Tari Posted August 24, 2011 Posted August 24, 2011 Anyone know if I can get a higher damaging combo off fan then I can with pan? Something that is actually worth the heat. I haven't found a reason to use the fan over the pan, yet. Somewhat interested in this, myself.
Kujikawa Posted August 24, 2011 Posted August 24, 2011 It's an ok anti-air, that's all I've found out.
Cirno Posted August 24, 2011 Posted August 24, 2011 it's a good ghetto anti-air, has a bit more range from both horizontally and vertically. does 400 more damage, is a bit better on block, has a really good hitbox (no hurtable box in the fan), is 3 levels higher (pan is level 2, fan is 5), etc etc. is it worth the heat? probably not, but the range can catch people off guard, if you think you can get use out of it in the moment then go for it. the air version is even better for anti-airs than the ground version (glorious hitbox), so take that as you will.
NumeroGaijin Posted August 27, 2011 Posted August 27, 2011 My personal variation of Plats challenge 10 corner combo is as follows:FC 6C> WHIFF JC> land>5C>2C>dash 2Cx5>dash 2Cx5>236B>5C>2C>214C>jC>jC>jD>5C>jB>jC>jC>jD>5C>curedot typhoon=8481 damage heat: not sure
sw1tch Posted August 28, 2011 Posted August 28, 2011 Anyone still working on writing the combos? I can't find combos using items.
Urichinan Posted August 28, 2011 Author Posted August 28, 2011 Anyone still working on writing the combos? I can't find combos using items. I am, but I've been very busy with work and other problems I don't feel like mentioning. I had updated the throw combos sections but it didn't save so I'll need to go back through and do it again.
sw1tch Posted August 28, 2011 Posted August 28, 2011 I am, but I've been very busy with work and other problems I don't feel like mentioning. I had updated the throw combos sections but it didn't save so I'll need to go back through and do it again. I didn't meant to say it in a rude way, I completely understand if you are in charge of it no problem.It's just that I started playing her again and I remembered the items combos was listed before, maybe it was an old thread.
CakeWasBannedd Posted August 29, 2011 Posted August 29, 2011 http://pastebin.com/tS414UwM these are all the combos i've collected that aren't in the combo thread, taken mostly from japanese players and cirno's combo videos. use them however you see fit.
sw1tch Posted August 29, 2011 Posted August 29, 2011 http://pastebin.com/tS414UwM these are all the combos i've collected that aren't in the combo thread, taken mostly from japanese players and cirno's combo videos. use them however you see fit. Thanks, that helped a lot .
Yggjrasil Posted August 31, 2011 Posted August 31, 2011 Bubble-less Item Switch Hammer Loop Need to have either bat,pan, or cat staff equipped, hammer needs to be the next item and be near the corner 2B > 5C > 236B > dash 5C > 214D > 6C > 22C > dash 5C > 2C > immediate 5D > Hammer Loop = 6065 Damage, 56 Heat
Urichinan Posted September 6, 2011 Author Posted September 6, 2011 Updated: Mid-Screen: Combos From Throws Close To Corner: Combos From Throws Corner: Combos From Throws The thread is coming very close to being finished. Sorry for taking so long on it again guys. =P Once CS:E releases I'll finish up the thread faster then last time.
Kujikawa Posted September 7, 2011 Posted September 7, 2011 Great ^^ May I ask what Platinum's "Meter Based" combos are?
CakeWasBannedd Posted September 7, 2011 Posted September 7, 2011 Great ^^ May I ask what Platinum's "Meter Based" combos are? install combos combos ending in cure dot typhoon combos requiring RC
Kujikawa Posted September 7, 2011 Posted September 7, 2011 install combos combos ending in cure dot typhoon combos requiring RC Oh, I thought you meant combos that gain a lot of meter XD
Tari Posted September 8, 2011 Posted September 8, 2011 (edited) I cannot get the combo in this video to work as shown in the video (it only works if it bluebeats in the same place as the video): http://www.youtube.com/watch?v=iJhG8OcjjLw#t=1m12s After two and a half hours of trying on five different characters, I'm just going to assume that the version above isn't legitimate. That said, this variation works: (Frying Pan equipped, Hammer next item): j.D Airdash j.C 22C 5C 236B 6C 236C j.C 22C 5D 214D Dash 2C 5D sj.B j.C dj.C j.D 5C sj.B j.C dj.C j.D 5C 632146C 6632 damage, 61 meter. Combo cannot be completed on Hazama or Makoto. On Makoto, you can opt to finish out a second round of the hammer loop if you'd like, but you can't do much afterwards. On Hazama, you can't even do another round of the loop. On the two of them, you can get 46 meter and ~6150 damage from one loop into super. edit: upon further testing, the original combo probably does work if you have gdlk timing. I can't even get 2C sj.C jc j.C j.D to land a level 3 hammer most of the time, so not real comment here. Edited September 13, 2011 by Tari
Urichinan Posted September 9, 2011 Author Posted September 9, 2011 You can do the whole combo on them both, Hazama requires very precise timing for the second rep, but it does work. For Makoto if you're doing 5C > CDT finisher, you have to delay it a bit.
Tari Posted September 9, 2011 Posted September 9, 2011 Oho, that's good to know. I'll have to mess with that later.
Urichinan Posted September 11, 2011 Author Posted September 11, 2011 Updated a small bit in the items section. I'll update it with more later.
Tari Posted September 11, 2011 Posted September 11, 2011 You can do the whole combo on them both, Hazama requires very precise timing for the second rep, but it does work. For Makoto if you're doing 5C > CDT finisher, you have to delay it a bit. After trying a few times, I can't seem to get this to work, so if you ever get a chance to record the combo on those two (and Hakumen, I think), I'd appreciate it. Even if it's shaky-cam'd or something. :P
Urichinan Posted September 11, 2011 Author Posted September 11, 2011 After trying a few times, I can't seem to get this to work, so if you ever get a chance to record the combo on those two (and Hakumen, I think), I'd appreciate it. Even if it's shaky-cam'd or something. :P It'll be a while until I can record it, but to do it on Hazama you need to delay your second j.C as much as you possibly can to get the Hammer Loop to work.
Fujiwara Posted September 11, 2011 Posted September 11, 2011 After trying a few times, I can't seem to get this to work, so if you ever get a chance to record the combo on those two (and Hakumen, I think), I'd appreciate it. Even if it's shaky-cam'd or something. :P I'll see what I can do once I get my psp, or am able to get my ps3 back sometime soon. I liked that combo, looks interesting to learn.
Tari Posted September 11, 2011 Posted September 11, 2011 It'll be a while until I can record it, but to do it on Hazama you need to delay your second j.C as much as you possibly can to get the Hammer Loop to work. Hmm. I'll have to try that some more later, then. What about Makoto, then? I'll see what I can do once I get my psp, or am able to get my ps3 back sometime soon. I liked that combo, looks interesting to learn. It's a surprisingly easy combo, too, once you've practiced it a little. Works from about a third of the way out from the corners, too. I forgot to add that it requires 3 pans to do it the way it's written, but you can get by with 2 by skipping the 214D and going straight into 2C. Thanks for the recording offers. We'll see if you guys get those videos up first or if I (somehow, magically) finally get it to work on those characters. >_>;
Fujiwara Posted September 11, 2011 Posted September 11, 2011 Hmm. I'll have to try that some more later, then. What about Makoto, then? Hurting my sub is a sin. But for teh Loli, I'll do it. Will try JusticeJin and Trollzama too. Depending on how generous my freakin' crazy mom feels, I may be free to record it... 3 pans and how many at least 2 hammers? /Goes over that video one more time...
Tari Posted September 11, 2011 Posted September 11, 2011 (edited) Hurting my sub is a sin. But for teh Loli, I'll do it. Will try JusticeJin and Trollzama too. Depending on how generous my freakin' crazy mom feels, I may be free to record it... 3 pans and how many at least 2 hammers? /Goes over that video one more time... The max damage is 3 pans and 2 hammers. That said, you're going to have 3 hammers to use anyway, seeing as how you load the item mid-combo. :P But yeah, tried it some more. I've figured out how to do it on Hakumen and Hazama (...j.D 5C (delay) sj.B j.C dj.C j.D...). Feels pretty funky, but eh. I'm not sure if that was what Urich meant when he said to delay the second j.C as long as possible, but it works. XD I've also managed to 5C>CDT on Makoto, but only outside of the combo (and pretty unreliably). Are you still able to have that delay in an extended combo? I've started the super with Makoto in the same position both from just a Mami>5C>CDT and from combo>5C>CDT, and it only works in the first situation. Neither 2B nor 5C into CDT seem to work on a second loop. Edited September 11, 2011 by Tari
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