Kasou Posted May 30, 2007 Author Posted May 30, 2007 nice. I find IAD j.p realli hard to hit, need to train on that. Oh, and do this for the team ^-^ May you please test how much damage you may get from FLOOR slide, 5k, 5hs, FB? That was my bread n butter in the arcade. *edit: and about the new stickied thread, i think it would be good to open a new thread. Or at least have the first two or three posts constantly updated with new useful info. All other posts can be used for discussion, and possibly deleted once it appears in the first three posts (as long as the discussion of that combo has ended). Shrug blah, doesn't realli matter. Most important is still the first few posts must be useful and lists all the useful combos. Sorry for the repetitiveness of my sentences ^^" double edit*: as for structure, i think we could go with the last chipp combo thread? So stick to having combos for gamma blade, counter hit 6k/j.d, teleport combos, bread n butter tensionless, and tension combos. For each section have a MAX damage combo (for each situation), and most effective easiest to land combo, does respectable damage, and hopefully gives either knockdown or a good position (ie, dun end with beta blade. xD or maybe that's just me). Then after all that wwe could have a dedicated section for VARIETY combos. That's a maybe....... ^^"
Kensou Posted May 30, 2007 Posted May 30, 2007 nice. I find IAD j.p realli hard to hit, need to train on that. Oh, and do this for the team ^-^ May you please test how much damage you may get from FLOOR slide, 5k, 5hs, FB? That was my bread n butter in the arcade. *edit: and about the new stickied thread, i think it would be good to open a new thread. Or at least have the first two or three posts constantly updated with new useful info. All other posts can be used for discussion, and possibly deleted once it appears in the first three posts (as long as the discussion of that combo has ended). Shrug blah, doesn't realli matter. Most important is still the first few posts must be useful and lists all the useful combos. Sorry for the repetitiveness of my sentences ^^" double edit*: as for structure, i think we could go with the last chipp combo thread? So stick to having combos for gamma blade, counter hit 6k/j.d, teleport combos, bread n butter tensionless, and tension combos. For each section have a MAX damage combo (for each situation), and most effective easiest to land combo, does respectable damage, and hopefully gives either knockdown or a good position (ie, dun end with beta blade. xD or maybe that's just me). Then after all that wwe could have a dedicated section for VARIETY combos. That's a maybe....... ^^" got it, reformatting now!
AtTheGates Posted May 30, 2007 Posted May 30, 2007 update from DR. ATG's lab of death. playing on a black & white tv now with a friend's ps2- my copy fell onto the floor, one hair of dust is enough to make my ps2 fail vs potemkin, probably rky: 2hs,41236k,D combos! you can link a HS after it close to the corner, or s,hs and so on. gonna play around wit it edit: already updating the combos in the thread.
低姿勢 Posted May 31, 2007 Posted May 31, 2007 havnt had to much time to play, but chipp player 2 vs axl bug still seems to be in.
americanpsycho Posted May 31, 2007 Posted May 31, 2007 I cant remember if we proved / disproved this but does doing chipps fb midscreen crossup? I remembered kasou talking about how it looked like they messed up their dp's on wakeup leaf throw after fb or something. I was trying to do it but it didn't seem like they were crossed.
AtTheGates Posted June 1, 2007 Posted June 1, 2007 guys, check out chipp'sm voice A under sound options: 3: SHOGUN! 4: NINJA! 6: TAKO YAKI! 8: FUJIJAMA! 9: GEISHA! 10: AKIHABARA! (wtf)
Kensou Posted June 1, 2007 Posted June 1, 2007 yep, this weekend is the qualifier for the US spot for AC! i'm feeling pretty hyped up about all this and i feel i gotta good shot. heres to hoping for the best! sidenote, i wont be updating the AC combo list till after the qualifier is over! ATG seems to have a great list of combos so far so keep watch of that thread. ok i'm off to sit in training mode for a few peace!
Kasou Posted June 1, 2007 Author Posted June 1, 2007 fuck yea kensou. Good luck man. Do us chipp players proud hahahahahaaha. Show the japs how to use chipp kakakakaka
AtTheGates Posted June 1, 2007 Posted June 1, 2007 gogo kensou! you gotta uphold the chipp pride for the whole western hemisphere susumu quit chipp, mdr quit chipp... its looking grim also, i'm kinda pissed europ didn't get a spot for AC, like the years before... *sigh* i guess it has to do with good contacts between US and japan during evo or something..
Shoto Posted June 1, 2007 Posted June 1, 2007 havnt had to much time to play' date=' but chipp player 2 vs axl bug still seems to be in.[/quote'] What kind of bug is that? Never heard of it *blush*
AtTheGates Posted June 3, 2007 Posted June 3, 2007 hey there fellow ninjas, i'm researching floor slide combos right now. making a list vs. all chars for combos after j.D CH, with char specific notes. so far it looks good! against most chars iad.j.p seems to work (exception: eddie, very spacing specific, the horror, the horror!). so we probably won't have long lists this time, just for the little variations. notes include: when to switch d.2s with d.5k (launches em lower, so you can get a j.p against bridget in the first place and knockdown vs. may anywhere on the screen). right now, seems like it is possible vs. every char to extend the combo after 236p with an FRC,\/,6hs, j.D for knockdown and more damage. expect the list tonight or tomorrow!
低姿勢 Posted June 4, 2007 Posted June 4, 2007 What kind of bug is that? Never heard of it *blush* WTF... someone really needs to just sticky all of chipps bugs, ive lost count how many times ive explained this stuff since XX days. Anyway yea chipp vs axl in the corner only player 2 you can choose where you want to throw the opponent, walk over the body, do combos while faceing the wrong way yadda yadda... To lazy to explain anymore then that. On a random ghetto/tricky set up. Seems in the corner you can get some fun random stuff... Say to mix in with random IAD strings, maybe mix in empty air dash, jump off the corner then leaf throw, then if guy knows that can come, leaf throw to EX move when they try and jump. Plus a set up like that is tricky but slow, so jumping they might get a ancy about it, so you land leaf throw EX move. Also from this after landing you could get something like air ninja dash FRC to air throw when they jump. Which brings me, if you want to be really ghetto/tricky guy half screen away or so tiger knee ninja dash FRC to air throw. Basicly a "instant" half screen air throw. Again of course it takes timeing but its pretty random/fun.. Shrug
AtTheGates Posted June 4, 2007 Posted June 4, 2007 now that chipp's throw is back to arcade, the bug vs. may is back again, too. I CANNOT BELIVE THAT THEY DIDN'T FIX IT. May still rises as if it was reload after you throw her.
Kensou Posted June 6, 2007 Posted June 6, 2007 an update on the planet zero qualifiers for sbo! unfortunately this time around i didnt make it lol. however there is still hope for the following years to come and with other games as well. so this time isnt the end all be all, but i was really hoping to do well this time around. ahh well, moving on lol!
Kasou Posted June 6, 2007 Author Posted June 6, 2007 you did well. GOT ANY VIDS!!! Im a groupie of my own group of chipp players. KEKEEKEKEKEKE, maybe i'll find you again by randoming on youtube HAHAAHAHAHAHAHA but yea, gd luck next year. Care to give us a break down of the matches? (and as to why you may have lost? im a failing sports psychologists, but HEY. i can still improve performance xD) edit: to ATG: You beat me to the bug thread. Realli nice. I was going, WHY ARE THERE SO MANY RANDOM BUG THREADS!!!!! but yea... nicely done with the list thing^-^
Shoto Posted June 9, 2007 Posted June 9, 2007 WTF... someone really needs to just sticky all of chipps bugs' date=' ive lost count how many times ive explained this stuff since XX days.[/quote'] Well, nevertheless thanks^^.
AtTheGates Posted June 21, 2007 Posted June 21, 2007 good news! i found a new "bug" with an old trick for some new okizeme i don't wanna spoil it, i'll let xeno make a vid for me soon, so you can see for yourself don't expect too much, though. it's no new BnB okizeme - it works in certain situations.
Tsiisus Posted June 22, 2007 Posted June 22, 2007 Running through the body of your opponent after throw seems to have quite a bit of potential for devious crossups with a minor or no tension loss. Though you gotta watch out for reversal throws in the corner. But oh well, you can always do SB--> meaty 6K into bla bla --> alpha blade. Didn't test IAA. Console version seems to be quite .... glitchy. I so hate the hitstop glitch in sakura. And the May bug isn't as bad as the Potemkin one. I think attacks just go thr may, but you can still escape. You couldn't escape a rev buster.
americanpsycho Posted June 28, 2007 Posted June 28, 2007 I am getting so annoyed at people ducking under my frc tele mixups (using 5s as my drop down after the frc). My only solutions that I have come up with so far are 1. (havent tested...will vry soon) use punch or kick as my drop down after the frc instead of the 5s, and 2. tele after a 2d mid-pressure cuz most people think that your pressure is done/can get away from after a 2d. If someone can tell me how I could link the drop down 5s after frc tele on say crouching zappa or baiken plz do tell. My friends always fall for frc mixups wakeup and pressue and I want to use slash instead of (in air) 5d so I can actually combo into a kn that deals some dmg from a frc.
低姿勢 Posted July 11, 2007 Posted July 11, 2007 Dunno if old or said before.. But chipps leaf throw EX move does a good amount of dizzy it seems. Might have some instant dizzy type combos on some characters with the right amount of gaurd meter in random situtions.
AtTheGates Posted July 11, 2007 Posted July 11, 2007 Dunno if old or said before.. But chipps leaf throw EX move does a good amount of dizzy it seems. Might have some instant dizzy type combos on some characters with the right amount of gaurd meter in random situtions. i got a ~380 dam. combo vs. chipp, 100% tension, counter hit, that dizzies. gonna be in my next combovid - or xeno's, if he uses my clips.
Kasou Posted August 17, 2007 Author Posted August 17, 2007 Hey sup pplz. Soz that i haven't been posting here for ages. But yes, i cleaned up the Chipp forum quite a bit, and stuck in an OFFICIAL chipp general questions thread, and ALSO, a general conventions/terminology and basics thread for our new young jedi's and shinigami's. So hope those would help you guys........ AND KEEP THE REDUNDANCY TO A MINIMAL!!! ARRRRRRGGGGGHHHHHHHH...... me HATE NOOBS >o<. nah just joking. HAHAHAHAHA, but yea, i hope the new threads help, and i really hope people do use them. Um, as for me and guilty gear, i guess since my jap friend left, and my singapore buddy is never around anymore, im competitionless, so i haven't been playing at all for 6 months. hence, the littl' posting. Im not sure if im going to HK end of this year, if not, it'll possibly be like 2 years of no GGXX. However, on a brighter note i might go to japan at the end of this year, so i might level up, AND, i might get a new pc, so at least i can play reload online. Though possibly with none of you, but that's okay. Anywayz, if any of you suddenly come to brisbane, be sure to pm me..... ^^ anywayz, that's enough from me. Take care pplz ^-^
Amperture Posted October 1, 2007 Posted October 1, 2007 From what I've seen so far, I take it this is the "shoot the shit among Chipp players" thread? Hope so, at least. Complete fresh meat player, here. Not only is AC my first GG, but also my first fighter at all where I bothered to play without button mashing. Was told by doomscyther to come and start posting in my intended main character's forum just to get to know the people and let them get to know me. Seemed odd but ok. Since I don't have any meaningful input or serious questions yet, I guess I'll just start with what I've done and what I know so far, if anyone sees any major flaws in my data that won't be fixed naturally by trial and error please correct me if you can. Live around the Texarkana/Longview, TX area (Apparently I'm near Kensou? Like a 2 hour drive or something?), bought AC on the 15th and played an all-night session with a buddy, who's also a fresh meat. After about an hour of play I came to the conclusion that Chipp was all about straight aggression and pressure. If I wasn't on the offensive against my buddy (playing as Ky), I was fucked. I also fell a lot to him doing a single move over an over, Ky's 6H. Sooner or later I learned how to actually block or get around it and I began dominating with a single combo, I apologize if I'm about to fuck up my notation: starting with a jump-in crossup jH, then s©, s(f), then either 236s, 236s, or 2h, js, jh. Eventually the aforementioned buddy rage quit on me after I beat him 20 in a row. I think I'll be able to convince him to suck it up and play again eventually though. Note, this all happened before I came here to gather some resources and info on Chipp and how GG plays in general. So now I've entered the learning and research process. I've been writing down everything I can find that's relevant, combos, moves, frames, etc. Yes, on paper. I find that I learn things better when I physically write it. Little brown notebook. By the way, I want you fuckers (all GG players) to know I've got 3 pages written on Notation and Terminology alone. So far the biggest thing I've learned is that my combo from earlier is apparently disgustingly inefficient. Been practicing executing a few of the combos posted here in Training Mode. Guess I'll close it up for now. Oh, and Kensou, hope you don't mind me holla'n at you later for maybe some more direct help. Heard good things from doomscyther about you.
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