Master Chibi Posted December 22, 2010 Posted December 22, 2010 Very important question Rob: Which color did you choose? :3
Urichinan Posted December 22, 2010 Posted December 22, 2010 Th-th-that question may be TOO IMPORTANT! O.o
Yggjrasil Posted December 22, 2010 Posted December 22, 2010 Have you fought against Kaqn,Fio, Shadow, or anyone else famous on the BB scene yet?
Soniti Posted December 22, 2010 Posted December 22, 2010 GGJ: He doesn't live in the region of Japan with the players you mentioned.
HeartNana Posted December 22, 2010 Author Posted December 22, 2010 (edited) Gamma - I haven't fought any top Tokyo players. As for good kansai players, I only used Noel against them. Against the mid level players, I was using plat (cause im still learning her). My Plat PSR is only 125, so those players who have like, 150+PSR straight up own me. I used color 3 i think? The dark blue hair one. However, after i got access to the internet, i immediately bought the Nanoha color. Yes I'm a fanboy, stfu. Edited December 22, 2010 by HeartNana
Yggjrasil Posted December 23, 2010 Posted December 23, 2010 Most of us here are Mahou Shoujou fanboys, There's no discrimination here.
Halcyone3 Posted December 23, 2010 Posted December 23, 2010 Nothing wrong with being a Nanoha fan. there's plenty, everyone knows fate's where its at
LeFartknocker Posted December 23, 2010 Posted December 23, 2010 How useful is upgraded Hammer for punishing zoning (considering it's a slide head)? I was watching a Plat vs Mak video and the Makoto kept popping her 236A at Plat when she had the upgraded Hammer and I wanted Platinum to floor her with it SOOO badly...
Chaoschao222 Posted December 23, 2010 Posted December 23, 2010 there's plenty, everyone knows fate's where its at Hmm?
HiagoX Posted December 23, 2010 Posted December 23, 2010 there's plenty, everyone knows fate's where its at nanohasaysnope.avi
Chaoschao222 Posted December 23, 2010 Posted December 23, 2010 Can't both be where it's at? Or does one have to be superior?
DC Posted December 23, 2010 Posted December 23, 2010 4 pages so this has probably been asked, but what do you think about her midscreen meterless damage? Is she high risk reward at all?
Cirno Posted December 23, 2010 Posted December 23, 2010 You can see that much from just about any video of anyone who knows what they're doing. Her midscreen damage isn't fantastic, but often pushes the opponent into/close to the corner. There, her combo damage is better, but still not shining. Her drive and specials give her enough tools to give her midscreen damage some leeway. Hammer as a combo ender also seems to bump her damage a bit, but not many people (in videos) have tried. There are, of course, other places to check for midscreen combo examples. As far as her normal midscreen BnB's go, low risk low reward seems more appropriate. Of course, if I'm wrong, HeartNana can correct me.
Halcyone3 Posted December 23, 2010 Posted December 23, 2010 How useful is upgraded Hammer for punishing zoning (considering it's a slide head)? I was watching a Plat vs Mak video and the Makoto kept popping her 236A at Plat when she had the upgraded Hammer and I wanted Platinum to floor her with it SOOO badly... lol, good, i wasn't the only 1 going "just hammer her damn it!!!!" during that part. Can't both be where it's at? Or does one have to be superior? i'd be willing to have a change of heart =x
HeartNana Posted December 23, 2010 Author Posted December 23, 2010 (edited) DC - Good question. Without a rapid with just a standing B or something, it's not terrible, but not great. 5B 5C 236C is like, 2200 or something, and gives good wakes. It also generally pushes the opponent in the corner. With a rapid, you can cancel the 236B and dash and get more damage there, or if you're midscreen, but close enough to the corner, whatever into 3C 22C rapid 5B 5C 236B into corner combo gives 4200ish. I also found out some other stuff that I'll post randomly. After 6A, it looks like 236B connects. So you can do things like airthrow 6A 236B into combo if the positioning is right. 6A on counter hit actually has a ton of hitstun. I was able to airdash forward and do j.BC 236ABBB (not like it was a lot of damage, but it was better than nothing), but there's def way cooler things you can do off of that I'm sure. The range is still crap, but it's not AS slow on recovery as Noel's, but the lack of range makes it easy to bait out and punish. New combo after 6C, you do 6C (on regular hit) and cancel into j.236C j.C. The thing about this is, normally if you do 6C and then hit C again while plat is still in the air, you'll hit the opponent yeah, but they'll be at a weird height. With the j.236C cancel, you can hit them at a great height and do more things. I believe you can land and get 5C 236B after that, and in the corner thats hella damage. Not 100% sure about that combo, but you can def do more stuff. However, the timing is really weird. It's like, you can't buffer it in, cause you'll just get 6C into j.C, but if you do it too late, then you'll miss the opponent as they're falling. It takes a bit of practice (I still haven't got it down yet, didn't have much single player practice time) Fatal of course, makes it really easy, because you have plenty of time to cancel j.236C. Speaking of j.236C (im gonna call it cloud just to make it easier for myself), i did it really quickly on wakeup, because I wanted to hit the opponent with a quick overhead, but they did an invul super (Lambdas big sword down thing), so i just held back and barrier blocked, and she cancelled out of cloud instantly with barrier block. So it looks like you can literally cancel out of cloud with anything. but doing like, 5C into TK cloud into j.A2A5B5C 236B into combo is super fun. The overhead mixups and gimmicks are great, especially considering she can do 3C 22C into rapid into huge damage, so the opponent has to be careful. As far as gimmicks go, I was messing around with the 236A into whatever, and like, she lands and recovers INSTANTLY if you're doing it against an opponent whose just blocking. I hit this one guy a few times in a row with just random 236A, bounce off his head once, land and immediately do a low, and he's still blocking high. It's super quick on landing and super deceptive, so that might actually be a decent offensive strat if you can get it working correctly and less of a gimmick like it is now for me (cause i'm not sure which side shes gonna land on either, and i was just doing 2A the whole way, whether it came out as a 2A or a pogo stick A) I said that its a shame that 5C doesn't reach that far cause after full range 5B it doesn't hit, but 3C works after it. And 3C is great cause it leaves the opponent in the wakeup spot i want them to be in. And of course, there's 22C which can be rapid'd into big damage too. So yeah, it's nice when there's more moves that are good than what it looks like. Also, after playing today, I still feel that the ragna matchup is really really hard. I couldn't beat ragna at all today, against 2 different guys. His range, pressure, multiple overheads, damage etc everything felt like I just couldn't deal with it. Hopefully I figure out something cause a ton of people play ragna and its gonna suck to lose to all of them. Also after playing, I learned the greatness of command throw. It's "activate an item" thing afterwards is really useful. I didn't try to combo even with a rapid, but it's definitely useful in multiple ways. I definitely slept on it day 1, and I still don't use it as much as I probably should STILL. Also, I played against a higher ranked plat. He did this crazy hammer combo. He comboed into 236B in the corner, and then into 5C 2C bubble, after the bubble, he did something weird (like, double jump or something, but it looked goofy, like he messed up) and then did air hammer. After that hit, he managed to combo into something else into hammer again or something into her spin super. It did hella damage, and it looked awesome. If anyone knows a vid that shows a combo like that, or has that transcript that'd be great. I can get to the part where I do the air hammer, but I can never combo after it, so that's the key. Aside from that, I'm doing ok. It's still a hard hard long uphill road, but I'm enjoying Plat. 140 BP, tho, so not as bad as I could be doing I guess... And as for giganto hammer, the one time i got it in a match, it was against lambda, I did it to ground her, and then I just used the other two in the air above her to make her block. IMO, it's better for that cause its got huge range and I think it's advantage on block? Other than that, I didn't get to use it. I wish i could use 236236D more Those are my random day 2 thoughts. If I think of anything else, I'll post, otherwise, yeah that should be good... Edited December 23, 2010 by HeartNana
Urichinan Posted December 23, 2010 Posted December 23, 2010 You talking about the 5B > 5C > Mami > 5C > 2C > Sally A > sj.B > j.C > dj.C > j.D(Hammer) > 5C > Cure Dot Typhoon combo?
Hurricane Rev Posted December 23, 2010 Posted December 23, 2010 Thanks You man for the write up. It sounds like some people are starting to see what she is capable of Also, after playing today, I still feel that the ragna matchup is really really hard. I couldn't beat ragna at all today, against 2 different guys. His range, pressure, multiple overheads, damage etc everything felt like I just couldn't deal with it. Hopefully I figure out something cause a ton of people play ragna and its gonna suck to lose to all of them. What kind of things were you doing against Ragna players? It seems like you really need your items and dream sally when you are facing a Ragna player. He seems very dangerous if he gets in. Maybe, you can play far away games against him??? He hasn't got no projectiles. So, that could be one way to play him I guess.
DC Posted December 23, 2010 Posted December 23, 2010 Think you're gonna drop Noel? Meterless 4.5k midscreen is too good lol. I just think she's changed too much, she's not the character I initially fell in love with. Too different now. What is Plat looking like tier wise? Obv too early to make a tier list for CS2 but how does she compare to the clearly better characters? Is she far behind? And how does she fare against zoners?
HeartNana Posted December 24, 2010 Author Posted December 24, 2010 Urichi - Not exactly, it was bubble into j.D with hammer, into something into another jump D into 5C spin super. He used 2 hammers in one combo, not just one... Hurricane Rev - Yeah, I try, but ragna gets in too quickly for me to really be able to bubble or use items. Like ragna may not have projectiles, but dashing 5B/5C/j.C is way scarier than any of the projectiles, and always seems to CH me out of whatever i do. I'm kind of at a loss for what to do. I have to outsmart him at every possible moment just for a chance to win a round. DC - Yeah, pretty much my thought. Noel is strong but shes way too different from the Noel that I initially liked. She's just kinda boring now in all honesty. Plat seems fine, but she just seems like she has some really bad matchups...Ragna is the worst but none of the other ones I've played so far are anywhere near as hard. Against zoners? Like Lambda/Mu/Rachel? No real problems to speak of...doesn't seem in one characters favor in either direction.
Hurricane Rev Posted December 24, 2010 Posted December 24, 2010 (edited) Hurricane Rev - Yeah, I try, but ragna gets in too quickly for me to really be able to bubble or use items. Like ragna may not have projectiles, but dashing 5B/5C/j.C is way scarier than any of the projectiles, and always seems to CH me out of whatever i do. I'm kind of at a loss for what to do. I have to outsmart him at every possible moment just for a chance to win a round. Oh, I see. But couldn't you try to knock him down so that you can quickly equip/use an item? Without Items, it could actually make the match up worst. Using missiles and bombs against him could be helpful. The Cat hammer could be helpful aswell if he tries to come in. Also, The Bat COULD be your life safer and could solve your problems. Also, 6A can deal with Ranga's j.C. But I guess it seem like you have to be patient when you are fighting against him and try to bate him on stuffs. Edited December 24, 2010 by Hurricane Rev
DC Posted December 24, 2010 Posted December 24, 2010 Yeah, that's what's pretty much turning me off from this game. I don't care about how bad or good my character gets but it's pretty obnoxious when you character is completely fucking different in every iteration of the game. Obv some things are gonna change from game to game, but when you look at CT Noel vs. CS2 Noel it's hard to believe it's the same character... but I digress. Thanks for the info.
Halcyone3 Posted December 24, 2010 Posted December 24, 2010 DC - Yeah, pretty much my thought. Noel is strong but shes way too different from the Noel that I initially liked. She's just kinda boring now in all honesty. sweet, not the only one who had that exact same thought
HeartNana Posted December 25, 2010 Author Posted December 25, 2010 Ok more random stuff: Cat missles don't BEAT spark bolt, but they trade 1 for 1. So if a spark bolt comes, itll disappear and cancel out a cat missle, big or small (so itll cancel out one super cat missle too) After air throw, 5C 236B 5C 2C bubble, j.BC j.BC 236ABBB does 3700ish in the corner. It does 2500 or so without the corner. 6C j.236C j.C 5C 236B 5C 2C bubble j.BC j.BC 236ABBB in the corner does 4700ish I think. For her overhead (6B) - It can be cancelled from 5B/2B/5C and the A moves. On counter, I already said you can pretty much just run up and get whatever. NOT on CH, however, you can rapid and do 5C 236B in the corner and whatnot. However, I did non ch 6B, and I think I linked 2B after it. If that's the case, you can do 6B 2B 5C 236B most likely for a meterless overhead. Plat has the instant overheads after 5A/5C, and the low mixup also just kinda comes whenever thanks to 3C being awesome (and having way way more range than it looks like it has). 6C, I still haven't found a useful way to impliment it. I can get a lot of damage, but I just don't really know where to toss the move in. Maybe just during a blockstring or something? I unno. Anyways, I was talking to Galileo (top tager in BBCT and stuff) and I asked him his opinion on whose good atm. He said Noel/Makoto/Jin/Mu/Lambda I believe. I asked him what he thought about Plat. He said that she's good, but compared to the other characters, she's kinda so-so. So that's as close to a tier list as you guys are gonna get from me lol... I played against a Hakumen with Plat, and I don't think that the matchup is nearly as bad as Ragna/Jin. Also 5B picks up SOME characters off the ground when they roll but not others. 2B 5C 236B is generally what you want to do if you can combo after it. If not, 2B 5C j.BC j.BC 236ABBB is good. Also, j.frying pan is really sweet. I ended up getting 3 in a row cause I just sat there going j.DDD, the first two whiffed, and the third one the guy ran into. But you can use it over and over in the air until you run out of them. On CH, you have enough time to run up and do 5C 236B, so in the corner, it gets really deadly. And I messed around with the 236236D super. Super bombs do HELLA damage, especially compared to the regular ones. Spiked bat is just longer range I believe. I didn't notice a huge damage difference when I hit it on CH. BTW I still haven't gotten anything resembling a combo after j.hammer. Is there a video that has that combo in it, because I can't get anything to combo after it atm. If I think of more things, I'll post up, but yeah, since I've been playing quite a bit these past few days (a-cho changed their machines to 50 yen wuuuuut), I've had a lot of stuff happened that I tried to make a mental note of, but probably forgot.
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