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Posted

Yeah, Chibaken is a lot of fun to watch, I always enjoy seeing him play. Film is kind of beast too, watching him in that one Jiyuna stream video was super rad.

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Posted

That sad moment when no Hakubros on the Evo stream.

 

Hopefully the game made a lot of new fans, but I swear I only saw like 5 or 6 characters the entire time.

Posted

It's fine, even if Haku wasn't around, it was probably the best BB evo. I felt super exhausted after it finished, I was that hype.

Posted

That new character hype I guess, I'm guilty of it too :/

 

I didn't even get to catch BB's Evo Stream. Too much school and work in the way >:[

Posted

So, the last time we had another game like this it was BBCS1 ~> BBCS2 and Hakumen got big changes. I wonder if they'll change him around again.

Posted

I'd like to try him out, but only if they give him his identity back. I don't want to RTSD with Hakumen.

Posted

A good change imo would be to make the auto meter gain slowdown for being in the air take x frames to activate after being airborne, so that at least hopping forward or backward doesnt make te meter gain slowdown

Posted

Even if 6D isn't godlike, making it not shit would be nice. Just something that won't make me want to kill myself when I mess up and get 6D instead of Yukikaze.

 

I also dream of old J.2A but that's a fool's wish.

Posted

They could make his normals not suck so we can actually have some legit pressure again.

 

 

Seriously, +2 2B was the best.

Posted

That's one thing I really didn't understand with hakumen in BBCP.  Why did they make his normals so negative on block now?  He already had poor pressure without special canceling and now its even worse.  Atleast before they had to IB to create some gaps.

Posted

Anyone else agree that j2C is pretty much useless outside of combos in this iteration? They should pretty much replace all of Hakumen's air neutrals with a sign that says "Free hits".

Posted

Agree,at least in past games we had jb as a pretty decent air to air but even that's not great anymore, I feel I have to be so carefull with j2c in neutral now..

Posted

I still love using j.2C as an air to ground tool.

You and me both.  Bonus that Agito makes it safe.

Posted

Agito is negative on block and SHOULD make anything you do after relatively easy to Anti-air. I'm surprised I don't get punished for Agito more to be honest. But the start up on j2C just seems horrid in comparison to anything else in the game. Combine that with Haku's obvious jump arcs, slow dashes, and everyone running around with 6-7 frame head invincibility on their anti-airs, I'm really starting to feel the punishment every time I try to use j2C. I'm fairly certain that it extends his hurt box lower too, because magnet feet grabs happen a lot to me when I'm trying to start j.2C above someone and they grab reflex near me instead.

 

Data says it's not really that much slower than most other moves, but it certainly hasn't felt that way to me lately.

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