huey253 Posted December 20, 2010 Posted December 20, 2010 Well you can certainly just have faith that 5A will hit them, but that's not mix up, and you won't get a huge number of hits that way, evidenced by all these videos. what happens in all of the California tourneys then?
Dacidbro Posted December 20, 2010 Posted December 20, 2010 Counter hit or RC, yes. DONT MASH BITCHES Huey, that's CS1 bang. His stagger is retarded, and I'm certainly doing a lot more in those videos than 5A 2A 2A 5B 2B (pray to god it hit)
huey253 Posted December 20, 2010 Posted December 20, 2010 dawg, i'm not hatin on you. I'm just saying.... When people say bang is the only character with Guilty Gear mixup, it reminds me of american GG play. THE MIXUP IS TOO STRONG UGHHHH CS2 bang shall be manly.
Dacidbro Posted December 20, 2010 Posted December 20, 2010 Lol. Bang's mix up was re-fucking-tarded, and if you don't agree, you must not have been playing "tha right bangs" (And I DONT mean me, because my Bang mix was above average at best)
huey253 Posted December 20, 2010 Posted December 20, 2010 i know how good bang's mixup is. and unfortuantly i've only played againist your bang, and shomeyamoves's day 2 bang CS1 bang DOES Have weaknesses though, unlike LITCHI
huey253 Posted December 20, 2010 Posted December 20, 2010 even CT rachel had a couple problems... not stripper bitch....
Reioumu Posted December 20, 2010 Posted December 20, 2010 Lol. Bang's mix up was re-fucking-tarded, and if you don't agree, you must not have been playing "tha right bangs" (And I DONT mean me, because my Bang mix was above average at best) Your mixup is terrible. Also from the previous page, I know 5A CH combos into 2B :V
Dacidbro Posted December 20, 2010 Posted December 20, 2010 Your mixup is terrible. Also from the previous page, I know 5A CH combos into 2B :V Oh
zeth07 Posted December 21, 2010 Posted December 21, 2010 CH j.D's ground bounce>dash under>5B>2B>j.4C>j.623B = 1,995 (I think)
Dacidbro Posted December 21, 2010 Posted December 21, 2010 That's actually really smart. Now if we're in the corner we have some odd three options to try to reverse positions Backgrab Airgrab jD CH And of course, daifunka corners people no matter what.. I'd say Bang's got enough corner-getting tricks going on so far.
Dacidbro Posted December 22, 2010 Posted December 22, 2010 Oh wow, really??? That might be one of the only ways we can get 4 seals... Corner only 5D CH d2D jD web 5C 6D????????????? And as a frame trap in his common mix, that's not even impossible to see. Counter hit, I mean.
DaiAndOh Posted December 22, 2010 Author Posted December 22, 2010 Oh wow, really??? That might be one of the only ways we can get 4 seals... Corner only 5D CH d2D jD web 5C 6D????????????? And as a frame trap in his common mix, that's not even impossible to see. Counter hit, I mean. That reminds me. More idea time for those. j.d ch spaced 6D 2369c dash 2d jd? Man I wish we had GG guardbar. Crank up guardbar with Dnail pressure->multiple counterhits in combo -> 4sealsgo
Dacidbro Posted December 22, 2010 Posted December 22, 2010 I don't think there's any hope for a 4 seal started on jD, apparently the proration on it is horrifyingly bad, as both starter and secondary. BUT, jD should at the very least be 2 seals, and on counter hit probably 3 (jD CH jD web 5C 6D (Actually the web might bluebeat.. hmm))
Tofma Posted December 23, 2010 Posted December 23, 2010 (edited) i was just thinking. 5c>6a combos now right? because then its possible to do 5c>6a>daifunka for about 4k. seeing as 6a>daifunka combos against crouchers (or atleast in cs1 it does) and 5c forces crouch Edited December 23, 2010 by Tofma
Dacidbro Posted December 23, 2010 Posted December 23, 2010 Highly doubt it would be 4k, but it should be a good amount. Also, adding in 5D should raise the damage and meter gain significantly and make it easier to hit confirm, 5C 6A 5D daifunka. Also, I was thinking about corner nonsense, especially with 5D counter hit. Maybe you could do 5D CH TKj623B 2D jD web 5D, or something similar? Worst case, 5D CH (j623B??) jD web 5C 6D HAS to work. So I think for sure we have 3 seals in the corner if 5D hits, might need a gold burst for 4.
Tofma Posted December 23, 2010 Posted December 23, 2010 (edited) ^6a>daifunka is 4.4k in cs1 so id except it to be somewhere near that amount even with the 5c added or did they nerf daifunkas dmg? Edited December 23, 2010 by Tofma
Dacidbro Posted December 23, 2010 Posted December 23, 2010 I believe so, and even if they didn't, they significantly nerfed 6A's proration. Not to mention, even in CS1, 5C is a bad starter, so even if you could do 5C 6A daifunka right now, it would be less than 6A daifunka, most probably. 6A's proration value right now is retarded, way too high.
huey253 Posted December 23, 2010 Posted December 23, 2010 they didn't nerf daifunka's dmg i'm pretty sure. bang's proration numbers are really sad.
Dacidbro Posted December 23, 2010 Posted December 23, 2010 And yet, his corner damage is still insane. I don't entirely know how that works out.
Tofma Posted December 23, 2010 Posted December 23, 2010 they significantly nerfed 6A's proration oh... :sad:
huey253 Posted December 23, 2010 Posted December 23, 2010 his corner dmg actually is average at best compared to the rest of the cast. his normals still do a decent amount of dmg, and his character proration is pretty good. bang's max damage won't go up too much though, due to low p1 values
HolyOrderChipp Posted December 24, 2010 Posted December 24, 2010 Faster 5D has me excited. I've not gotten to play much BlazBlue, but 5D is one of my favorite Bang moves... Also, you guys speak of four-seal combos. Are seals really that important? I mean, I love my Bang Install as much as the next guy, but...
Dacidbro Posted December 24, 2010 Posted December 24, 2010 You can have 2k damage with weaker mix up and no oki or 5.6k damage with strong mix up and oki, choice is yours.
Recommended Posts