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Posted
Dude don't playing straight forward characters like Ragna, Jin, and Makoto feel so relieving to you. It just feels so good. You don't have to work as hard, it's like I'm on mind vacation when I play them.

I know. That's why I went on an Astral streak in ranked with my PSR 15 Ragna. And got to 120 in a day...

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Posted
Hmmm, that also seems to explain why I can't seem to hit that after Jayoku.

So basically, in terms of delay:

Lv1 Zaneiga = No delay

Lv2 Zaneiga = Delay till fall

CH Lv2 Zaneiga = Delay more

How about ground chain hit approaches? Any tips on those?

EDIT: Thanks Dusty, I'll do that. I'm also not half-bad with Hakumen, even though I pretty much just abuse his drive. But speed-wise, yeah, these guys are night and day...

Ground chain hit approaches??? you mean if it hits or how to fly in in general?

Posted

Mostly hits. I get that the D pull is usually best for combos (it's the fastest, even though it can be tough to manage), and from there it's basically j2C and enjoying yourself (:P), but some general tips would be appreciated.

Posted

Depends. Are you hitting someone on the ground or in the air? Air options are very limited unfortunately unless if it is CH and those I found quite hard to do in matches.

Posted

I plan on writing up an explanation/guide on Hazama's chain zoning since it is one the harder concepts to grab with Hazama. But the Hazama forums are literally quite dead, so I've held off on writing it. So would anyone like to read it or should I not even bother.

Posted

I'd read them. And I could help you. But just make sure to put a disclaimer at the beginning of it saying: "CANNOT BE LEARNED IN 48 HOURS."

Posted

I would DEFINITELY appreciate it.

@Zeron: On the ground. I find they usually fall too fast on an air hit to capitalize, except for cancelling and using 623D.

Posted (edited)
I would DEFINITELY appreciate it.

@Zeron: On the ground. I find they usually fall too fast on an air hit to capitalize, except for canceling and using 623D.

In the air (If not CH), I prefer to either do a #j.214B to get meter with it or I cancel into 623D and then do j.6D to punish backroll attempts(Believe me it happens a lot) OR if I know the positioning is right, I can go for the relaunch by doing j.7D after a 6D. If they're very very close to you and you hit them with 4D (Not sure if it has to be CH or not), you can immediately dash 5A (or just 5A if close enough) to 5C to 4D for #j.214B meter gain or 623D into combo (Jayoku if meter). Now as for grounded enemies. Well you've got the option of chaining in > j.B > gatling or > j.2C gatling. It really doesn't matter most of the time. Just remember if they're crouching and got hit while crouching, j.B won't hit so be careful not to drop the combo.

Edit: j.B will hit on huge ass enemies though. But I think you got my point. j.B stuffs a lot of 5A anti air attempts as well because of it's huge horizontal hitbox.

Edited by Zeron_X25
Posted
I'd read them. And I could help you. But just make sure to put a disclaimer at the beginning of it saying: "CANNOT BE LEARNED IN 48 HOURS."

haha sounds good. I'll probably have something up by the end of today or tomorrow. I plan to make this a bigger project with video and stuff, but that will probably have to wait until after evo, since I'm confirmed to go and will be practicing for the next week or so.

Posted
haha sounds good. I'll probably have something up by the end of today or tomorrow. I plan to make this a bigger project with video and stuff, but that will probably have to wait until after evo, since I'm confirmed to go and will be practicing for the next week or so.

You can do it Dusty! EVO 2011 :3

Posted
Okay, I seem to have the 6C timing mostly down... it's just the dash cancel killing me now. =P

Dash canceling is actually really goddamn easy after the 6C in the first part of the combo. Much easier than the Zaneiga > dash > 5C dash cancel in CS1. All you have to do is start dashing when 6C animation ends. Nothing too fancy here.

Posted (edited)

I'll stay home.

Edit: Something the CS2 combo thread completely forgot to mention is the pickup after the j.6D > 66 > 6C link. It's different for some characters. e.g you have to pick up Noel with dash 5C not dash 2C.

Edited by Zeron_X25
Posted

Thanks a lot for the timing tips guys. I'd never have gotten these right otherwise. I got to the point where I can reliably go from Zaneiga to 6C 9 times out of ten, and I can do the dash cancel roughly six times out of ten.

Posted
Thanks a lot for the timing tips guys. I'd never have gotten these right otherwise. I got to the point where I can reliably go from Zaneiga to 6C 9 times out of ten, and I can do the dash cancel roughly six times out of ten.

No problem. Just make sure to dash and then 5C. Don't Panic with it. Just dash and you'll have enough time to press 5C in and of itself so you won't get a 6C.

Posted

What Zeron said is mostly correct, just don't do 4D 5A 5C 4D cause of same move proration imo.

I don't think 6C is a dash cancel, feels like a link to me? Either way don't try to mash out 6666666 after you do 6C, it seriously doesn't work. I know, I tried :(

Posted
... I was parodying Guymam. I know how good 6B is and I use it a lot. It's bad against mashers though.

OH YEAH?

OH YEAH?!

.... NO U!

Practice combos and tinker with the timing. It's really the only way. We can sit here and give you advice, which is helpful, but once you understand how and why the things work, it'll start to be easier.

Posted
What Zeron said is mostly correct, just don't do 4D 5A 5C 4D cause of same move proration imo.

I don't think 6C is a dash cancel, feels like a link to me? Either way don't try to mash out 6666666 after you do 6C, it seriously doesn't work. I know, I tried :(

It hardly matters because most of the time, you can only connect with a 4D and jump canceling and doing #j.214B does about the same damage. It's mostly about getting the meter.

And yeah. I'd hardly call it a dash cancel. I think it is a link too. I mean... it's not like Ragna's dash cancels, right?

OH YEAH?

OH YEAH?!

.... NO U!

lol u mad, bro?

Posted (edited)

Is it possible to get a proper relaunch combo off a RC'd Mizuchi? I tried doing 214D~C > 66C > 5C > 2C > 6D~A > 4D~A > j.7D~A > 623D > etc. but it blue beats at the j.7D every time for me. I'm not sure if it was because of proration or because I'm just timing it poorly. I can't do the relaunch consistently under normal conditions yet, so I'm thinking its just me not doing it right.

edit: I managed to get to j.6D > 66 6C after some more grinding in training. the dash 2C is still difficult though. I think I'm going to need to do 66 1C to avoid getting a 3C.

Edited by Sputnik
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