Schneider-X Posted January 2, 2012 Posted January 2, 2012 I think there's a combo video showing what happens when you counter bursts. IIRC, all counters still work for gold bursts, just like in CS2. Also, how is 6A as an anti-air now? Is it better than any of our other meterless anti-air options, or does it only have situational uses?
mAc Chaos Posted January 2, 2012 Posted January 2, 2012 I guess countering gold bursts isn't normally what happens anyway; it's green bursts that we counter usually. It's situational.
dioxideUniversa Posted January 2, 2012 Posted January 2, 2012 I think there's a combo video showing what happens when you counter bursts. IIRC, all counters still work for gold bursts, just like in CS2. Also, how is 6A as an anti-air now? Is it better than any of our other meterless anti-air options, or does it only have situational uses? Spacing 6A is difficult because it moves you forward so much. This kind of hurts its flexibility as an AA option. I find myself 5a'ing a lot still. However, I haven't played a whole lot of actual matches yet, so I haven't gotten to work with it enough to say more.
Spark Posted January 2, 2012 Author Posted January 2, 2012 It's the same, and it works fine as an AA if they're just IADing at your or jumping straight at you. It doesn't hit very high up and doesn't hit them if they cross you up.
entnervt Posted January 3, 2012 Posted January 3, 2012 (edited) Stuff I`ve found, it`s from vids and selfcreated. If it`s posted in the wrong thread, please move it to the correct one: Combos, which end with 6A,5C,3C carry the opponent from the position to the beginning of a match into the corner. Otherwise the combo ends with jC. On the other hand, you can add 6A,5C,3C to combos ending with jC, depending on the distance to the corner. The combos starting with 5C are variable, they can be started from other normals, the dmg varies then of course. Due to the reduced start up of Shippu in CS:EX, you can combo into it from 5A (2113 dmg), 5B (2512 dmg), 2A (2063 dmg) and 2B (2101 dmg). It`s meter-waste, but if it leads to victory... * ad = airdash * j = jumping * jc = jumpcancel * sjc = superjumpcancel * dj = doublejump, e.g. 5A, jc,jA,jB, dj,j2A,jC. * f = falling * \/ = land * AA = anti air * CH = counter hit * FC = fatal counter * (1) = the move is cancelled after the first hit Midscreen: * 5A,... ...5B,236B, iad,jB,\/,5A, sjc,jB,j2A,ad,j2A,jC [2 Magatama, 2077 dmg] ...5B,236B(1), 214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC [3 Magatama, 2710 dmg] with 6A,5C,3C 3092 dmg. These combos can also be started with 2A (meaning 2A,5A,5B,...). * 5A(AA),... ...sjc,j2A,ad,jB,j2A,jC [1479 dmg] ...sjc,jB,j2A,ad,jB,j2A,jC [1613 dmg] ...5B, sjc,j2A,ad,jB,j2A,jC [1613] ...jA,jB,j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,5C,3C [3 Magatama, 3512 dmg] * 5B(AA),... ...sjc,jB,j2A,ad,jB,j2A,jC [1951 dmg] ...sjc,jB,j214C, ad,j2C,,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,5C,3C [3 Magatama, 4497 dmg] If 5B is a counterhit, you can combo many of the following 5C-combos (e.g. 5B(AA-CH),5C,236B, iad...). * 6A(AA-CH),... ...214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC [1 Magatama, 2156 dmg] into corner you can add 5C,3C for 2463 dmg. * 2C(AA),... ...sjc,jB,j2A,ad,jB,j2A,jC [2456 dmg] or, depending on the situation, ...sjc,j2A,ad,jB,j2A,jC [2302 dmg] ...sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,5C,3C [5Magatama, 5129 dmg] * 3C(CH),... ...2B,5A, jc,jA,jB, dj,j2A,jC [2298 dmg] ...2B,214A, 66,5B, sjc,jB,j2A,ad,jB,j2A,jC [1 Magatama, 2770 dmg] ...2B,236B, iad,jB,\/,5B, sjc,jB,j2A,ad,j2A,jC [2 Magatama, 3020 dmg] ...236B(1), 623A, 66,2C, sjc,j2A,ad,jB,j2A,jC [3 Magatama, 3676 dmg] ...2B,5A, jc,jA,jB,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3825 dmg] * 5C(AA),... ...214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC [1 Magatama 2980 dmg] ...214A, 66,5A, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc, j2A,ad,j2A,jC,\/,5C,3C [4 Magatama, 4971 dmg] Of course the other 5C combos will work from an anti-air 5C. * 5C,236B,... ...iad,jB,5B,\/, sjc,jB,j2A,ad,j2A,jC,\/,6A,5C,3C [2 Magatama, 3608 dmg] ...66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,6A,5C,3C [2Magatama, 3808 dmg] ...iad,j2C,\/,5A, sjc,jB,j2A,ad,j2A,jC,\/,6A,5C,3C [2 Magatama, 3675 dmg] ...66,2C,214A, 66,2C, sjc,jB,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 4032 dmg] * 5C,236B(1),... ...214A, iad,jA,jB,\/,5C,623A+A, jc,f.j2C,\/,2C, sjc,j2A,ad,jB,j2A,jC [5 Magatama, 4532 dmg] ...214A, iad,jA,jB,\/,5C,2C, sjc,jB,j2A,ad,jB,j2A,jC [3 Magatama, 4420 dmg] ...623A+A, jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,6A,5C,3C [4 Magatama, 4585 dmg] ...623A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/, 6A,5C,3C [3 Magatama, 4613 dmg] ...623A, 66,2C, sjc,jB,j214C, ad,j2C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [6 Magatama, 6700 dmg] ...214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,5C,3C [3 Magatama, 4691 dmg] ...214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 4335 dmg] ...214A, iad,jA,jB,\/,5C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 5106 dmg] ...214A, sj,j2C,j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [6 Magatama, 6605 dmg] * 5C,623A+A,... ...jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC [2 Magatama, 3174 dmg] ...jc,f.j2C,\/,2C, sjc,j2A,ad,jB,j2A,jC [2 Magatama, 3280 dmg] ...jc,f.j2C,\/,5C,214A, 66,5A, sjc,jB,j2A,ad,jB,j2A,jC [3 Magamtama, 3480 dmg] * 41236C,... ...2C, sjc,jB,j2A,ad,jB,j2A,jC [3 Magatama, 4151 dmg] can be started from a counterhit-5C, causing 4210 dmg. ...5C,214A, 66,5A, sjc,jB,j2A,ad,j2A,jC,\/,6A,5C,3C [4 Magatama, 4490 dmg] ...5C,623A+A, jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [5 Magatama, 4818 dmg] ...5C,236B(1), 214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [6 Magatama, 5296 dmg] ...5C,236B(1), 214A, iad,jA,jB,\/,5C,2C, sjc,jB,j2A,ad,jB,jA,jC [6 Magatama, 5354 dmg] * 66/TK214C,... ...66,214A, 66,5A,5B, sjc,jB,j2A,ad,jB,j2A,jC [4 Magatama, 3665 dmg] ...66,623A+A, jc,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [5 Magatama, 4267 dmg] * 66/TK214B(FC),... ...\/, iad,jC,\/,214A, 66,5A,5B, sjc,jB,j2A,ad,jB,j2A,jC [3 Magatama, 2958 dmg] ...\/, iad,jC,\/,214A, iad,jA,jB,\/,2C, sjc,j2A,ad,j2A,jC [3 Magatama, 3010 dmg] ...\/, iad,j2C,\/,5B, sjc,j2A,ad,j2A,jC,6A,5C,3C [2 Magatama, 3203 dmg] ...\/, iad,j2C,\/,5C,214A, 66,5B, sjc,jB,j2A,ad,jB,j2A,jC [3Magatama, 3365 dmg] ...\/, iad,jC,\/,214A, 2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3672 dmg] ...\/, iad,jC,\/,214A, 6C,66,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3952 dmg] ...\/,4C(charged),5C,236B(1), 623A, 6C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [5 Magatama, 5308 dmg] near the corner. * Throw,... ...214A, 66,5A, jc,jA,jB, dj,j2A,jC [1 Magatama, 2337 dmg] ...214A. 66,5A,5B, sjc,jB,j2A,ad,j2A,jC [1 Magatama, 2506 dmg] ...236B(1), 623A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC,\/,6A,5C,3C [3 Magatama, 3480 dmg] * Backthrow,... ...214A, 66,2C, sjc,jB,j2A,ad,jB,j2A,jC [1 Magatama, 2730 dmg] * Airthrow,... ...f.j2C,\/,2C, sjc,jB,j2A,ad,jB,j2A,jC [2937 dmg] ...f.jB,\/,2C, sjc,jB,j2A,ad,jB,j2A,jC [2766 dmg] ...j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2jA,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 5157 dmg] * 5D,... ...2C, sjc,jB,j2A,ad,jB,j2A,jC [2385 dmg] ...2C,214A, j2C,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [4 Magatama, 3585 dmg] * 6D,... ...,dj,f.j2C,\/,2C, sjc,jB,j2A,ad,j2A,jC [2511 dmg] ...sj,f.j2C,\/,2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3590 dmg] * 2D,... ...2C, sjc,j2A,ad,j2A,jC [1933 dmg] ...2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3208 dmg] * jD,... ...RC,\/,2C, sjc,jB,j2A,ad,jB,j2A,jC [2985 dmg] ...RC,\/,2C, sjc,jB,j214C,ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 4000 dmg] Both combos are only worth the meter-waste, when they lead to k.o.. * 236236D,... ...623A, 2C, sjc,jB,j2A,ad,jB,j2A,jC [5 Magatama, 4456 dmg] Corner: * 5C,236B,... ...2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [2 Magatama, 4104 dmg] * 5C,236B(1), 623A,... ...6C,6A,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,5C,3C [3 Magatama, 6036 dmg] ...6C,66,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/6A,5C,3C [3 Magatama, 6101 dmg] ...6C,2C, jc,j214B, dj,f.j2C,\/,5C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [5 Magatama, 7305 dmg] ...TK214C, 6C(lvl.2),66,2C, jc,j214B, dj,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [8 Magatama, 8364 dmg] * 3C(CH),... ...2B,236B(1), 623A, 6C,214A, 2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [4 Magatama, 4809 dmg] Hakumen is cornered, 2B and 236B(1) lift the enemy high enough to dash with 623A forth under him. * 66/TK214B,... ...dj,f.j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [2 Magatama, 3785 dmg] ...\/,6C,66,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,6A,5C,3C [2 Magatama, 4037 dmg] * 66/TK214B(FC),... ...dj,f.j2C,j214C, \/,6C(lvl2),66,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [5 Magatama, 5342 dmg] ...\/,6C,5C,236B(1), 623A, 2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [5 Magatama, 5118 dmg] ...\/,4C(charged),5C,236B(1), 623A, 6C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [5 Magatama, 5407 dmg] near the corner, not in. * 66/TK214C,... ...6C(lvl.2),66,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 5179dmg] ...6C(lvl.2),5C,236B(1), 623A, 2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [5 Magatama, 5777 dmg] ...6C(lvl.2), 66,2C, jc,j214B, f.j2C,\/5C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [5 Magatama, 6262 dmg] * Throw,... ...2C, sjc, j2A,f.j2C,\/,2C, sjc,j2A,j2A,j2A,ad,j2A,jC,\/,5C,3C [3202 dmg] ...5C,236B(1), 623A, 2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 3924 dmg] * Backthrow,... ...2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,5C,3C [3178 dmg] * Airthrow,... ...f.jB,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C [3260 dmg] ...j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc.j2A,ad,j2A,jC,\/,6A,5C,3C [3 Magatama, 5157 dmg] ...j214C, \/,6C,66,2C, jc,j214B, dj,f.j2C,\/, 5C,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,5C,632146C [9 Magatama, 8276 dmg] Hakumen generates 2 Magatama during this combo. * 5D,... ...2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,5C,3C [2834 dmg] Edited January 3, 2012 by entnervt
Re4L14124c Posted January 3, 2012 Posted January 3, 2012 anyone try this? 632146C, 623A, 214A, 66, 5A, sj.B, j.2A, ad, j.B, j.2A, j.C (would it work with j.2A, ad, j.B, j.A, V, 2C, etc. ender?) I know 632146C, 623A, 2C, j.2A, j.2C,V, 2C, j.2A, ad, j.2A, j.C, V, 5C, 3C works in corner, but I haven't gotten time to try this one. seems to work with 5C and 6C, not sure about 4C
entnervt Posted January 3, 2012 Posted January 3, 2012 (edited) 5C,632146C, 623A, 214A, 66,5A, sj.B,j.2A,ad,j.B,j.2A,j.C works with 4320 dmg, 6C(lvl1) as starter brings 4510 (lvl2 4810 and lvl3 5210). But you must hit with 5C/6C relatively close to the opponent for the follow up after Shippu (not to mention how much luck it requires to hit with a lvl3-6C). Btw, if the timing for 623A, 214A was perfect, you can replace 5A with 5B for some extra-dmg and it`s easier to combo into sjc.jB. But due to the meter-waste you should only use that option, if it would bring you victory. Edited January 3, 2012 by entnervt
dioxideUniversa Posted January 3, 2012 Posted January 3, 2012 (edited) If timed properly, 66 2c works instead of 66 5a. It's not that difficult. The spacing on Shippu has to be pretty close though and it seems fairly unrealistic to me in general for a real match setting. A 3 star 5c combo gives 4465 damage if you do the short version (66 j.B j.A -> 2c instead of -> 5c otg 2c. The latter would do significantly more damage than the Shippu combo.) The only thing it's maybe worth using for is 6c, but using 6c in pressure/footsies seems like a gamble, especially at the range you would have to use it at for it to work. Edited January 3, 2012 by dioxideUniversa
mAc Chaos Posted January 4, 2012 Posted January 4, 2012 Good work on those combos. Keep it up. We need to start bringing in the information like everyone else is with Extend. Also I found this elsewhere: S: Ragna, Valkenhayn, Hakumen A: Hazama, Taokaka, Bang, Carl, Arakune B+: Relius, Mu, Platinum, Lambda B: Noel, Rachel, Litchi, Jin, Tager C: Tsubaki, Makoto So apparently this jpbbs tier list says Haku is S tier. I don't believe it. How can Hakumen be on the same level as Valk. There's always a few characters that shut Haku down because of their playing style, so that should always prevent him from being S tier unless he's just so good now that he can just beast through everything.
dioxideUniversa Posted January 4, 2012 Posted January 4, 2012 The damage and high carry really does make a difference in addition to the blatant meter efficiency. He doesn't have the high damage off parries like he did in CS1, but he does have much higher damage for normal combos. I'm skeptical of whether all those things are worthy of making him S, but I don't pay a whole lot of notice to tier lists in general.
qwerty Posted January 4, 2012 Posted January 4, 2012 So apparently this jpbbs tier list says Haku is S tier. I don't believe it. How can Hakumen be on the same level as Valk. There's always a few characters that shut Haku down because of their playing style, so that should always prevent him from being S tier unless he's just so good now that he can just beast through everything. Doesn't his 6A have head attribute invulnerability again? CT 6A invul + CS 6A momentum = SSS+ tier
BladeOfJustice7 Posted January 4, 2012 Posted January 4, 2012 Good work on those combos. Keep it up. We need to start bringing in the information like everyone else is with Extend. Also I found this elsewhere: S: Ragna, Valkenhayn, Hakumen A: Hazama, Taokaka, Bang, Carl, Arakune B+: Relius, Mu, Platinum, Lambda B: Noel, Rachel, Litchi, Jin, Tager C: Tsubaki, Makoto So apparently this jpbbs tier list says Haku is S tier. I don't believe it. How can Hakumen be on the same level as Valk. There's always a few characters that shut Haku down because of their playing style, so that should always prevent him from being S tier unless he's just so good now that he can just beast through everything. Don't take tier lists that seriously until about May or so. Right now it's still to early to tell. Hakumen and Ragna always fall in tier lists together lol Doesn't his 6A have head attribute invulnerability again? CT 6A invul + CS 6A momentum = SSS+ tier It only has AA attributes towards the end of its animation though, not ct AA t all. Just to keep people from abusing jumpins and blatantly obvious IADs is all. Don't rely on it like Ragna's AA or wolf form AA.
mAc Chaos Posted January 4, 2012 Posted January 4, 2012 (edited) Doesn't his 6A have head attribute invulnerability again? CT 6A invul + CS 6A momentum = SSS+ tier It's not the same. The invulnerability starts later and the 6A hits differently and isn't as easy to combo off of. The reason I'm skeptical isn't that I don't think damage is worth anything, but the kind of characters Hakumen has trouble against don't have anything to do with damage. Haku doesn't have a damage problem with Tao, it's actually hitting her in the first place without getting killed that's the issue. Otherwise he was always perfectly equipped to handle her damage wise, and the same goes for other characters like Hazama and Valk and Mu. So that shouldn't really change just because he has more corner carry and some more damage. Also he doesn't even have more damage in every instance, necessarily. I've seen some Extend combos where the CS2 version did more damage. But overall there's more damage midscreen. Edited January 4, 2012 by mAc Chaos
entnervt Posted January 4, 2012 Posted January 4, 2012 After all the vids I`ve seen, it doesn`t seem to be unrealistic. His dmg-output midscreen is mean again, very good corner carry-potential, cooldown after consuming 2 or more magatama reduced from 180 to 90 frames (and from what I`ve seen and tested until now, overall better meter-gain) and, what`s really important to this list, played only by crazy japanese arcade-players until now.
Sophisticat Posted January 4, 2012 Posted January 4, 2012 Hmm... I'm skeptical too. But Qwerty has a point. 6a was the only thing he was really missing aside from meter (a reliable anti-air). Now he's got dmg and carry, and cool-ass combos on top of that (which is worth a tier point on its own, imo). Well, I'm just glad I practiced my Valk in CS2. Now my mains are S. I have no qualms anymore. CSEX is best version. :3
SansProtocol Posted January 4, 2012 Posted January 4, 2012 Good work on those combos. Keep it up. We need to start bringing in the information like everyone else is with Extend. Also I found this elsewhere: S: Ragna, Valkenhayn, Hakumen A: Hazama, Taokaka, Bang, Carl, Arakune B+: Relius, Mu, Platinum, Lambda B: Noel, Rachel, Litchi, Jin, Tager C: Tsubaki, Makoto So apparently this jpbbs tier list says Haku is S tier. I don't believe it. How can Hakumen be on the same level as Valk. There's always a few characters that shut Haku down because of their playing style, so that should always prevent him from being S tier unless he's just so good now that he can just beast through everything. Basically, you: get to play safer and retain good damage/carryrequire less meter to do combos midscreen because of Renka and the special-canceled throwget more meter not because of reduced cooldown on more expensive specials like Renka and Hotaruget better damage with some tools to make it worth using You have 12k health, hit like a Mack Truck and carry like a Boeing 787 anywhere on the screen from any confirmed hit, and stay relatively low risk and still get great reward for your moves. Also, HOTARU! :3
entnervt Posted January 4, 2012 Posted January 4, 2012 5C,236B(1), 623A, TK214C, 6C(lvl.2),66,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,5C,632146C [10 Magatama(!), 8132 dmg] Hakumen generates 2 Magatama during this combo, that`s why it`s possible. And that`s what I said, SansProtocol. S-tier doesn`t mean, that Hakumen is braindead to play, but the mentioned facts can rank Hakumen that high.
SansProtocol Posted January 4, 2012 Posted January 4, 2012 5C,236B(1), 623A, TK214C, 6C(lvl.2),66,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,f.j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,5C,632146C [10 Magatama(!), 8132 dmg] Hakumen generates 2 Magatama during this combo, that`s why it`s possible. And that`s what I said, SansProtocol. S-tier doesn`t mean, that Hakumen is braindead to play, but the mentioned facts can rank Hakumen that high. To be honest, I missed your post. Sorry, I do that sometimes.
Spark Posted January 6, 2012 Author Posted January 6, 2012 Did some testing today and 6A head invincibility starts on frame 6.
qwerty Posted January 9, 2012 Posted January 9, 2012 It only has AA attributes towards the end of its animation though, not ct AA t all. Just to keep people from abusing jumpins and blatantly obvious IADs is all. Don't rely on it like Ragna's AA or wolf form AA. Ah, okay. I was just informed it had invulnerability again and got optimistic. Still, it seems like a pretty good AA now. Plus it's not like you don't have 5A for AA. Hahah just read the post above mine. I guess wishful thinking pays off sometimes!
SansProtocol Posted January 9, 2012 Posted January 9, 2012 You can get Enma and Gurren off of CH AA 6A as well, which is sooooo good.
dioxideUniversa Posted January 9, 2012 Posted January 9, 2012 Ah, okay. I was just informed it had invulnerability again and got optimistic. Still, it seems like a pretty good AA now. Plus it's not like you don't have 5A for AA. Hahah just read the post above mine. I guess wishful thinking pays off sometimes! It's pretty nice, but as others have said, the spacing is pretty situational. If 6a didn't move him forward anymore (is there much merit to this when it's even on block?), it'd probably be better.
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