Kriegdrache Posted July 9, 2014 Posted July 9, 2014 Yeah, Chibaken is a lot of fun to watch, I always enjoy seeing him play. Film is kind of beast too, watching him in that one Jiyuna stream video was super rad.
Raziul Posted July 14, 2014 Posted July 14, 2014 That sad moment when no Hakubros on the Evo stream. Hopefully the game made a lot of new fans, but I swear I only saw like 5 or 6 characters the entire time.
BlackYakuzu94 Posted July 14, 2014 Posted July 14, 2014 I apologize for the double post, but I think I found a new favorite Hakumen to follow: https://www.youtube.com/watch?v=78pTC7bKtOk#t=1545
Kriegdrache Posted July 14, 2014 Posted July 14, 2014 It's fine, even if Haku wasn't around, it was probably the best BB evo. I felt super exhausted after it finished, I was that hype.
Warhound Posted July 15, 2014 Posted July 15, 2014 That new character hype I guess, I'm guilty of it too :/ I didn't even get to catch BB's Evo Stream. Too much school and work in the way >:[
IndigoNovember Posted July 17, 2014 Posted July 17, 2014 Remember the last time Blazblue was at EVO as a featured game? Remember this: https://www.youtube.com/watch?v=IPWpby1jbnU ? I think everyone else worked really hard so that wouldn't happen again or something.
mAc Chaos Posted July 18, 2014 Posted July 18, 2014 So, the last time we had another game like this it was BBCS1 ~> BBCS2 and Hakumen got big changes. I wonder if they'll change him around again.
StylisH Posted July 18, 2014 Posted July 18, 2014 I'd like to try him out, but only if they give him his identity back. I don't want to RTSD with Hakumen.
CrisisEdge Posted July 19, 2014 Posted July 19, 2014 Mugen ignores SMP, make it happen Arc. ^This would be kinda godlike.
WolfCrimson Posted July 20, 2014 Posted July 20, 2014 A good change imo would be to make the auto meter gain slowdown for being in the air take x frames to activate after being airborne, so that at least hopping forward or backward doesnt make te meter gain slowdown
StylisH Posted July 20, 2014 Posted July 20, 2014 Mugen ignores SMP, make it happen Arc. 8 stars=good game
Kriegdrache Posted July 21, 2014 Posted July 21, 2014 Even if 6D isn't godlike, making it not shit would be nice. Just something that won't make me want to kill myself when I mess up and get 6D instead of Yukikaze. I also dream of old J.2A but that's a fool's wish.
BlackYakuzu94 Posted July 21, 2014 Posted July 21, 2014 They could make his normals not suck so we can actually have some legit pressure again. Seriously, +2 2B was the best.
Schneider-X Posted July 21, 2014 Posted July 21, 2014 That's one thing I really didn't understand with hakumen in BBCP. Why did they make his normals so negative on block now? He already had poor pressure without special canceling and now its even worse. Atleast before they had to IB to create some gaps.
BlackYakuzu94 Posted July 21, 2014 Posted July 21, 2014 I guess they just wanted to have his damage stand out more, but ugh, everything else is so lacking.
Raziul Posted July 26, 2014 Posted July 26, 2014 Anyone else agree that j2C is pretty much useless outside of combos in this iteration? They should pretty much replace all of Hakumen's air neutrals with a sign that says "Free hits".
ban1son Posted July 27, 2014 Posted July 27, 2014 Agree,at least in past games we had jb as a pretty decent air to air but even that's not great anymore, I feel I have to be so carefull with j2c in neutral now..
mAc Chaos Posted July 27, 2014 Posted July 27, 2014 I still love using j.2C as an air to ground tool.
XVII Posted July 27, 2014 Posted July 27, 2014 I still love using j.2C as an air to ground tool. You and me both. Bonus that Agito makes it safe.
Raziul Posted July 27, 2014 Posted July 27, 2014 Agito is negative on block and SHOULD make anything you do after relatively easy to Anti-air. I'm surprised I don't get punished for Agito more to be honest. But the start up on j2C just seems horrid in comparison to anything else in the game. Combine that with Haku's obvious jump arcs, slow dashes, and everyone running around with 6-7 frame head invincibility on their anti-airs, I'm really starting to feel the punishment every time I try to use j2C. I'm fairly certain that it extends his hurt box lower too, because magnet feet grabs happen a lot to me when I'm trying to start j.2C above someone and they grab reflex near me instead. Data says it's not really that much slower than most other moves, but it certainly hasn't felt that way to me lately.
BlackYakuzu94 Posted July 27, 2014 Posted July 27, 2014 I agree with Mac, it's still a pretty decent Air to ground tool....some of the time.
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