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Posted
Yuzuriha is just someone's neighbor? lol This character.

The translation is actually "Neighborly ties" (interaction with one's neighbors/relationship with one's neighbors), so I think it was an accurate translation.

Posted

Yeah, wiki needs much work... and I nor anyone else doesn't seem to have much time. System explanations should be finished (since they are nearly done...) and then we could move to work with other stuff... I've only been trying to translate move names for there but... It's difficult. Someone who knows Latin should try to make some sense out of Vatista's moves... I'm completely clueless. At least I managed Waldstein's German moves...

Posted
Yeah, wiki needs much work... and I nor anyone else doesn't seem to have much time. System explanations should be finished (since they are nearly done...) and then we could move to work with other stuff... I've only been trying to translate move names for there but... It's difficult. Someone who knows Latin should try to make some sense out of Vatista's moves... I'm completely clueless. At least I managed Waldstein's German moves...

I have some rudimentary knowledge of Latin, where can I see Vatista's moveset?

Posted (edited)
http://inbirth.info/topic0072.html

ver 1.03 is in beta test. Some general mechanic have changed a little, and some characters have changes too. I would be gratefull if someone can make a translation of this

http://d.hatena.ne.jp/French-Bread/20121119

live version?

Raito is appearing in this event held in the arcade called Technopolis at Niigata, and they don't promise anything but they would like to play few songs from UNI.

Loketests for 1.03 will be held at the Shinjuku's Club Sega.

Version 1.03 changes:

Major changes:

- They have enhanced attack range and the amount of damage your guard can take during the Veil Off

- They've added new EXS bonus you get when beaten in a combo. More attacks the combo has, bigger the bonus is.

- You get also a EXS bonus based how long time you are in opponent's combo.

- You can now see exactly how long (?) you have to wait till the GRD Break is over.

System:

- Infinite Worth will now always consume 200% of EXS

- Number of bouncing from walls or ground will now reset after the combo stops (?)

- Standing Shield now lasts for a little shorter time.

- Dash attack command is now easier to enter.

- Veil Off done during less than 200% EXS lasts for a little shorter time.

- When Veil Off is done during a combo, it uses a little bit of players health and makes sure opponent doesn't fly away in a horizontally.

- When you successfully block a middle attack, you'll gain now much more GRD

- During the GRD Break time, amount of attacks you can continuously guard has been reduced.

Carmine:

- The maximum amount of "Buchinuke!" you can place was reduced to 2 at a time.

- When you place a "Dissolve" and opponents command blackouts the screen (meaning big attacks like IW?), you'll now lose a health.

Vatista:

- If you keep placing and detonating "Si Deus Framentum" and opponent keeps guarding them, the detonation won't work when you place the sixth one.

Seth:

- The amount of EXS you get during the kicking part of his Infinite Worth became 0.

Hilda:

- Landing possibilities of her backstep were modified.

Eltnum:

- Landing possibilities after her spinning midair throw were modified

- She can be selected without entering the hidden command.

Edited by Sourenga
Posted

Alright, I'm trying to translate Vatista's moves, but some of the grammar is wrong and it's making it a headache.

Posted
- They have enhanced attack range and the amount of damage your guard can take during the Veil Off

Why...

- You can now see exactly how long (?) you have to wait till the GRD Break is over.

convenient

- Standing Shield now lasts for a little shorter time.

Good, shielding is too easy and rewarding.

[quote[- Veil Off done during less than 200% EXS lasts for a little shorter time.

- When Veil Off is done during a combo, it uses a little bit of players health and makes sure opponent doesn't fly away in a horizontally.

- When you successfully block a middle attack, you'll gain now much more GRD

- During the GRD Break time, amount of attacks you can continuously guard has been reduced.

Posted

lolwut!?

Think it means it prevents her from locking you down by placing the diamond > detonate over and over again. Why other characters weren't touched a bit more is beyond me... why Carmine of all characters

Posted

Oh no, I understand the change, just imagining it in my head is funny lol Sorta like Deadpool's teleport going haywire = w=

And yeah this wasn't a terribly good update, I mean I like most of the system changes, but yeah the characters themselves need to be re-examined (lol Seth 1 not even that bad change).

Posted
Boo to Carmine nerfs.

He had it coming though. He was able outzone the zoners and lockdown rushdown characters. I'm surprised the nerfs weren't worse.

Posted
He had it coming though. He was able outzone the zoners and lockdown rushdown characters. I'm surprised the nerfs weren't worse.

Really? Because all I ever heard was "Carmine is garbage! Low tier forever!"

Posted
Really? Because all I ever heard was "Carmine is garbage! Low tier forever!"

I find it hard to believe that a character who can lock you down all day is low tier.

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