Zeron_X25 Posted February 28, 2012 Posted February 28, 2012 So for TK loops, whats a few ways to improve consistency? i know tk'in with 8/9 j.214b is the way to go and I delay the 5C>2C as long as possible but i still find it difficult to get 3 consistent loops. Here's a hint. Every time you loop it once, the next one feels like you need to delay more.
MetalMaelstrom Posted February 28, 2012 Posted February 28, 2012 Putin is right, though, if you just keep thinking about what you did right every time you successfully pull it off, use those habits and eventually you'll perfect it through grinding it out. A good way to get beast-mode at doing the loop is to do the Tager-specific four-loops-dashing combo off of raw (S)214D~C midscreen.
yashanyu1 Posted February 29, 2012 Posted February 29, 2012 Here's a hint. Every time you loop it once, the next one feels like you need to delay more. Ok so I'm getting the timing down, however so far I've not been able to squeeze in any dashes into the loop.
Lich Posted February 29, 2012 Posted February 29, 2012 Yash, I would take baby steps in learning the loop. Like they're saying it's all about the grind. I'd say definitely practice just a basic combo loop with no dashes in the corner just so you get the feel for the combo. Then, after you are getting a good amount of loops down consistently, try to throw in a dash inbetween every consecutive one you do. After you start to improve your dashing in the corner then I'd work your way to midscreen and try for that. =0 I hope this helps. I found it actually helps a lot that I've put it in my muscle memory to hold down on 2 when I input 2c before rushing into j214B.
Seiki Posted March 27, 2012 Posted March 27, 2012 Ok so I can do the loop without dashes. If the loop is hitting but I can't get dashes in is it because I have to delay j.214B even more so that they are higher up after 2C and i recover in time so i can dash? or am i just not inputting dash early enough?
Putin Posted March 27, 2012 Posted March 27, 2012 I may be wrong, but delaying Hirentotsu will probably screw up the 5C pickup afterwards. That's what happens to me when I don't input it immediately anyway. I haven't really practiced dashing TK either, but I tried it during matches a couple of days ago and it worked twice, of course I didn't change the timing I've been using since I learned it. It's probably just too tight, and you don't want 6C to come out either. Delaying 2C as much as possible should make it easier though. However, I still prefer going for the easy route when I'm too far in the corner, by cutting down the amount of loops and adding a j.5Cx5 in there. It's guaranteed that you won't drop it, so the small damage loss doesn't bother me much.
Putin Posted April 28, 2012 Posted April 28, 2012 This place is dead. : < I don't know if it's just me, but the 2A corner oki after Hirentotsu knockdown feels different in this version. In CS2 I knew when to press the button, and I always punished rolls with it. Always, until they learned to stay in place and block. Now in CSEX I end corner combos with Hirentotsu a lot less (that godlike Jasetsu oki), but they still manage to roll out some times. They changed the timing? I forgot it and just need to grind it a bit on training?
_Sey Posted April 28, 2012 Posted April 28, 2012 This place is dead. : < I don't know if it's just me, but the 2A corner oki after Hirentotsu knockdown feels different in this version. In CS2 I knew when to press the button, and I always punished rolls with it. Always, until they learned to stay in place and block. Now in CSEX I end corner combos with Hirentotsu a lot less (that godlike Jasetsu oki), but they still manage to roll out some times. They changed the timing? I forgot it and just need to grind it a bit on training? make sure you don't end combos with hirentotsu while being too high off the ground, that can screw up the timing a lot. or you can end combos with 214D~B dash 5C 2C 214D~B slight walk deep j.2C. this will safe jump shoryus and catch rolls.
MetalMaelstrom Posted April 28, 2012 Posted April 28, 2012 It depends on your airborne height whenever you do hirentotsu. If you're doing it TK or higher up than normal, then yes, the timing is going to be a little different. Generally speaking, you're probably going to want to avoid corner hirentotsu oki and go for 214D~B wallbounce > 3C > whatever whenever possible, unless you've just carried them to the corner during your combo. It all depends on what your opponent is doing, really. If you notice they roll a lot, just mash 2A, imo. If they do neutral tech, you can either keep going or block if you think they'll DP/super. Kid viper posted some pretty good option selects in the Technical Gameplay Discussion thread that you should check out.
Putin Posted April 28, 2012 Posted April 28, 2012 Lol I take it it didn't change. That's weird though, unless I always Hirentotsu'd at the exact same height back in CS2. And yeah, I do try to finish with Gasshoukyaku; Jasetsu, j.2C, 5D~B > j.2C, so many awesome stuff to follow it up with. His new midscreen combos are all about corner carry though, so I often find my self finishing them with j.C > Hirentotsu just a little out of the corner. Thanks, and I do follow the technical thread, I just have nothing to add there.
Yatta! Posted June 7, 2012 Posted June 7, 2012 (edited) This is a pretty general question, but it's relevant to Hazama, and has he's the character I'm trying to main, I figure this would be a good place to ask it. I'm currently practicing the challenge #8 for Hazama on CS Extend which is (forgive me if my notation is wrong, I've never used it before): 5D~D > j.B > 2A > 5B > 3C > 236D > 66 > 5C > 2C > j.5Cx2 > j.5Cx5 > 214B I've noticed that I tend to get a little button spammy during the j.5Cx5, as I hit C ~7 times for the 5 hits (as shown here). I was wondering if I should attempt to break that habit and start trying to do the combo while only hitting C 5 times during that portion, or if being spammy in that situation is acceptable? Edited June 7, 2012 by Yatta!
_Sey Posted June 7, 2012 Posted June 7, 2012 I've been mashing jC since CS1, never had a problem. As long as you can do consistently whatever combo you want to do, it doesn't matter what you do with your stick/pad.
Yatta! Posted June 12, 2012 Posted June 12, 2012 Me again. So far I've completed the first 12 of Hazama's challenges. I'm trying to get each combo up to at least a 50% success ratio before I move on, but I was wondering how many of these challenge combos are worth memorizing to near-perfection? Also, after going into arcade mode and having Unlimited Ragna treat me like his bitch, I came to the realization that having a handful of combos memorized isn't very helpful if I can't put myself into a situation where I can use them. Is there a good method for practicing to setup combos?
Putin Posted June 12, 2012 Posted June 12, 2012 His challenges are horrible, no use learning them. Check the combo thread or the wiki instead.
Yatta! Posted June 12, 2012 Posted June 12, 2012 Well, if it wasn't for the completionist in me, I'd say I've wasted over a week. But it is required of me that I, at least, finish the challenges for my main, so not all is lost!
Guymam Posted June 12, 2012 Posted June 12, 2012 You live in SoCal, correct? As long as your location isn't lying to me, then there are meetups we have were you can practice and play with all levels of players and ask all sorts of questions. We have a SoCal Blazblue facebook, and I can help you out in person with Hazama. Other than that, don't worry so much about combos, and worry more about movement and defense. Of course, we have a combo list to help you out.
MetalMaelstrom Posted June 12, 2012 Posted June 12, 2012 (edited) Unlimited Ragna is a bitch to fight regardless of your skill level. That aside, I think you're looking for the word "hit-confirming." A good method to practice hit-confirming is probably just to do a combo as often as possible in arcade mode and commit it to muscle memory. You're not going to be hitting big combos all of the time like you do in the later challenges. Most of what you're going to want to be doing is hit-confirming chain-ins or hit-confirming ground normals into more normals into 3C > 214D~A/236D. Having said that, Hazama's challenges have bitch combos for bitches. Usually, if you don't want to learn the TK-loop or you just aren't consistent with it yet, the standard midscreen combo off of big starters (e.g., starter > 236236B, CH 3C, raw 214D~C) goes thus: Starter > 214D~C > (dash) 6C > dash 5C > j.C x 5 > land 2C > 4D~D > j.B > j.C x 2 > double jump cancel > j.C x 5 > j.214B Where you can swap the 4D~D and after for 4D~A > 623D > dash 3C > 632146C if you have the meter. Edit: tips on fighting U. Ragna: He rarely blocks 3C He can read your inputs so don't mash 2A or 5A if you're close, otherwise you'll eat Inferno Divider. Edited June 12, 2012 by MetalMaelstrom
Yatta! Posted June 12, 2012 Posted June 12, 2012 You live in SoCal, correct? As long as your location isn't lying to me, then there are meetups we have were you can practice and play with all levels of players and ask all sorts of questions. We have a SoCal Blazblue facebook, and I can help you out in person with Hazama. Other than that, don't worry so much about combos, and worry more about movement and defense. Of course, we have a combo list to help you out. If you look up "introvert" in the dictionary, you'll see my picture. It's very unlikely I'll go anywhere in person unless a friend gets interested (about as unlikely as me going by myself) and wants to go. I do appreciate the offer, though! Unlimited Ragna is a bitch to fight regardless of your skill level. That aside, I think you're looking for the word "hit-confirming." A good method to practice hit-confirming is probably just to do a combo as often as possible in arcade mode and commit it to muscle memory. You're not going to be hitting big combos all of the time like you do in the later challenges. Most of what you're going to want to be doing is hit-confirming chain-ins or hit-confirming ground normals into more normals into 3C > 214D~A/236D. Having said that, Hazama's challenges have bitch combos for bitches. Usually, if you don't want to learn the TK-loop or you just aren't consistent with it yet, the standard midscreen combo off of big starters (e.g., starter > 236236B, CH 3C, raw 214D~C) goes thus: Starter > 214D~C > (dash) 6C > dash 5C > j.C x 5 > land 2C > 4D~D > j.B > j.C x 2 > double jump cancel > j.C x 5 > j.214B Where you can swap the 4D~D and after for 4D~A > 623D > dash 3C > 632146C if you have the meter. Edit: tips on fighting U. Ragna: He rarely blocks 3C He can read your inputs so don't mash 2A or 5A if you're close, otherwise you'll eat Inferno Divider. I'll get to practicing all that. Though I have a question about: [Y]ou can swap the 4D~D and after for 4D~A > 623D > dash 3C > 632146C if you have the meter. I remember seeing the 4D~A ender in a youtube video so I tried mimicking it and the dash 3C was making me want to throw my Vita across the room. How much benefit is there in doing the Dash 3C > 632146C over just doing the 632146C after the 623D? As for U. Ragna, I ended up just using Stylish mode. I felt dirty. On the plus side, I was going to have to win a fight with Stylish for the trophy eventually, anyways.
MetalMaelstrom Posted June 13, 2012 Posted June 13, 2012 Oh, wow, you're doing this on a Vita? Props to you, man. I'd shit bricks if you managed to learn TK loop on the Vita. To answer your question, no, it's not the most important thing in the world that you connect dash 3C after 623D. It just nets you a little bit more meter before you spend 50.
Yatta! Posted June 13, 2012 Posted June 13, 2012 There's something about consoles that I don't like anymore. Probably the fact that if I have to sit down in one spot to play a game, I'd rather just be on my PC. The Vita is perfect, because if I feel like roaming around, no problem! And I never really liked using joysticks. I understand that I'm disadvantaged by using a pad, but it's more comfortable as I'm much more familiar with it. The Vita also has a real nice pad. I'll eventually get it, regardless. But it'll be awhile, as I'm still rather unfamiliar with the basic concepts of fighting games, as I never did anything other than button mashing in fighters before BB. Props to Xie and his Beginner Mode! Stuffs really helpful for a fighting game illiterate! Anyways, I'm getting a little off topic here, so I'll just end this with a "Thanks for the help!" and be on my merry way. You will likely have more questions from me in the near future, depending on how long it takes me to beat Gravity Rush, if Sony would hurry the hell up and update PSN so I can buy it. Is it so much to ask for Sony to take my money?
Zeron_X25 Posted June 13, 2012 Posted June 13, 2012 Oh, wow, you're doing this on a Vita? Props to you, man. I'd shit bricks if you managed to learn TK loop on the Vita. To answer your question, no, it's not the most important thing in the world that you connect dash 3C after 623D. It just nets you a little bit more meter before you spend 50. I do it on the PSP. Does that count?
Guymam Posted June 13, 2012 Posted June 13, 2012 @Yatta! We're not a bunch of rapists. We're a pretty warm and friendly group of people. Also, I can assure you that you will progress far faster playing with people in person than on here asking questions. But I can't force you to do anything. I can just let you know that you're missing out on a lot because this community is very fun. Despite all the smack talk, we are good friends. Also, you're very lucky in even having a community near you, a luxury that many others aren't afforded. Chew it over before refusing. Again, I can't make you do anything though. @Zeron No one cares fraud. <3
MetalMaelstrom Posted June 13, 2012 Posted June 13, 2012 There's something about consoles that I don't like anymore. Probably the fact that if I have to sit down in one spot to play a game, I'd rather just be on my PC. The Vita is perfect, because if I feel like roaming around, no problem! And I never really liked using joysticks. I understand that I'm disadvantaged by using a pad, but it's more comfortable as I'm much more familiar with it. The Vita also has a real nice pad. I'll eventually get it, regardless. But it'll be awhile, as I'm still rather unfamiliar with the basic concepts of fighting games, as I never did anything other than button mashing in fighters before BB. Props to Xie and his Beginner Mode! Stuffs really helpful for a fighting game illiterate! Anyways, I'm getting a little off topic here, so I'll just end this with a "Thanks for the help!" and be on my merry way. You will likely have more questions from me in the near future, depending on how long it takes me to beat Gravity Rush, if Sony would hurry the hell up and update PSN so I can buy it. Is it so much to ask for Sony to take my money? The FGC needs more nice people like you. I do it on the PSP. Does that count? Might as well. How the hell do you you do it without blistering your thumbs or destroying the analog stick (depending on which one you use)?
Yatta! Posted June 13, 2012 Posted June 13, 2012 @Yatta! We're not a bunch of rapists. Are you sure? j/k We're a pretty warm and friendly group of people. Also, I can assure you that you will progress far faster playing with people in person than on here asking questions. But I can't force you to do anything. I can just let you know that you're missing out on a lot because this community is very fun. Despite all the smack talk, we are good friends. Also, you're very lucky in even having a community near you, a luxury that many others aren't afforded. Chew it over before refusing. Again, I can't make you do anything though. I just have a large amount of social anxiety. Not really going to go into an further detail on that, but the likelihood of myself going somewhere (for the first time, at least) without one of my few friends nearby for moral support is very poor. My balls recede back into my body (figuratively speaking) when it comes to social interaction. Should my confidence receive a growth spurt in the near future, I will consider it. The FGC needs more nice people like you. Be careful for what you wish for! :p
EvilCommie Posted June 15, 2012 Posted June 15, 2012 When trying to do 6da > 4da > j.8da > 623d I often find myself out of range for Jakou, am I just supposed to delay the other chains as much as possible to make it hit? After wallbounce 236d is it worth going; 236d > 5dd > j.b > jc > j.b > RC > TK Hirentotsu > etcetc
Recommended Posts