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[CS2] Tsubaki Yayoi Video Compilation v3 - We have hope guys lol


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Posted

Is dat a real Tsubaki FATAL COMBO I see?

/crosses fingers it's not Hazama specific

Exec is gonna be a bitch either way, though. So many DP whiffs ;_;

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Posted

@pktazn

I don't suppose you can easily find the nico link for that combo movie? Curious if there are any useful comments on the site.

Posted (edited)

7/17 Nishi Nippori

supinoza (TS) vs koji (RG) then yamachi (PT) vs katsuo (TS)

http://www.youtube.com/watch?v=QH_EMmoGDrw#t=7m32s

mutofu (HZ) vs tama rou (TS)

http://www.youtube.com/watch?v=Ahj_jIGCs2c#t=5m40s

ronitta (JI) vs supinoza (TS)

http://www.youtube.com/watch?v=81iSovVr03M

yuu (NO) vs supinoza (TS)

http://www.youtube.com/watch?v=XWeS7-k64Qo

mutofu (HZ) vs supinoza (TS)

http://www.youtube.com/watch?v=XWeS7-k64Qo#t=7m57

Edited by pktazn
Posted

Tager loop is obviously Tager specific.

I was just watching the Tsubaki Intermediate combo video and saw that same loop being used on Hakumen though the beginning and ending of the combo was different, so it's not just Tager specific. I wonder if it would work on other characters with smaller hitboxes as well... Hmmmm....

Posted (edited)

Some good matches in there, Kaqn's Tsu is fun to watch.

EDIT: I have to give shoutouts to Funya Q though for managing to pull off a win even with all the mistakes he made though he got lucky Kaqn misinput the 236D at the end. At least that's what it looked like to me.

Edited by pktazn
  • 2 weeks later...
Posted

Thanks for the links Kiba.

How many of those were 22xs that whiffed in the corner were 22ds.. wasn't watching that closely, but saw a ton of those.

Posted

Yeah; If I haven't said it lately, thanks a ton for doing all these converted videos. I hate using Nico if I don't have to. >.>

So er, thanks for feeding my laziness.

Posted (edited)

I've been feeding people's laziness since (late) CS1 :eng101: Jourdal's been doing it since CT that poor soul lol. But either way it's no prob guys and thanks for watching them haha.

And honestly, I don't mind if other people upload them really. It's less work for me :D

Edited by pktazn
Posted

NicoNico isn't that bad if you know how to navigate around it.

@Pktazn: How do you get the videos from Nico and upload to youtube? I'm bored lately and want to upload videos

Posted
@Pktazn: How do you get the videos from Nico and upload to youtube? I'm bored lately and want to upload videos

I don't know what Pktazn uses, but I use Camtasia's Recorder to record anything onscreen (you can pick out parts of the screen to record). Really easy to use.

Posted

So as I mumbled in the "call to arms" thread in BB: General, I sat down and tried to to a match analysis of a video the other evening; It took a surprising amount of time, so I figure I might as well get something out of it. Specifically, I'm going to post it here, and people can 'critique my critique' as it were. My figuring being that this serves a couple of purposes:

#1: It just generally gets people thinking about what's going on in the (admittedly more or less randomly chosen) video in an analytic way.

#2: It puts me to the test - I want to see if my understanding of what's going on here matches that of more experienced players.

So. The video is the Norisuke (Tsubaki) vs poppo (Litchi) match posted on the previous page of this thread. Here's what I wrote up (I realize that some of this is just describing the action, but I did my best to include explanations for why things were happening whenever possible, and that's really the point of this exercise):

Opening: Tsubaki opens with a instant air backdash for space, j.C to catch dash ins. Litchi pursues with sj > Air dash

11s: Tsubaki anti-airs the jump-in on reaction instead of charging as Litchi was probably expecting. Since the punish carries MOST of the way to the corner, Tsubaki sacrifices some charge time to run in and close the corner...

19s: But the IAD j.BB is too low to catch Litchi as she leaves the corner with superjump>Airdash

20s: At fullscreen distance, Tsubaki uses 236C to close in - Litchi makes the mistake of trying to punish, since 236C is very plus on block at this range. Note the 6BB > 236C > 214C > 22C here for extra damage since Litchi is hit crouching.

28s: Tsubaki uses this knockdown to charge instead of applying further corner pressure, since the last cornering didn't really work out.

29s: 236C again, but Litchi doesn't punish. Jump cancel 5B to go for a difficult to anti-air jump-in. (Not sure about the extra j.A in there)

30s: Tsubaki backdashes to try to bait a poke?

31s: Litchi has been using superjump > Airdash too much, and gets caught with j.BB into j.214D for the corner combo. Observe the 5CC > 2C > 236B > 214B > 22B combo to retain positioning and get charge, rather than a 6CC > air combo ender.

37s: Tsubaki has been using backdash on her opponent's wakeup alot and then re-closing the distance. Litchi neutral jumps over 214D for a punish. The daisharin combo allows a position reverse to put Tsubaki in the corner.

51s: Tsubaki doesn't want to be dealing with Litchi corner pressure, counter-assaults out - avoiding a wakeup DP due to staff oki(?), though wakeup super looks like it would have worked as well.

53s: Litchi misjudges the spacing on her jump out and gets caught by 5B, Tsubaki confirms very nicely into a basic air combo, but declines to use 214D because she doesn't have a charge to follow up midscreen.

55s: Litch is trying to get back on the offense using the staff for cover. Tsubaki backdashes again to get outside of poke range, and decides to air block rather than risk trying to trade aerials with Litchi

58s: Tsubaki gets a surprising crossup j.b as she lands. Litchi bursts because with one charge that combo would have killed her.

1m1s: Litchi is getting desperate here, and throws out a random Daisharin to try to create some pressure. Tsubaki superjumps > doublejumps and uses j.214C to get out of the way.

1m7s: Another counter-assault from Tsubaki - she doesn't need the meter for the kill, and the falling staff would otherwise create an opportunity for Litchi to apply pressure.

1m9s: Litchi is feeling the pressure here - the 2nd backdash got her nothing except all the way into the corner. She calls the staff to try to pressure

1m12s: Tsubaki does an abbreviated blockstring, probably attempting to bait the DP, which she does, though she gets clipped by it anyway.

1m15s: Litchi performs a staff launch as Tsubaki dashes across it to get a combo started. She drops it, but gets a CH on her next attack - probably Tsubaki trying to punish the drop, or mashing tech too much.

1m20s: Litchi ends her combo with the DP to place the staff for pressure, but the next air engagement sees her fail to confirm into a combo, and the situation resets to neutral.

1m24s: Another fullscreen Daisharin to try to restart pressure, but Tsubaki dodges it pretty much the same way. Litchi tried for a different position than last time, but still can't punish the dive.

1m27s: Another short blockstring - the staff is about to land and there's no time for more.

1m29s: Airdash forwards over the staff to avoid it hitting when Litchi activiates it.

1m30s: Longer blockstring, because staffless Litchi has no reversal, into 22D - a strange decision midscreen with no charge. Maybe hoping for the kill - which catches Litchi trying to jump out.

1m33s: 236C for positioning, risky.

1m35s: Litchi AGAIN with the superjump to airdash to get out of the corner. Tsubaki might have caught that with s.jB but gets only j.b instead.

1m36s: 236C to close distance again, but Litchi is catching on and jumps. Again ending with the DP for staff positioning

1m38s: Litchi gets a staff hit, but is playing too conservatively to do anything with it. Situation goes back to neutral with very little time remaining

1m44s: Litchi throws out a 3C to try to get some damage, loses the neutral exchange.

Round 2:

Opening: Tsubaki opens with 22A and Litchi with Itsuu - 22A is a risky opener here because if Litchi had done the correct Itsuu followup, it would have led into a nasty CH combo. As it is, Litchi was autopiloting an AA itsuu to try to call out a jump.

1m54s: Tsubaki tries to punish whiffed Itsuu, but too slow, Litchi is jumping out. Still, Litchi gets hit by a low.

2m: Litchi AGAIN goes for superjump > Air dash out of the corner, Tsubaki's habit of backdashing to avoid wakeup DPs isn't paying off here - a late jump to air throw might work better for punishing this(?) Reset to neutral.

2m5s: Tsubaki uses the space to charge. Litchi uses it to place the staff with 2D to set up her offense.

2m6s: Tsubaki is expecting a dash in behind the staff and jumps over it, Litchi avoids the j.C with a superjump > backdash. Tsubaki throws out two random(?) 5Bs. Neutral again.

2m8s: Litchi mixes up her offense and holds onto the staff, giving her the range to catch Tsubaki after an airdash, but the damage off this is weak.

2m12s: Tsubaki forward rolls under the jump, but is put in blockstun by the staff and crossed up by the jumpback, but Litchi fails to confirm anything off it, instead getting hit trying to jump out again.

2m14s: Tsubaki goes for the 5B > 22A since she's too far for 5BB to hit, but 22A whiffs because 5B was an air hit.

2m16s: Tsubaki's dash in is interrupted by the staff, but at that range, that doesn't do much, and she dashes in again while the staff is returning. 214D was probably input before Litchi jumped.

2m21s: Litchi misses an anti-air (I don't THINK she was still in staff placement recovery). Tsubaki has lots of charges, so burns 2 for corner carry and added damage.

2m31s: A backdash by Tsubaki allows her to space a 22D unblockable OUTSIDE of burst range! Thoug her decision to charge causes her to miss the punish. She was mashing and is forced to rapid cancel 6CC. (Though she breaks a primer)

2m34s: A superjump by Tsubaki scares Litchi into NOT airdashing out of the corner immediately, though she manages it her second attempt when Tsubaki tries to dash in again.

2m40s: A dash-up throw on landing starts an ALMOST finishing combo.

2m50s: A desperation Daisharin hit puts Litchi back on the offense, but the staff bounces Tsubaki back out of the corner. Tsubaki starts playing very carefully because she probably thinks her opponent is expecting her to be reckless.

~End: Litchi misses a bunch of combos and is eventually killed by a random jab. :P

Also: Mods, feel free to move this to somewhere more appropriate. >.<

Posted

Going back and watching a few videos, and have to comment:

Konan blows my mind. Because he screws up SO MANY of his combos, and he still wins. @_@

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