlackYakuzu94 Posted June 4, 2014 Posted June 4, 2014 Hmm, apparently crossup J.B>5A is a fuzzy guard. Don't know what to do with it though.
Warhound Posted June 5, 2014 Posted June 5, 2014 Jeez, now it feels more like a Hakumen Gameplay and Sad Discussion Topic :'( I think Hakumen's new loop is what I find so unappealing (as shallow as that sounds). I wished he had what they intended CP to be. All about quick bursts of combo damage and making matches quicker, at least I think it was their goal.... And then bunked all that shit when they introduced Terumi as a character.
Kriegdrache Posted June 5, 2014 Posted June 5, 2014 I don't hate the new loop tbh, I just find that he's a fair bit more linear now compared to EX where you could play him in different ways. I still love the character, but I can't play him for like 30 games in a row like I used to be able to. I have to keep switching it up to stop myself getting bored. I also miss old J2A way too much ;_;
BlackYakuzu94 Posted June 5, 2014 Posted June 5, 2014 He feels way more like a one trick pony this time around. Remember Tsubaki loops... Sent from my iPhone using Tapatalk
BlackYakuzu94 Posted June 6, 2014 Posted June 6, 2014 Who wants shitty gimmicks? Fuzzy J.B 3C knockdown>J.B>jc J.B>agito Now the gimmicky part is that it only works if the opponent emergency techs. *sigh* Everytime I try to find something new, there's always a catch. Why can't we expand Arcsys, Y U DO DIS TO US.
Warhound Posted June 6, 2014 Posted June 6, 2014 Who wants shitty gimmicks? Fuzzy J.B 3C knockdown>J.B>jc J.B>agito Now the gimmicky part is that it only works if the opponent emergency techs. *sigh* Everytime I try to find something new, there's always a catch. Why can't we expand Arcsys, Y U DO DIS TO US. lol what is this? Innovation? Best stick to our already recorded combos, friend. This, this....free thinking of yours is going to land you in some trouble one of these days!
Raziul Posted June 6, 2014 Posted June 6, 2014 My reason for stopping has more to do with my mind set during play. I think I've become too pessimistic and it's making me too angry about all the silly stupid crap that happens during netplay. Also Air Grab > j.B > 5C > 5C > Gurren > Hop Agito ~2700 Sets up the Agito ender mix up while still being cost effective. Another good air grab combo I like is Air Grab > j.B > 5C > Kishuu > 2C > Hotaru > situational As long as you're closer than mid screen, you'll reach the corner and you can do the typical corner crap knockdown for something like 3500 dmg. What I like is you can also dash after the Hotaru into j.2C > 5A and using the 5A reset immediately after. As far as playing Hakumen goes, they could definitely stand to make some quality of life changes to the character *cough* his magnet feet when it comes to air grabs *cough*.
mAc Chaos Posted June 6, 2014 Posted June 6, 2014 I feel like there's a lot of edge cases that haven't been explored that could be interesting. Like stuff with Agito oki people have mentioned.And I noticed ApologyMan always ends his combos with a super late Agito to the point where the opponent is nearly above him for some reason...My reason for stopping has more to do with my mind set during play. I think I've become too pessimistic and it's making me too angry about all the silly stupid crap that happens during netplay. Pessimistic over what?
BlackYakuzu94 Posted June 7, 2014 Posted June 7, 2014 If you guys do fight, I request to watch. Sent from my iPhone using Tapatalk
Raziul Posted June 9, 2014 Posted June 9, 2014 My last set of (BlazBlue) GIFs for a while. Some of these are kind of big so out of courtesy I'm just direct linking them. Astral Denied j.D Fail Full Charge Shippu in your face Grab Tsubaki SMASH OD Yuki > Shippu, There is no hope.
mAc Chaos Posted June 9, 2014 Posted June 9, 2014 Do you have to time Yuki > Shippu perfectly or can you just put in the inputs whenever during the superflash and then the move happens when play resumes?
Raziul Posted June 9, 2014 Posted June 9, 2014 Do you have to time Yuki > Shippu perfectly or can you just put in the inputs whenever during the superflash and then the move happens when play resumes? You just do shippu right after yuki. I'd say time it like you would the kishuu cancel. It usually doesn't take any special timing, I just wanted to wall bounce the Terumi player with the OD wave for lawls so I delayed it a bit. The blade should hit as long as you don't try to charge it too long. Non OD YukiShippu
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