Zeron_X25 Posted July 21, 2011 Posted July 21, 2011 Is it possible to get a proper relaunch combo off a RC'd Mizuchi? I tried doing 214D~C > 66C > 5C > 2C > 6D~A > 4D~A > j.7D~A > 623D > etc. but it blue beats at the j.7D every time for me. I'm not sure if it was because of proration or because I'm just timing it poorly. I can't do the relaunch consistently under normal conditions yet, so I'm thinking its just me not doing it right. Yes it is possible. I've done it in matches. Not sure what you're doing wrong.
SixWingedAsura Posted July 29, 2011 Posted July 29, 2011 I have a bit of a n00bish question. Is it possible to chain Hungry Coils from a Rising Fang and maintain it as a red number combo without Rapid Cancelling?
Zeron_X25 Posted July 29, 2011 Posted July 29, 2011 I have a bit of a n00bish question. Is it possible to chain Hungry Coils from a Rising Fang and maintain it as a red number combo without Rapid Cancelling? It will combo if Rising Fang was a Lv2.
MetalMaelstrom Posted July 29, 2011 Posted July 29, 2011 Usually Rising Fang (if the move you're referring to is 214D~B) has to counter hit in order for it to combo into anything. You're better off just doing 6D~A>623D>Dash 3C>Hungry Coils, instead of trying to do a risky thing like 214D~B>Hungry Coils right away (if that is what you were trying to say).
Zeron_X25 Posted July 29, 2011 Posted July 29, 2011 Usually Rising Fang (if the move you're referring to is 214D~B) has to counter hit in order for it to combo into anything. You're better off just doing 6D~A>623D>Dash 3C>Hungry Coils, instead of trying to do a risky thing like 214D~B>Hungry Coils right away (if that is what you were trying to say). 1. It combos if 214D~B is a level 2. 2. It catches people who don't barrier and resets into another combo. 3. Hungry Coils = 623D so... 3C > Hungry Coils makes no sense. lol
MetalMaelstrom Posted July 29, 2011 Posted July 29, 2011 Oh, nevermind, I thought Hungry Coils was Mizuchi. That's eternal coils, my bad.
Drill Posted August 3, 2011 Posted August 3, 2011 What're some good blockstrings for Hazama? My pressure is severely lacking.
Fluck Posted August 3, 2011 Posted August 3, 2011 I'll just link to my own post for my thoughts on blockstrings and pressure.
mikenapalm Posted August 3, 2011 Posted August 3, 2011 I've got some really good strings written down somewhere. I'll post them here when I find my notebook.
MetalMaelstrom Posted August 3, 2011 Posted August 3, 2011 Doesn't Hazama's pressure consist of his normal midscreen combos with 6A/6B/Throw/Command Throw peppered in there?
mikenapalm Posted August 3, 2011 Posted August 3, 2011 You've gotta make your opponent respect your shit before you can mix them up. Too many people will just try mashing anything and everything. 2A 2C for example will stop people from jumping out or pressing a button, with the exception of Hakumen's D. 2A 2A dash 2A is great to set up for a tick command throw or a mix up. Here's some stuff that LK wrote in my notebook about good pressure with Hazama: 5A 2B > throw 5B 214DA Dash 2A 214DA- beats throw tech 214DA 214DA- beats 360 5B jump forward J2DD 236C Dash 2B 236C 5B 2A 2AA dash 2A 2C 2A 5C 2A 2C 3C 236D 3C delay 236D- 50% meter RC> do whatever.
takeru Posted August 4, 2011 Posted August 4, 2011 http://www.youtube.com/watch?v=6qJALKAujXE&feature=related Can someone clear up 8:00 of this video? I can't seem to hit with the 6c.
Shazam Posted August 4, 2011 Posted August 4, 2011 Buff the input of the 6c with a dash as you're flying in. Le sigh. How many people are going to ask this?
ZeroRaider Posted August 4, 2011 Posted August 4, 2011 It can't be helped, thats what the thread is for. Asking Hazama gameplay questions.
Guymam Posted August 5, 2011 Posted August 5, 2011 do voodoo magic and yell very loudly at your screen. that's also not 6C it's 6HS
Zeron_X25 Posted August 5, 2011 Posted August 5, 2011 do voodoo magic and yell very loudly at your screen. that's also not 6C it's 6HS That game is dead. We don't discuss it anymore.
ReachForTheEnd Posted August 5, 2011 Posted August 5, 2011 I know it won't be easy but I have always wanted to play Hazama. What are some tips on picking him up. I can already do all the commands on both sides and I have a feel for his movement.
mikenapalm Posted August 6, 2011 Posted August 6, 2011 Hit them> stuff> 214DA ender> 2A/ 5C/ 236C/ j.2C/ bait DP> catch them mashing shit> do you have 50 meter? > y: Hotenjin! > repeat previous steps > n: repeat previous steps
NemesisZeru Posted August 8, 2011 Posted August 8, 2011 So...uh..new to Hazama. I can't seem to figure out how to dash 5C, causing me to try and do another 6C, which doesn't work. Right now I'm using combos like 3c(CH),214D~C. 6C, 3c, 236D/Throw super, but it's probably not doing as much as I could be. So...yeah..any tips?
Zeron_X25 Posted August 8, 2011 Posted August 8, 2011 So...uh..new to Hazama. I can't seem to figure out how to dash 5C, causing me to try and do another 6C, which doesn't work. Right now I'm using combos like 3c(CH),214D~C. 6C, 3c, 236D/Throw super, but it's probably not doing as much as I could be. So...yeah..any tips? You need to finish the dash and then press 5C. Don't hold forward when pressing a button. Double tap and press 5C.
NemesisZeru Posted August 8, 2011 Posted August 8, 2011 You need to finish the dash and then press 5C. Don't hold forward when pressing a button. Double tap and press 5C. Just tried that. Seems to work better(although Ragna seems to tech before the 5C more often then not). Still hard as heck to play Hazama on a DS, but I'm trying! xD
mikenapalm Posted August 8, 2011 Posted August 8, 2011 Try doing 66 4C this way you'll always get 5C instead of 6C. Note that this won't work if you're playing a character that has a 4C normal.
Zeron_X25 Posted August 8, 2011 Posted August 8, 2011 That's just overcomplicating things. Just knowing that you have to let go of forward when pressing C is enough info.
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