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Posted (edited)
Wonder how Tao will turn out at the end of CS2+ loketests...

The only thing I know that she somehow will have a loop like every other BB, but with the changes so far...I want to drop her even more than before. However, this is just the first loketest...so I'll wait until the final version.

Edited by KM Riku
  • 2 weeks later...
Posted

Dunno about that... as for now, AB2 combos don't make much of a difference from a basic corner combo in terms of damage. It helps a lot if started off some low end starters, like 2a though. Anyway, want more options.

Posted
Dunno about that... as for now, AB2 combos don't make much of a difference from a basic corner combo in terms of damage. It helps a lot if started off some low end starters, like 2a though. Anyway, want more options.

You want more than that from a AB2 combo? Hitting a 2A is way easier than hitting a j.C or 5B and doing 4.8k from a low with Tao is damn great. My only complain about Tao CS2 is the lack of combo variety...but it doesn't seem like that will change, at least we are going to have another loketest this weekend.

  • 2 weeks later...
Posted

KM Riku

I want it actually to be functionally different. For ex. - to work, when our regular launch starter does not reach after hit confirm. Or else - act as a full combo ender, like in CS1. And I never feel troubled when pressuring in the corner. You can even get the 2C poke in for some 5500 dmg. Straight throw is also very damaging. Maybe I am not the best corner strategist, but I never felt like using 2A's other than for blockstring pressure linking.

  • 2 weeks later...
Posted

People have posted some videos to the video thread for critique and improvement purposes, so the idea of having two separate threads is nice. Yet if you have a video to get analyzed at the moment, you can post it in the video thread. I personally would love to discuss someone's play. CS2 Tao isn't that popular as CS1 Tao was, so not much hype on her forums these times.

Posted

But she was more popular at CS1 times. All that hype around tricky tauntloop and her glorious midscreen damage. Even in CT people were kinda exited around her 1-2 taunt combos. Well, maybe it is just me seeing things like this, but still.

Posted

It might be nice but imo, there really isn't enough people to get the thread alive even if it does get started. But, that's what I think. Her tauntloop in CS1 was interesting.

Posted

Well it looks like izayoi got eliminated by Gaileo making this assumption based on the soul fact I have never once seen Nezu beat izayoi in CS2.(lol low tier)

Posted

If it is about Tao, she is luckily not low at all. Try playing Mu, when most matchups are in opponent's favor. You'll see how strong Tao is )

I guess, her main problem is the lack of combo creativity. Since she is counter/rushing character, your only fun, playing her, is her combos and movement. And it has always been very rich and variable. So at CS2 people are a little bored I guess. But the damage is still solid mid tier'ed! Midscreen one is even above! :)

Posted

I was actually talking about bang, IMO I consider tao a better character than valk and LK think Valk is S tier.......But as we all know US tier opinions don't count so umm yea fuck charging star.

Tsubaki only character in the game that mashes harder than noel because she can do it full screen :vbang:

  • 2 weeks later...
Posted

*Excuse the double post*

I have given an in depth opinion on the Valk,bang,hazama,carl match ups and I would like them to be reviewed and deleted if any of the information is wrong in any way. Trying to have information for archive purposes so that some of the newer players can at least get a grasp of how certain match up's should be played. With each BB game the match up doesn't change too drastically so I guess some of it can be of use later on in the future.

Posted

Well I main Makoto and to subbing Bang.

Im now looking at Taokaka too because her and Bang seem to be the most 'freeist' characters in the game.

i just wanna keep the opponent in block stun all day :D

Posted

That's some awesome information you have given on matchups, Neo. I think it is very useful. I haven't played those opponents much, except for Bang and one Valk, who was kept in a blockstun by me. So I don't think I can review them all properly, yet I think it is very useful. I am personally now a bit tired of Tao and am busy developing my sub, Mu. I don't know where XDest, Rin, Riku, Stan and other Tao users have disappeared.

Posted

Well since BBEX is already out for japan I'll be sure to finish everything with the match up section soon. Hopefully by the end of the week we should have some form information for every match up, this way we have something concrete in the archive section rather than just a bunch of empty threads. Really looking forward tho the flood of videos that will be coming in this week :yaaay:

Posted
Well I main Makoto and to subbing Bang.

Im now looking at Taokaka too because her and Bang seem to be the most 'freeist' characters in the game.

i just wanna keep the opponent in block stun all day :D

Taokaka makes several people into one of the most 'freeist' players in the game, real talk.

Taokaka is not for keeping the opponent in blockstun, she's for flying around in a billion different ways at neutral with different delays and speeds to try and force counter hits and whiff punishes. Her pressure isn't too bad though, but it's not Makoto level.

Posted

Kinda back (because of CSEX), I kinda disappeared because I'm damn busy IRL.

Few Tao CSEX things from jbbs:

-5B->6A still doesn't combo on standing characters;

-After a 6B FC, you can j.8D~A 3x;

-You still can combo after a j.C on standing characters (thank god)

-6C hit after j.2D~B/6A (1hit)/j.C (I don't know if it's CH or not, but I think it is)

-After a j.D CH, you still can combo like it was in CS2, but the height change a little.

-AB2 combo: 2A->5B->5C->2C->AB2->5B->6C->Cat2->etc (4500dmg);

-It seems that CA is whiffing against Hazama 5A...so it was probably nerfed (...wat)

Posted

The CA thing is probably the same, the hitbox isn't that big in CS2 either.

Is 3C still the same kind of knockback as the loketests?

Are we going to have to link 2B->6A for 6A launches now?

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