Schneider-X Posted April 14, 2015 Posted April 14, 2015 When I think of a fuzzy guard I am thinking of this situation: so by that definition this is not considered a Fuzzy guard. If your interpretation of a fuzzy guard is different from mine then that's fine, I just would never call it a fuzzy guard. Edit: Also in this tutorial video I made a while back there's an instance of what I think is a fuzzy guard. https://youtu.be/83GuFTbBIvU?t=3m9s
Errol Posted April 14, 2015 Posted April 14, 2015 the japanese term F-shiki really is used to refer to the situation where an attack hits a standing box when they are trying to crouch. if the second attack would hit anyway it doesn't matter. the basic concept is that the guardbox doesn't change immediately from standing to crouching, it takes time. hitstop/blockstun whatever locks you into your stance even though you're trying to change. So characters with a high jab, can do stuff like jC>5A and if the jC is blocked, the 5a will be blocked too. same principle but it isn't a mixup. but nothing I saw above fits into any definition I know. it's just J.B then j.A.
BlackYakuzu94 Posted April 14, 2015 Posted April 14, 2015 I was going by the red exclamation point when the J.A confirmed, which indicated the attack struck when they were trying to crouch after blocking the J.B.
Errol Posted April 14, 2015 Posted April 14, 2015 it mostly doesn't matter because the jA would hit whether they are crouching or not. if the j.A would whiff sometimes on crouching it could be helpful.
BlackYakuzu94 Posted April 14, 2015 Posted April 14, 2015 Only thing I was going on was that it does hit if the opponent decides to crouch, otherwise I'd probably go for 2B after a blocked J.B. But yea, I know it'll hit regardless.
MangoBlackTea Posted April 15, 2015 Posted April 15, 2015 Hey guys, is there a complete list on the bbcp 1.1 hakumen changes to bbcp 2.0/extend somewhere?
The_undercover_beret Posted April 15, 2015 Posted April 15, 2015 Hey guys, is there a complete list on the bbcp 1.1 hakumen changes to bbcp 2.0/extend somewhere? http://www.twitlonger.com/show/n_1scouf5 It's not complete, but it has the most important changes.
BlackYakuzu94 Posted April 15, 2015 Posted April 15, 2015 I'll do more extensive research when I get the game next week, hopefully. Sent from my iPhone using Tapatalk
BlackYakuzu94 Posted April 16, 2015 Posted April 16, 2015 So...we're a week away from Extend. When and how should the new combo thread be opened?
mAc Chaos Posted April 16, 2015 Posted April 16, 2015 I'll make it. Not sure what combos to put in yet though. And of course the format for Haku combo threads is always a question.
BlackYakuzu94 Posted April 16, 2015 Posted April 16, 2015 I started writing down a few, mostly the optimal ones. May as well use the format we've been using, though I think we should better clarify between the different starters. I don't think we need a combo from every normal. I think we should list the challenge mode combos too so newer people can get a basic idea of his BnB's.
mAc Chaos Posted April 16, 2015 Posted April 16, 2015 I'm down with that. You guys will have to post the challenge mode stuff though because I probably won't get the JP version. (Or maybe someone will make a video.)
BlackYakuzu94 Posted April 16, 2015 Posted April 16, 2015 If everything goes as planned, I should have it by next week. I'll play with it for a few hours and PM you or Mobin, or whoever is opening the thread and give you what I got.
The_undercover_beret Posted April 16, 2015 Posted April 16, 2015 I'll also get the game day 1, if there is anything somebody wants to test, feel free to ask me. Also, out of curiosity, is there an Haku-men Skype group?
Raziul Posted April 16, 2015 Posted April 16, 2015 Save yourself the trouble and just rename the current one. Gut out all the useful loops and the 3C CH > 5C connect, replace it with some 2A > 6A stuff, and wam, you're done.
BlackYakuzu94 Posted April 16, 2015 Posted April 16, 2015 Seems kinda lazy tbh. Besides, I still say the "every normal starter" format is a bit archaic. Sent from my iPhone using Tapatalk
Wander Posted April 16, 2015 Posted April 16, 2015 I probably won't get the JP version. Thats what you said about CP and I think you ended up importing anyway
MangoBlackTea Posted April 16, 2015 Posted April 16, 2015 Also, out of curiosity, is there an Haku-men Skype group? I'd also like to know D:
chzchan Posted April 17, 2015 Posted April 17, 2015 How fast do you think 6A startup is now? 12 frames? Hakumen friend is wondering now with the 2A > 6A on crouching.
Spark Posted April 17, 2015 Posted April 17, 2015 14F since it only works on crouching. 2A is 12F hitstun normally so on crouching hit it would be 14F hitstun.
BlackYakuzu94 Posted April 22, 2015 Posted April 22, 2015 So Mac, you mind doing the honors and christening the CP threads to CPEX ones?
mAc Chaos Posted April 22, 2015 Posted April 22, 2015 Tomorrow. Then the process of amassing combos begins.
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