huey253 Posted January 11, 2011 Posted January 11, 2011 tk command grab is for empty jump, and can actually hit people even if they hit buttons as they are going up (if you are fast enough) the second command grab was just a grounded one, but it was pretty lolz
HolyOrderChipp Posted January 11, 2011 Posted January 11, 2011 So I've been messing around with air combos into command grab, 'cos it deals so much damage. When I play online (Yeah yeah, I know) people never tech it the first time. And I figure I can vary when I do it, for example, 5D j.B j.623C, or 5B j.B j.B j.623C. Do good players actually react the first time? I mean, in some of my combos, like my corner 5A, I lose minimal damage even if they do tech. Just seems like awesome sauce to me, long as it's used sparingly. Does even more than Daifunka combos sometimes.
huey253 Posted January 11, 2011 Posted January 11, 2011 good people will tech purple grabs 9 out of 10 times. don't combo into techable grabs
Dacidbro Posted January 11, 2011 Posted January 11, 2011 You have an entire half a second, two gigantic exclamation points, and the momentum suddenly stops. There's no way, that shit will hit me 0 out of 100 times.
huey253 Posted January 11, 2011 Posted January 11, 2011 You have an entire half a second, two gigantic exclamation points, and the momentum suddenly stops. There's no way, that shit will hit me 0 out of 100 times. never say never... your going to be in norcal in march right?
Dacidbro Posted January 11, 2011 Posted January 11, 2011 (edited) Yeah, I will. I'll give you that it will hit me 1 in a thousand. EDIT: Grounded purples will hit me a little more, still fucking raaaare. TRM set ups are of course pretty legit, but I don't OS throw often. Edited January 11, 2011 by Dacidbro
huey253 Posted January 11, 2011 Posted January 11, 2011 march NCI should be fun! i'm going to play ragna until i run into a reason not to :3 then i'll unleash.... BANG BANG BANG BANG!!!! lol man i got so hype when i heard for the first time at the arcade lol
HolyOrderChipp Posted January 11, 2011 Posted January 11, 2011 Huh, I thought grabs in combos were a 13F window, not 30... The more you know, I suppose.
HolyOrderChipp Posted January 12, 2011 Posted January 12, 2011 I feel so much worse now for missing the techs on all those combos into grab... Damn Tager players!
BangisMyHomeboy Posted January 15, 2011 Posted January 15, 2011 Sorry if someone answered this already but are there any legit combos into Daifunka other than corner combos that lead into it after a wall bounce or has daifunka become completely obsolete?
shtkn Posted January 15, 2011 Posted January 15, 2011 purple throws are 27 frames. green throws are 13 frames
DaiAndOh Posted January 15, 2011 Author Posted January 15, 2011 Sorry if someone answered this already but are there any legit combos into Daifunka other than corner combos that lead into it after a wall bounce or has daifunka become completely obsolete? combo into 5d->daifunka.
rei-Scarred Posted January 15, 2011 Posted January 15, 2011 (edited) j.D cnail daifunka edit: watching the Bang mirrors. Will update this post with things I think are interesting or new. Part1 (oh my these guys arent half bad) Airthrow 3C d2A 5B redbeated. Maybe character specific but j.A whiffed afterwards. 3C RC 2B is very likely. 2A cross under is possible after Ashura double jump combo into j623B near the corner -> j.AB4C djC Corner: 5C 2C 623B 5B 6C j4C j623B j.AB4C dj.4CC Corner throw d6D 623B 5B 6C j4C j623B j.AB4C djC Dnails 5B 2B didn't combo. Didn't look staggered. Part2 j.D CH 5C 6D 623B (guessing with no proration this is optimal now? would have great follow up in corner) Ashura's backwards hitbox greatly increased Bumper mixup using 2C knockdown looks strong (if it did any damage lol) throw 2/3 towards corner 3C 2A 5B air combo (2A 5B crash maybe?) Part3 6A CH 5B link probably gone Airthrow into corner BNB maybe 5C 6D 623B starter but he left out 5C. Ender is sketchy, used j.AB4C HOLY SHIT 5A 2B 5B 6A 2C 623B!! Corner followups possible obviously. That looked so epic lol. Ashura autoguarded by j.D... lol... Part4 Goddamn. Landing a 5B right at the start = 5B 2B 6C ad j4C j623B d5C 6D 623B ender. Corner already o-o. Near Corner 6C j623B d5B 623B 6C j.D 2B 6C j4C jC. I like this one. FUCK EVERYTHING HOLY FUCK ASHURA RC d5C 6D 623B D nail knockdown is air techable at high height non CH (one nail obviously) Part5 All the good stuff has been exhausted Airthrow 3C RC d5C 6D 623B etc Part 6 5C FC IAD j4B would be amazing but unlikely near corner 5D CH IAD jB j623B d5B 623B etc Ashura punishable by Bang 5B. IB I think though. Edited January 16, 2011 by rei-Scarred
rei-Scarred Posted January 16, 2011 Posted January 16, 2011 Bump for lots of interesting stuff. Also in another video I saw you could do corner throw d6D j623B 5B 623B ender. dunno if it's more damage.
Dacidbro Posted January 16, 2011 Posted January 16, 2011 I-- Wow Shame this/these guy/s isnt/arent going for seals.
RaveDX Posted January 17, 2011 Posted January 17, 2011 Wow, 3C can be followed up in/out of the corner just like in CS1? I thought it was impossible to do that kind of crap now. This pleases me...
huey253 Posted January 18, 2011 Posted January 18, 2011 its actually more untechable then CS1 so midscreen 3C followup is possible.
Master Bigode Posted January 18, 2011 Posted January 18, 2011 5B, 2B, 3C, RC, dash 2B, 5B, j4C, jump cancel dash j4C, j623B, 6D, 623B, 5B, 2B, jB, j4C, dj4C, jC 4100~ damage, builds 20%~ meter, +25%~ manliness its actually more untechable then CS1 so midscreen 3C followup is possible. No, it's because it launches the opponent higher into the air, otherwise they would land and be able to tech like in CS1.
Dacidbro Posted January 18, 2011 Posted January 18, 2011 That's just semantics. Bottom-line is we get more untechable time on our 3C, allowing a follow up.
Chazmobile Posted January 18, 2011 Posted January 18, 2011 Hi guys, new here. I was just wondering if the combo 5A 2B 5B 6A 2C 623B> corner BnB in the Bang mirrors will be Bang's new new go-to combo, assuming the proration isn't too bad. Glad to see more and more hype stuff being discovered with CS2 Bang, can't wait for the console release.
rei-Scarred Posted January 18, 2011 Posted January 18, 2011 In terms of proration, 6A is not as good and 2C never was so probably not. Standard seems to be 5B 2B 623B 5B 6C j4C j623B dash under 5A ender but I wonder if you could sneak in another 5B after the 2B. Probably not or people would be doing it.
Dacidbro Posted January 19, 2011 Posted January 19, 2011 Oh my god, they buffed the SHIT out of 5A's whiff recovery, check this out http://www.youtube.com/watch?v=vZr7bRFMiSk#t=7m50s Rachel backdashes 5A on oki, Bang's 5A recovers so fast he punishes the backdash with another one :toot::toot:
Chazmobile Posted January 19, 2011 Posted January 19, 2011 Wow, good spot, that's pretty insane. Even more incentive for 5a mashing. Apart from, y'know, the proration
Exblackman Posted January 20, 2011 Posted January 20, 2011 Just saw this and thought this is the perfect example about your guys discussion on 3C untechable time what are you guys thoughts ? Could this be universial or character specific combo http://http://www.youtube.com/watch?v=kuUn_qNeIrU#t=0m26s Airgrab> Dash>3C>2A>5B>jump cancel>jb>j4c>j623B>dash<5B
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